Aurora 4x

C# Aurora => C# Bureau of Design => Topic started by: prophetical on January 17, 2021, 04:34:39 PM

Title: New Hull Designations
Post by: prophetical on January 17, 2021, 04:34:39 PM
Curious what new hull designations people have added to their games. What did you add, what does that ship do?
Title: Re: New Hull Designations
Post by: Jorgen_CAB on January 17, 2021, 04:51:18 PM
Battle Carriers or CVB for short.

I never field a capital ship without some measure of self defence in terms of heavy beam weapons, shields or armour so I always designate my main carriers as battle carriers.
Title: Re: New Hull Designations
Post by: Droll on January 17, 2021, 05:03:11 PM
FFA - Heavy frigate

RW - Ringworld (1bn cap OH)
Title: Re: New Hull Designations
Post by: RougeNPS on January 17, 2021, 05:05:12 PM
Star Defender
Battlemoon

Thats it for now.
Title: Re: New Hull Designations
Post by: Froggiest1982 on January 17, 2021, 05:16:04 PM
Curious what new hull designations people have added to their games. What did you add, what does that ship do?

a few Leader Designation are missing but can be replaced by the general Command Ship. Same Goes for the Missile ones.

Currently you have these, so I would move filling the blanks. As you will see, you quite low on Corvette and Destroyer options.

CRUISERS
Area Defence Cruiser
Armoured Cruiser
Bombardment Cruiser
Battlecruiser
Command Cruiser
Cruiser
Escort Cruiser
Exploration Cruiser
Heavy Battlecruiser
Heavy Cruiser
Jump Battlecruiser
Jump Cruiser
Jump Escort Cruiser
Kinetic Battlecruiser
Kinetic Cruiser
Light Cruiser
Light Jump Cruiser
Missile Cruiser
Passenger Cruiser
Patrol Cruiser
Protected Cruiser
Scout Cruiser
Second Class Cruiser
Strike Cruiser
Surveillance Cruiser
Survey Command Cruiser
Survey Cruiser
Survey Support Cruiser
War Cruiser
War Cruiser Leader

CARRIERS
Assault Carrier
Auxiliary Carrier
Carrier
Dropship Carrier
Escort Carrier
Heavy Carrier
Light Carrier
Scout Carrier
Strike Carrier

SHIPS
Assault Ship
Command Ship
Deep Space Survey Ship
Exploration Ship
Geosurvey Ship
Gravsurvey Ship
Hospital Ship
Intelligence Ship
Jump Ship
Long Range Survey Ship
Patrol Ship
Recreational Ship
Repair Ship
Replenishment Ship
Survey Command Ship
Survey Ship

VESSELS
Fleet Support Vessel
Geological Survey Vessel
Gravitational Survey Vessel
Long Range Gravsurvey Vessel
Maintenance Vessel
Patrol Vessel
Science Vessel


CRAFTS
Attack Craft
Fast Patrol Craft
Fast Scout Craft
Geological Survey Craft
Gravitational Survey Craft
Patrol Craft
Recon Craft
Reconnaissance Craft
Survey Craft

FIGHTERS
Fighter
Fighter-bomber
Fighter-Scout
Ground Support Fighter
Heavy Fighter
Light Fighter
Recon Fighter
Scout Fighter
Strikefighter

FAC
FAC Leader
FAC Tender
FAC Transport
Fast Attack Craft

CORVETTES
Corvette
Intelligence Corvette
Survey Corvette

DESTROYERS
Destroyer
Destroyer Escort
Destroyer Leader
Jump Destroyer
Jump Destroyer Escort
Missile Destroyer
Scout Destroyer

FRIGATES
Frigate
Frigate Leader
Heavy Frigate
Jump Frigate
Kinetic Frigate
Missile Frigate
Recon Frigate
Scout Frigate
Surveillance Frigate
Survey Frigate

CAPITAL SHIPS
Battleship
Battlestar
Dreadnought
Superdreadnought

OTHER GENERAL USEFUL CLASSES
Bomber
Escort
Gunboat
Gunship
Hunter
Interceptor
Raider
Scout

One thing for sure though: Steve as a thing for Cruisers  ;D ;D ;D
Title: Re: New Hull Designations
Post by: prophetical on January 17, 2021, 06:00:47 PM
.....
One thing for sure though: Steve as a thing for Cruisers  ;D ;D ;D

Sorry if I wasn’t clear. I was looking for some inspiration as to what people had added to what is in the game as I already know what’s there.
Title: Re: New Hull Designations
Post by: Froggiest1982 on January 17, 2021, 06:11:08 PM
.....
One thing for sure though: Steve as a thing for Cruisers  ;D ;D ;D

Sorry if I wasn’t clear. I was looking for some inspiration as to what people had added to what is in the game as I already know what’s there.

I know, I put the list to make more clear my answer.

So as I said I usually move filling the blanks.

For instance there is no Heavy Destroyer, which I usually add along with many of the missing Patrol, Escort and Recon nomenclature.

Heavy Destroyer DDH
Patrol Corvette CTP
Patrol Destroyer DDP
Escort Corvette CTE
Escort Frigate FFE
Recon Destroyer DDR
Recon Corvette CTR
Title: Re: New Hull Designations
Post by: prophetical on January 17, 2021, 06:52:16 PM
.....
One thing for sure though: Steve as a thing for Cruisers  ;D ;D ;D

Sorry if I wasn’t clear. I was looking for some inspiration as to what people had added to what is in the game as I already know what’s there.

I know, I put the list to make more clear my answer.

So as I said I usually move filling the blanks.

For instance there is no Heavy Destroyer, which I usually add along with many of the missing Patrol, Escort and Recon nomenclature.

Heavy Destroyer DDH
Patrol Corvette CTP
Patrol Destroyer DDP
Escort Corvette CTE
Escort Frigate FFE
Recon Destroyer DDR
Recon Corvette CTR

Oh gotcha! Thanks for these.
Title: Re: New Hull Designations
Post by: Norm49 on January 17, 2021, 07:54:45 PM
Service ship

It have jump drive, tractor beam, fuel transfer system, cargo shuttle, small ammunition storage. Some time some can have hangar and small troop transport bay and some cargo. I use it in early game as rescue, resupply, tanker ship. The cargo is only to go get module found in ruins site. It is bad in all of those job but it allow me to have some capability to do every thing with out building a large fleet, so i have some capability ways faster. I can then take my time to build proper ship for those task with out being worry about a fuel harvester station getting full or a ship getting stuck in a other system after a malfunction.
Title: Re: New Hull Designations
Post by: StarshipCactus on January 18, 2021, 02:52:42 AM
Survey fighter.
Title: Re: New Hull Designations
Post by: Black on January 18, 2021, 06:41:07 AM
I added High-speed transport (APD) to my games, mostly for roleplay purposes. They are around same size and speed as my destroyers and can carry company of ground troops in boarding bays. I can use them to capture more dangerous targets, like ships armed with beam weapons, or quickly deploy troops to prevent unrest at colony.
Title: Re: New Hull Designations
Post by: serger on January 18, 2021, 09:20:35 AM
Training Craft
Title: Re: New Hull Designations
Post by: dersavage on January 19, 2021, 02:16:13 AM
Curious what new hull designations people have added to their games. What did you add, what does that ship do?

Fast Transport / APD

5000t cargo for minerals

Fast freighter

50kt capacity. Best commercial speed available. I use this class to ship first new stuff colony needs or priority cargo urgently needed. Currently this class is used to ship cargo to outer colony that have dangerous NPR close. With good speed I can minimize dangerous time in system.
Title: Re: New Hull Designations
Post by: serger on January 19, 2021, 04:21:46 AM
Buoy Layer Craft
(Fighter-size specialized craft with 1-size box launcher to fly and drop sensor buoys at all JPs and some planet orbites. Quite a lot of micromanagement, but I like to tinker with survey.)
Title: Re: New Hull Designations
Post by: serger on January 19, 2021, 04:45:35 AM
Jump Capable Monitor
(I use those heavy armed ships with overboosted engines and small fuel tanks - Defence Monitors - to secure critical JPs early in the game. Tug them in position and replace by shifts. One of them in each shift must have jump engine to provide a capability of rapid chase-and-destroy through JP - that's Jump Capable Monitor.)
Title: Re: New Hull Designations
Post by: brondi00 on January 19, 2021, 05:01:54 PM
Chronometer
Title: Re: New Hull Designations
Post by: liveware on January 19, 2021, 05:38:18 PM
Does anyone have any suggestions for small bridge-less ships? I don't really like the FAC designation and I already use gunship/gunboat for smaller, sub-500ton ships. I designate corvettes as the smallest ship class which possesses a bridge so that is not an option for me.
Title: Re: New Hull Designations
Post by: nuclearslurpee on January 19, 2021, 05:42:02 PM
Does anyone have any suggestions for small bridge-less ships? I don't really like the FAC designation and I already use gunship/gunboat for smaller, sub-500ton ships. I designate corvettes as the smallest ship class which possesses a bridge so that is not an option for me.

The "cutter" designation works neatly for small patrol craft of that sort. I've used "launch" as a small fighter designation in the tradition of the British motor launch types but it can also work for a FAC-size ship. "Trawler" is a bit hackneyed for a spaceship but would also work at least size-wise especially for a slower e.g. PD ship.
Title: Re: New Hull Designations
Post by: liveware on January 19, 2021, 05:46:35 PM
Does anyone have any suggestions for small bridge-less ships? I don't really like the FAC designation and I already use gunship/gunboat for smaller, sub-500ton ships. I designate corvettes as the smallest ship class which possesses a bridge so that is not an option for me.

The "cutter" designation works neatly for small patrol craft of that sort. I've used "launch" as a small fighter designation in the tradition of the British motor launch types but it can also work for a FAC-size ship. "Trawler" is a bit hackneyed for a spaceship but would also work at least size-wise especially for a slower e.g. PD ship.

Cutter is a good fit perhaps though that overlaps somewhat with my existing corvette design philosophy (small ships with a bridge but lacking long range capability, typically planet-bound). To me 'cutter' suggests a planet-bound ship and what I have in mind is a carrier-bound ship.
Title: Re: New Hull Designations
Post by: liveware on January 19, 2021, 05:53:26 PM
To add a few that I almost always add:

Gunship (GS)
Patrol Gunboat (PB)
Missile Bomber (FMB)
Geosurvey Boat (FGS)
Gravsurvey Boat (FGR)
Stealth Scout (FSS)
Patrol Torpedo Boat (PT)
Corvette Leader (CL)
Title: Re: New Hull Designations
Post by: BAGrimm on January 19, 2021, 07:13:37 PM
Quote from: liveware link=topic=12340. msg147038#msg147038 date=1611099995
Quote from: nuclearslurpee link=topic=12340. msg147036#msg147036 date=1611099722
Quote from: liveware link=topic=12340. msg147034#msg147034 date=1611099498
Does anyone have any suggestions for small bridge-less ships? I don't really like the FAC designation and I already use gunship/gunboat for smaller, sub-500ton ships.  I designate corvettes as the smallest ship class which possesses a bridge so that is not an option for me.

The "cutter" designation works neatly for small patrol craft of that sort.  I've used "launch" as a small fighter designation in the tradition of the British motor launch types but it can also work for a FAC-size ship.  "Trawler" is a bit hackneyed for a spaceship but would also work at least size-wise especially for a slower e. g.  PD ship.

Cutter is a good fit perhaps though that overlaps somewhat with my existing corvette design philosophy (small ships with a bridge but lacking long range capability, typically planet-bound).  To me 'cutter' suggests a planet-bound ship and what I have in mind is a carrier-bound ship. 

How about Pinnace? It has been used in at least one set of Sci-Fi literature that I can think of! I use it myself for pretty much the exact situation you have described.
Title: Re: New Hull Designations
Post by: ZimRathbone on January 19, 2021, 11:47:18 PM
recent ones in my current game

Boarding Shuttle or Boarding Craft
Troop Carrier
Title: Re: New Hull Designations
Post by: prophetical on January 20, 2021, 12:06:49 AM
Jump Capable Monitor
(I use those heavy armed ships with overboosted engines and small fuel tanks - Defence Monitors - to secure critical JPs early in the game. Tug them in position and replace by shifts. One of them in each shift must have jump engine to provide a capability of rapid chase-and-destroy through JP - that's Jump Capable Monitor.)
Ah that is interesting. In my head Monitors are always slow, lumbering, decently armed and heavily armored ships.
Title: Re: New Hull Designations
Post by: prophetical on January 20, 2021, 12:07:07 AM
Chronometer
Say more?
Title: Re: New Hull Designations
Post by: prophetical on January 20, 2021, 12:08:55 AM
Does anyone have any suggestions for small bridge-less ships? I don't really like the FAC designation and I already use gunship/gunboat for smaller, sub-500ton ships. I designate corvettes as the smallest ship class which possesses a bridge so that is not an option for me.
Cutter, Clipper, Pinnace, Patrol Craft, Security Cutter (look up USCG ships for some more).
Title: Re: New Hull Designations
Post by: Rook on January 20, 2021, 01:27:56 AM
Cutter was a designation for boats carried aboard ships during the age of sail, as well as commissioned sailing vessels, which were perfectly capable of independent and long-range operations. You could merge the two usages together and still have a vessel that was historically smaller than a corvette, had a layout that would fall in line with being bridgeless, and still halfway meet the requirement of being ship-launched.

Ship's Boat (Wiki) (https://en.wikipedia.org/wiki/Ship%27s_boat)

Schooner, Brig, Sloop are more options, if just more age of sail terms. Though, I'm fairly certain none of those classes were ever launched from another ship.

This page might provide some inspiration US Navy Hull classifications (Wiki) (https://en.wikipedia.org/wiki/Hull_classification_symbol)

Title: Re: New Hull Designations
Post by: serger on January 20, 2021, 02:26:43 AM
Ah that is interesting. In my head Monitors are always slow, lumbering, decently armed and heavily armored ships.

Just have no clue how to name these otherwise.
They are not frigates, destroyers, cruisers or battleships, because those are quite universal ships, capable of decent independent routes, not local defence only.
They are not corvettes or cutters, because of their decent size and stationary endurance.
They are not bases or forts, because of their high velocity.
They are not branders, because of their conventional weapon systems.

The only alternative I was capable to think out is "Heavy Interceptor", but it's quite clumsy, I think.
So in my star nations Defence Monitors are these - in accordance with etymology, and not with "wet navies" historical patterns.
Title: Re: New Hull Designations
Post by: Froggiest1982 on January 20, 2021, 03:05:06 AM
Chronometer
Say more?

I use similar, called Timer.

It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.
Title: Re: New Hull Designations
Post by: liveware on January 20, 2021, 03:11:49 AM
I think 'cutter' and 'clipper' will work well. I didn't realize cutters were ship-launched historically so that will fit nicely for my carrier launched FACs. Clipper can be my new designation for planet based FACs.

Thanks everyone!
Title: Re: New Hull Designations
Post by: alex_g on January 20, 2021, 03:12:48 AM
I use similar, called Timer.

It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.

Can you detail this a bit more please?
Sounds like something I'd like to have as well, however I don't understand how a ship can do these kinds of checks.
Title: Re: New Hull Designations
Post by: serger on January 20, 2021, 03:15:16 AM
I use similar, called Timer.

It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.

It's in my notes for the next campaign with hull type name "Inspection Buoy" for better roleplay theme.
Title: Re: New Hull Designations
Post by: liveware on January 20, 2021, 03:15:42 AM
I use similar, called Timer.

It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.

Can you detail this a bit more please?
Sounds like something I'd like to have as well, however I don't understand how a ship can do these kinds of checks.

I think the idea is that you just set the ship up with some mundane order with time delay on it so that when the ship completes it's order, you're reminded that you need to do something like re-assign planetary governors, or naval administrators, etc..
Title: Re: New Hull Designations
Post by: Rook on January 20, 2021, 03:40:53 AM
Huh. That's a nifty way to setup a reminder. Especially once the campaign progresses.

o7
Title: Re: New Hull Designations
Post by: Gabrote42 on January 20, 2021, 01:24:50 PM
I use similar, called Timer.

It's a "fake" ship you ise with delayed orders to do some check. So every year for instance check commands, every 5 years check the logistic routes and ensure everything working properly. And so on.

Can you detail this a bit more please?
Sounds like something I'd like to have as well, however I don't understand how a ship can do these kinds of checks.
It doesn't. What they mean is that they have a bare-bones fighter with a 365 days delayed Send Message(I think that's the name) order containing "Check commands, dude." and on repeat. They must have one for each kind of timer sitting above their homeworld, instead of using AuroraMarvin or similar apps for solving issues. As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.
Title: Re: New Hull Designations
Post by: nuclearslurpee on January 20, 2021, 01:38:06 PM
As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.

Actually you can build fighter-size craft with no engines which would be commercial vessels so they don't consume any MSP or fuel, and probably no commanders since you won't put any modules on them.
Title: Re: New Hull Designations
Post by: brondi00 on January 20, 2021, 09:12:24 PM
As has been said, chronometer means, watch or timer.

I create a ship, always, for one purpose only.

I set it up early game.  One order.  Send message.  With an order delay.  Send message interrupts the auto turn cycle and puts a message in the event log. 

Order delay is in seconds.  It's trivial to calculate number of seconds until what you want.

I have a yearly one that reminds me to do my yearly checks, especially my commanders.  I'll put that in and then copy that order 3-4 times and then enter another send message with delay to hold elections in the gov sim.  Then once I have it set up how I want I out it on cycle orders and forget about it.

So right now I get reminded every year to check my set up, especially commanders, and then every 5 years I get a reminder to hold an election.
Title: Re: New Hull Designations
Post by: kingflute on January 21, 2021, 03:35:51 AM
Quote from: brondi00 link=topic=12340. msg147102#msg147102 date=1611198744
As has been said, chronometer means, watch or timer.

I create a ship, always, for one purpose only.

I set it up early game.   One order.   Send message.   With an order delay.   Send message interrupts the auto turn cycle and puts a message in the event log.   

Order delay is in seconds.   It's trivial to calculate number of seconds until what you want.

I have a yearly one that reminds me to do my yearly checks, especially my commanders.   I'll put that in and then copy that order 3-4 times and then enter another send message with delay to hold elections in the gov sim.   Then once I have it set up how I want I out it on cycle orders and forget about it.

So right now I get reminded every year to check my set up, especially commanders, and then every 5 years I get a reminder to hold an election.
Thats a good idea, I might borrow that
Title: Re: New Hull Designations
Post by: brondi00 on January 21, 2021, 09:06:31 AM
Quote from: brondi00 link=topic=12340. msg147102#msg147102 date=1611198744
As has been said, chronometer means, watch or timer.

I create a ship, always, for one purpose only.

I set it up early game.   One order.   Send message.   With an order delay.   Send message interrupts the auto turn cycle and puts a message in the event log.   

Order delay is in seconds.   It's trivial to calculate number of seconds until what you want.

I have a yearly one that reminds me to do my yearly checks, especially my commanders.   I'll put that in and then copy that order 3-4 times and then enter another send message with delay to hold elections in the gov sim.   Then once I have it set up how I want I out it on cycle orders and forget about it.

So right now I get reminded every year to check my set up, especially commanders, and then every 5 years I get a reminder to hold an election.
Thats a good idea, I might borrow that

I know it.  All my ideas are good ones.

(Just kidding: I'm taking the piss).

It wasn't even my idea.  I first heard it from someone years ago with vbr and stole it.  It works like a charm.
Title: Re: New Hull Designations
Post by: Gabrote42 on January 21, 2021, 06:48:18 PM
As a bonus, you can scrap and rebuild them as tech improves if you want to reduce Maintenance usage or get a few free grade points.

Actually you can build fighter-size craft with no engines which would be commercial vessels so they don't consume any MSP or fuel, and probably no commanders since you won't put any modules on them.
Sorry. Thought Fighters couldn't be commercial for some reason.
Title: Re: New Hull Designations
Post by: Shuul on January 21, 2021, 08:23:48 PM
Umm, how can i add new designation to the game?
Title: Re: New Hull Designations
Post by: nuclearslurpee on January 21, 2021, 08:27:15 PM
Sorry. Thought Fighters couldn't be commercial for some reason.

Since it's impossible to create a fighter-size engine that is commercial, this is generally true, so it's an easy mistake to make.

I first found this out when creating 125-ton sensor platforms for JP monitoring purposes. Since size 1 or smaller sensors are considered commercial components you can build a cheap sensor monitor with no maintenance cost.

Umm, how can i add new designation to the game?

In the class design window, click the "New Hull" button.
Title: Re: New Hull Designations
Post by: alex_g on January 22, 2021, 02:02:50 AM
Thanks for all the clarifications!
I'm going to have a Timer as well from now on, it's too often I forget an election should have happened a while ago.
Title: Re: New Hull Designations
Post by: Michael Sandy on January 24, 2021, 11:30:32 PM
I use the Pinnace designation for jump capable fighters that are used to probe new systems.

Survey Support Carrier is a small carrier designed to support survey operations with scouts and the capacity to drop (commercial) recon satellites.  It either has its own jump drive or is paired with a survey tender.

I had a fun class made possible only by salvaged components.  The 1000 ton Hunter class.  Salvaged beam fire control, salvaged 8 HS laser weapon.  Max boosted engine that was about 10% faster than the enemy beam parasite craft, and it outranged them significantly.  The Nimrod and the Rexxar took out roughly 20 times their mass without a casualty.

Had a number of beam parasite craft designs.  Philosophy was to run the enemy out of missiles, then use the Hunters to take out their empty missile ships.  Had some bean counters in charge of ordnance who wanted to use the minimum number of missiles to win, so missiles were reserved for those enemy beam ships that were a threat to my Hunters.

For a while in my empire, no armed ship had active sensors.  At first it was pure efficiency considerations, and then it became an anti-mutiny RP thing.  No single ship could pose any kind of threat by rebelling.  Then there was no armed ship that had active sensors would have its own jump drive.  But there was one ship class that had active sensor (capability) and its own jump drive.

The Lion Poker recon fighter.  It had a single reduced sized launcher, 2 HS for magazines, and it launched slow but very long ranged recon missiles with either active or passive sensors at planets with suspected enemy or spoiler bases.  Because the recon missiles included active sensors, it technically could launch the recon missile at a colony and then use regular missiles to target said colony.  But it was the only ship even theoretically capable of independent piracy.
Title: Re: New Hull Designations
Post by: Foxxonius Augustus on June 01, 2023, 11:32:21 PM
This really deserves to be stickied somewhere. Here are some of my contributions.

High Endurance Cutter  HEC
Medium Endurance Cutter  MEC
Deep Space/System Patrol/Security Cutter  DSPC/DSSC/SPC/SSC

Mobile Suit  MS = Light ground support fighter
Mobile Armour  MA = Heavy ground support fighter
Mobile Suit Carrier MSC

Here is a weird one, I like to use the German spelling of corvette because a hull code of KK looks nice next to DDs and FFs.
Korvette  KK
Guided Missile Korvette  KKG

I am not sure if this is one of mine or default but hey I'll throw it in anyway.
Early Warning Craft  AEW
and alternates
Early Warning Craft  EWC
Spaceborne Early Warning Craft  SEW
Spaceborne Early Warning and Control Craft  SEWAC
Voidborne Early Warning Craft  VEW
Voidborne Early Warning and Control Craft  VEWAC
Title: Re: New Hull Designations
Post by: Xanithas on June 03, 2023, 11:23:11 AM
This is a good post, these are my normal ones:

Jump Light Cruiser JCL
Missile Defence Light Cruiser CLG-D
Orbital Anchorage FB-A
Orbital Traffic Monitor ODB-L
Deep Space Defence Monitor ODB-H



Atmospheric Support Fighter FTR-AT
Atmospheric Fighter Bomber FB-AT
Ground Support Carrier CV-AT

Bulk Carrier FT-B (Anything with a large cargo bay)
Prisoner Transport CS-P (I have one of these follow around my fleet for post fleet battle survivor collection and.... *Ahem* interrogation)
Fast Freighter FFT (Freighters that move at standard fleet speed but generally have not a lot of cargo space, I use them to set up forward command posts for my fleet when on campaign)
Dry Cargo Ship T-AKE (My combo ammo and MSP replenishment ship)
Fleet Oiler T-AO (Carries fuel and supplies)

Title: Re: New Hull Designations
Post by: Aloriel on June 04, 2023, 09:04:05 PM
Here is a weird one, I like to use the German spelling of corvette because a hull code of KK looks nice next to DDs and FFs.
Korvette  KK
Guided Missile Korvette  KKG
K was actually used for corvettes by English speaking countries in WW2 and earlier. In games like Rule the Waves, you'll see KE ships all over the place. I suspect it was to distinct it from C's which were cruisers and carriers. Weirdly, CV grew out of the early carriers being refits of cruisers. It just stuck.
Title: Re: New Hull Designations
Post by: superstrijder15 on June 23, 2023, 05:18:51 AM
ROVAG - Rapid Orbital Ground Assault Vessel is one that I definitely added myself. Basically, some troop transports are designed for work behind the frontlines, and they get a TT designation. Others are designed to airdrop say a corps of troops using drop bays, while wading through STO fire and possibly some weak defensive fleet. Those get the ROVAG designation.

I am also not sure if Laser Assault Frigate and Boarding Shuttle were already there or if I added them myself. Their names are self-explanatory.
Title: Re: New Hull Designations
Post by: Garfunkel on June 23, 2023, 06:20:19 AM
Boarding shuttle is there by default but laser frigate you added yourself.