Aurora 4x

VB6 Aurora => Gallery => Topic started by: Nathan_ on October 20, 2012, 08:48:52 PM

Title: Civilians!
Post by: Nathan_ on October 20, 2012, 08:48:52 PM
a shaking fist emote would be handy here:
Title: Re: Civilians!
Post by: Conscript Gary on October 20, 2012, 10:20:16 PM
And this is what the 'Hide Civilian Ship Names' checkbox was made for, haha
Title: Re: Civilians!
Post by: Marski on October 21, 2012, 06:02:03 AM
Good heavens
Title: Re: Civilians!
Post by: mikew on October 21, 2012, 07:10:43 AM
Well, I hope you've stopped subsidizing them at any rate.  And upped their taxes- this is what you get with corporate welfare...  ;)
Title: Re: Civilians!
Post by: Nathan_ on October 21, 2012, 12:19:28 PM
I think I gave a thousand to two of the smaller corps, but holy god theres 5 of them now.
Title: Re: Civilians!
Post by: Marski on October 22, 2012, 03:44:54 AM
I think I gave a thousand to two of the smaller corps, but holy god theres 5 of them now.
Any self-respecting armchair king/general/führer knows that for times like these it's death or taxes.
Title: Re: Civilians!
Post by: Cocyte on January 20, 2013, 03:29:53 PM
Wow, you're lucky to have so few civilian ships around...

I only have 2 corps, but... erm... They're a bit overbuilding...
(63 ships for Preston Marine, the oldest of the two... and over 200 for Chao Logistics)

At least I have no trouble moving automated mines around.
Title: Re: Civilians!
Post by: MagusXIX on January 21, 2013, 06:25:16 AM
I wish the map were better about grouping similar contacts.  There should be a way to consolidate all of that down to:

Civilian Freighters (x40)
Civilian Colony Ships (x34)

The map seems to do this at times, but it's spotty.
Title: Re: Civilians!
Post by: Cocyte on January 21, 2013, 10:47:21 AM
the "hide active IDs" option on the "contact" tab works quite well for ennemy ships, but unfortunately not on civilians.
Title: Re: Civilians!
Post by: CheaterEater on January 21, 2013, 01:12:14 PM
the "hide active IDs" option on the "contact" tab works quite well for ennemy ships, but unfortunately not on civilians.

Contacts tab -> contact filter menu -> no civilian.
Title: Re: Civilians!
Post by: Cocyte on January 21, 2013, 02:32:38 PM
Contacts tab -> contact filter menu -> no civilian.

Thanks, fortunately, I know of this option - I'ld have quit before the 100th civ ship without it.
We were talking about the "stacking" of ship contacts, which does not seems possible for civilians (and should not be possible at all when they're all in a conga line between Earth and Callisto)
Title: Re: Civilians!
Post by: MagusXIX on January 21, 2013, 03:28:16 PM
I'd actually probably be happiest with the option to leave markers on the map for civilian ships, but remove any sort of text.  Little, spaceship-sized, civilian colored circles would be great.  Much like we can already do with orbital bodies.
Title: Re: Civilians!
Post by: Nathan_ on January 21, 2013, 04:15:02 PM
Hide civ ship names works like that, so Steve already thought of that one.
Title: Re: Civilians!
Post by: MagusXIX on January 21, 2013, 05:35:48 PM
I see.  I hadn't quite noticed that.  I have to turn my contacts to "hostile only" most of the time because I'm in a multi-nation start.  Everyone has civs all over the place, and there's no way to hide /their/ civilian names without also hiding the contact entirely.  Not that I've found, anyway.