1972
January: No additional jump points have been found in Preston, there are a total of 5 gated jump points in Preston.
Brooke Begum completed research into the magazine prototype and he starts to look Missile Reload Rate 4, but is unlikely to
finish before a new launcher is needed for new ship designs.
February: The first jump point from Lanchester brought Aardvark to the Dartmouth system, there is no gate on this side as
well. She heads back to Lancaster and moves to examine the next jump point.
March: The Protectorate completed the grav survey of Lancaster, finding 7 jump points in total. The gate to London is the
only gate in the system.
The ruins on Aberdeen-II have been fully surveyed, the aliens who had lived there have been identified as the Republic of
Ansion, 63 installations have been identified and their tech level is below our own. Eleanor Singh has helped with this
being the case, she completed here research into Magneto-Plasma Drive Technology on the same day. Now we will need a couple
of prototype engines, with military ones having the highest priority. She will develope a 10HS 160EP military prototype to
be build by Dickinson&Doyle herself, while Jason Stvenson will prototype a new missile engine.
Aardvark jumped into the Southhampton system, no gate here. Polaris->London->Lancaster->Southampton->Preston is a 4-jump-
route to the Church's homeworld, once the gate builders complete their current task we will start to build those gates that
are currently still missing. Aardvark jumps back into Lancaster and heads to the next jump point.
Governor Thomas Dobson's Wealth Creation Bonus rose to +15%, not really usefull with his current position as Governor of
Comet#4, but it might become usefull later.
April: The first 2 Illustrious troop carriers are completed, engines and troops bays are ready for the next 2, but the
construction brigades are still training for 2 more months. So for now they take 2 mobile infantry, 2 garrison and 1
replacement unit each to Douglas III and Sheffield III. Those ruins have to be protected.
Bradly Schofield completed research on the prototype of the R18 FAC detection sensor. 4 R18 and 4 R170 will be pre-build.
He starts to look into approriate Missile Fire Controls next, the first is a 100R170 prototype to be build by Higgins-
Alexander.
Aardvark jumped into the Exeter system, no gate at the jump point. Exeter has a single very large A5-class sun and 4
planets, all of them terrestrial. Due to the sun's size only Exeter IV with a orbit of 676mkm might be cold enough to be
habitable. Aardvark jumps back to Lancaster and heads to the next jump point.
May: The new missile engine prototype is completed by Jason Stevenson, the new anti-ship missile design is called Mamba I
(50% engine, 40% warhead), as fast as the Viper II, but with 4 times the power and more than 20 times the range and about
50% the accuracy. When this new ASM prototype is completed production will be started at Polaris.
Missile Size: 2 MSP (0.1 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 12
Speed: 20000 km/s Engine Endurance: 94 minutes Range: 112.7m km
Chance to Hit: 1k km/s 240% 3k km/s 72% 5k km/s 48% 10k km/s 24%
Charon completed the gate from Dundee to Blackpool, but it will be some time before we are able to send a force into the
nebula to protect our salvagers from whatever destroyed those ships. Charon heads to Sothampton to build a
Southampton/Preston gate.
Aardvark arrived in a new system again, Canterbury. It is a quadrinary, but only sun A has any planets. A is a K2-class,
the other suns are much weaker. A has 5 planets and a staggering 250 asteriods. Canterbury I is a dwarf planet and due to
the weak sun the only planet which might be inside the habitable zone. II is a gas giant and III-V are dwarf planets again.
There is no gate on this side and Aardvark jumps back into Lancaster and moves to the next jump point.
While visiting the Church of Jais home planet one of our traders found a folder with some technical drawings and
descriptions in a public transport system. When he showed the folder to the engineer of his ship the engineer could hardly
believe his eyes. Those were plans for a Active Grav Sensor, and more importantly at a higher tech level than what the
Mountain Tribe currently knows. The captain called for a fast courier ship via the gate network and the courier took the
plans back to Polaris ASAP. On the day the courier arrived back at Polaris Eleanor Singh completed the Magneto-Plasma
Engine prototype.
There was some debate wether to start building new ships right now or pre-build some engines while at the same time trying
to get some new sensors prototyped involving the new tech. In the end it was decided to wait a bit longer since we have
already seen by how much time pre-build parts are able to shorten shipbuilding.
The new sensor tech allows us to lower the tonnage of the 100MR170 sensor from 300t to 250t and even gain additional 9mkm
range, the R18 sensor stays at 250t, but its range is increased from 27mkm to close to 36mkm. Storey Dynamics will
prototype both new sensors. Eleanor Singh starts to look into a high power Magneto-Plasma FAC/fighter engine to be build by
Dickinson Turbines.
Aardvark made her next jump, leading to the gateless Kilmarnock system. It was a single weak M1-class sun and 4 planets. I
and II terrestrial, III a dwarf and IV another terrestrial with the only 2 moons in this system. Kilmarnock might be inside
the habitable zone. Aardvark jumps back to Lancaster and heads towards the last unexplored jump point.
Aardvark arrived in the Aberystwyth system, no gate here. Aberystwyth has a single G9-class sun and 9 planets. I is a supr
jovian, II-V terrestrials, VI and VII super jovian, VIII and IX are dwarf planets. II and III might be inside the habitable
zone. With all Lancaster jump points explored Aardvark returns to Polaris for some rest.
July: Both active sensor prototypes have been completed and the Mamba I missile has been completed as well. Gemma Kaur
continues with Beam Fire Control Range 32k while Bradley Schofield will prototype missile fire controls. A bit later
Eleanor Singh completed the FAC/fighter engine prototype and starts to look into Capacitor Recharge Rate 4. While our
factories are producing the new sensors and engines a carrier has been designed. The King George V class, able to carry 8
of the new medium range Thunderbolt fighter-bombers. To house the Thunderbolt while the King George Vs are still under
construction a large hanger will be build on Polaris.
King George V class Carrier 12 000 tons 190 Crew 1632 BP TCS 240 TH 960 EM 0
4000 km/s Armour 1-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 2.27 Years MSP 510 AFR 192% IFR 2.7% 1YR 134 5YR 2014 Max Repair 105 MSP
Intended Deployment Time: 24 months Flight Crew Berths 52
Hangar Deck Capacity 4000 tons Magazine 540
Dickinson & Doyle 160 EP Magneto-plasma Drive (6) Power 160 Fuel Use 63% Signature 160 Exp 10%
Fuel Capacity 1 515 000 Litres Range 36.1 billion km (104 days at full power)
Storey Dynamics Active Search Sensor MR109-R170 (1) GPS 17850 Range 109.5m km Resolution 170
Storey Dynamics Active Search Sensor MR35-R18 (1) GPS 1890 Range 35.6m km Resolution 18
This design is classed as a Military Vessel for maintenance purposes
Thunderbolt class Fighter-bomber 500 tons 6 Crew 128 BP TCS 10 TH 112 EM 0
11200 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 100% IFR 1.4% 1YR 17 5YR 257 Max Repair 56 MSP
Intended Deployment Time: 0.2 months Spare Berths 2
Magazine 20
Dickinson Turbines 112 EP MPD 1.75 (1) Power 112 Fuel Use 272.25% Signature 112 Exp 17%
Fuel Capacity 15 000 Litres Range 2.0 billion km (49 hours at full power)
Sheppard-Walters Size 2 Box Launcher (10) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Walters-Brookes MFC 42-R18 (1) Range 42.8m km Resolution 18
Mamba I (10) Speed: 20 000 km/s End: 93.9m Range: 112.7m km WH: 4 Size: 2 TH: 80/48/24
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
In the long run we want to have dedicated sensor ships, but for the moment the carriers will be used in this role.
Odonnell&Co. starts to retool its 2 slipways for the new carriers.
August: The MFC R170 is completed as well as a new size 2 (50%) missile launcher and a new missile cruiser is designed, the
Vanguard class. It doubles as a sensor ship as well. Shah Shipbuilding starts to retool its 4 slipways for the new
Vanguards. With retooling of Odonnell completed in June 1972 and Shah in May 1972 industrial capacitiy is distributed to
have all pre-build components ready then. In May 1972 we should have completed the basic research for a 1000t laser FAC as
well (OOC: And with the other tribes continually feeding the Swarm in Stevenage I am afraid that I will face 1000 ships
there).
Vanguard class Missile Cruiser 12 000 tons 267 Crew 1820 BP TCS 240 TH 960 EM 0
4000 km/s Armour 1-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 60
Maint Life 2.21 Years MSP 474 AFR 230% IFR 3.2% 1YR 130 5YR 1954 Max Repair 105 MSP
Intended Deployment Time: 24 months Spare Berths 1
Magazine 1020
Dickinson & Doyle 160 EP Magneto-plasma Drive (6) Power 160 Fuel Use 63% Signature 160 Exp 10%
Fuel Capacity 1 390 000 Litres Range 33.1 billion km (95 days at full power)
Palmer-Waters Size 2 Missile Launcher (50% Reduction) (60) Missile Size 2 Rate of Fire 100
Walters-Brookes MFC 42-R18 (1) Range 42.8m km Resolution 18
Parsons-Reid Missile Fire Control FC131-R170 (2) Range 131.4m km Resolution 170
Mamba I (510) Speed: 20 000 km/s End: 93.9m Range: 112.7m km WH: 4 Size: 2 TH: 80/48/24
Storey Dynamics Active Search Sensor MR35-R18 (1) GPS 1890 Range 35.6m km Resolution 18
Storey Dynamics Active Search Sensor MR109-R170 (1) GPS 17850 Range 109.5m km Resolution 170
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
With 2 more Illustrious soon to be completed a couple of minor research projects are put on hold to develope a new
commercial engine using Magneto-Plasma technology.
September: Illustrious 1 is back at Polaris and loads a construction brigade to ship it to Douglas III.
October: The new commercial engine prototype is completed and a updated troop transport is designed, 10% cheaper and 20%
faster, the Illustrious Mk2.
Illustrious Mk2 class Troop Transport 23 000 tons 142 Crew 683.4 BP TCS 460 TH 1152 EM 0
2504 km/s Armour 1-72 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 19 Max Repair 40 MSP
Intended Deployment Time: 24 months Spare Berths 0
Troop Capacity: 5 Battalions Cargo Handling Multiplier 5
Daniels-Whitehead 192 EP Commercial MPD (6) Power 192 Fuel Use 4.96% Signature 192 Exp 4%
Fuel Capacity 530 000 Litres Range 83.6 billion km (386 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Construction of 2 more Illustrious troop carriers was completed and with their load of 2 mobile infantry, 2 garrison and 1
replacement unit they head to the digs at Aberdeen II and III.
Civilian Administrator Thomas Dobson has increased his population growth bonus to 15%, it looks like he really wants to
leave the mining colony he is currently assigned to for a real colony.
November: The Protectorate regards us as allies now. With us being able to see the Protectorate's transponders it seems
like there is another jump point at a heading of 74° of their homeworld.
Grav survey shows no additional jump points in Bristol, making it a dead end. But it is a dead end with a 0.42 colony cost
planet, sooner rather than later we will try to establish a colony there.
December: Thomas Dobson is at it again, pop growth skill is at 20% now. 50 auto mines and a mass driver have been
established on Polaris Comet#5, with Duranium down to 30% accessability at Polaris we have to look at other systems now for
new sources and build transports to ship them back to Polaris. Our Duranium reserves on Polaris are down to 20kt. Hauler
Mk3 was designed.
Hauler Mk3 class Freighter 35 750 tons 97 Crew 564.4 BP TCS 715 TH 1152 EM 0
1611 km/s Armour 1-96 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 10 Max Repair 38.4 MSP
Intended Deployment Time: 24 months Spare Berths 0
Cargo 25000 Cargo Handling Multiplier 5
Daniels-Whitehead 192 EP Commercial MPD (6) Power 192 Fuel Use 4.96% Signature 192 Exp 4%
Fuel Capacity 785 000 Litres Range 79.7 billion km (572 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
A mining colony is established on London III Moon 30, there are 3.5mt of 100% Duranium on this moon. 200 automines are
contracted to be brought there.
At 29th December 11 strength 6 explosions are detected in London and the wreck of a Tundra Tribe Deutschland class (survey
ship) appears on the sensors of the civilian ships in the system fairly close to London III. A few minutes later High
Command is informed and orders 4 Resolutions to investigate the incident. Since there is a Church Panuco class with active
252R78 sensors fairly close it is most likely that the Church and Tundra Tribe are at war. No more fighting till the end of
the year.
End of year status
Planets/colonies:
Sector Polaris - (Henry Storey - Adm 6 - Wealth +10, Min +20, Ship +5, Log +15, Pop +10, Ground +20, Polit +5)
Polaris (Olivia Brookes - Adm 6 - Wealth +25, Fact +55, Min +30, Ship +35, Log +5, Pop +5, Ground +25)
Pop: 791m (+14)
Factories: 1000
Mines/automines: 149/306
Labs: 52 (+3)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/12000, 2/12000, 8/1000, 2/4000 (+500)
Commercial yards: 3/113700 (+7900), 2/62700 (+8000)
Thermal: 20.8k (+0.1), Tundra 22.6k (+1.0), Hill 22.1k (+0.2)
EM: 62.5k (+0.9), Tundra 60.3k (+1.
, Hill 59.5k (+0.
Polaris II (Louise Barrett - Adm 6 - Wealth +5, Fact +50, Min +15, Log +10, Pop +25, Ground +10, Polit +30)
Pop: 45.5m (+5.5 )
Factories: 120
Finance Centers: 171 (+18)
Terraformers: 3
Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Wealth +20, Mining +20, Ship +30, Pop +30, Terra +15, Polit +10)
Pop: 20.1m (+2.3)
Factories: 100
Finance Centers: 50 (+9)
Polaris Comet#4 (Thomas Dobson - Adm 3 - Wealth +15, Fact +10, Min +20, Ship +15, Pop +20, Terra +10)
Automines: 50
164k 90% Duranium, 207 80% Corundium
Polaris Comet#5 (Jacob James - Adm 3 - Min +30)
Automines: 50
154k 70% Duranium, 221k 50% Mercassium
Douglas III - Ruins - TL4, 14 Installations, +80% defense research - Digging
Sheffield III - Ruins - TL4, 209 Installations
Middlesborough II-Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 63 Installations - +30% power/propulsion
Aberdeen III - TL2 - 70 Installations - +40% logistics/ground combat
Scientists/projects:Bio: 30% / Terraforming 0.0015 atm
Construction: 25%, 20% / Mining Production 14t, Shipbuilding Rate 560
Defense: 50% / Shield Regeneration 2
Energy: 35%, 25% / Ultraviolet Laser, 20cm Laser
Logistics: 30%, 25% / Engineering Section - Tiny, Brigade Headquarters
Missiles: 65%, 35% / Missile Reload Rate 4, Ordnance Production 12BP
Power: 55%, 30% / Capacitor Recharge Rate 4, Max Engine Power x2.0
Sensors: 45%, 30%, 20% / Beam Fire Control Range 32k, Fire Control Speed 4k, EM Sensor 11
Civilian Shipping (5700 up to 6380 - most likely the shorter trips with the automines helped here):
Godfrey Lines - 33 ships (1990 income)
Shepherd Corp - 29 ships (+2 - 2380 income)
Payne Transport - 6 ships (+1 - 630 income)
Doherty Transport - 4 ships (320 income)
Lloyd T&T - 7 ships (+1 - 480 income)
Sharp Company - 5 ships (+1 - 290 income)
Lawson Container - 3 ships (190 income)
John T&T - 2 ships (80 income)
Clements Carrier - 2 ships (40 income)
Income at 39.8k (+2.2) and 32.1k spend (+1.7). Wealth reserves are at 32.9k.