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Posted by: Rolepgeek
« on: May 23, 2015, 11:19:43 AM »

You just repeated exactly what I said.

Carronades are the closest representation to cannons/artillery Aurora has.  Large amounts of damage at low tech and, comparatively, low range.  With some minor modifications from Steve they would be able to recreate the feel and style of battleship large caliber guns without changing game balance.  Allow a carronade to be fit to a turret and to set the caliber/range/accuracy ratio and lots of fun could be had in close quarters ship battles.

He's not exactly bring perfectly clear about it, but he means he wants, say, extra slow but still possible 35cm weapons at TL2, rather than Plasma Carronades which you cannot quite simply make as large as you want. There's a limit based on your tech that you can't make them bigger than. He wants that removed, essentially.
Posted by: Steve Walmsley
« on: March 17, 2015, 06:13:18 PM »

Great update although it looks like that, even with the starting restrictions, you are well and truly out performing the NPRs. I think it also brings home the need for the NPRs to better manage their TGs and stop throwing ships at large fleets piecemeal to get torn apart.

Don't worry - as this is a Rigellian campaign I will be adding NPRs as I go and ensuring they can provide a challenge.
Posted by: chrislocke2000
« on: March 17, 2015, 09:09:13 AM »

Great update although it looks like that, even with the starting restrictions, you are well and truly out performing the NPRs. I think it also brings home the need for the NPRs to better manage their TGs and stop throwing ships at large fleets piecemeal to get torn apart.
Posted by: alex_brunius
« on: February 18, 2015, 06:04:57 PM »

You just repeated exactly what I said.

Nope.
Posted by: xeryon
« on: February 18, 2015, 04:34:05 PM »

You just repeated exactly what I said.

Carronades are the closest representation to cannons/artillery Aurora has.  Large amounts of damage at low tech and, comparatively, low range.  With some minor modifications from Steve they would be able to recreate the feel and style of battleship large caliber guns without changing game balance.  Allow a carronade to be fit to a turret and to set the caliber/range/accuracy ratio and lots of fun could be had in close quarters ship battles.
Posted by: alex_brunius
« on: February 18, 2015, 04:12:33 PM »

That's what carronades are for.

Nope, carronades also have a caliber tech to boost their size/damage, it's not open for you to choose how big you want to make them...

What I am talking about is low tech, big size guns. Not possible in Aurora to my knowledge ( only with missiles where size is open to your choice ).
Posted by: illrede
« on: February 18, 2015, 12:47:33 PM »

Quote from: xeryon link=topic=7685.     msg78457#msg78457 date=1424179285
Minimally thicker: yes, but the belt itself is considerably wider overall and unless there are some very lucky shots that hit the same area it will provide a lot more than 25% increase in protection.     

I was kind of disappointed in the overall armament.       It has a diverse array of weapons.       I feel like it is going to be mediocre at everything and that the smaller ships that are specialized will end up being considerably more useful.       Kind of a 'Jack of all trades, master of none' kind of problem.     

I have hit on one "Battleship" (can't do cruiser work) design template that I think works, and ironically it was the result of trying to intentionally make a "pre-dreadnought" design, the proverbial 'jack of all trades, master of none'.     The freakish thing about it was it required an abnormally high base tracking speed, but otherwise it did battleline work like nothing else.     2-4 Large railguns, 10-20 Small railguns, 20-40 large missile tubes (hour reload speed, thermal sensors) , 60-80% cruiser speed.   

EDIT: Wow the forum did not like something about this post, 5th attempt to make it and I eventually hit on posting a sentence at a time and modifying them in to see what broke things.   
Posted by: xeryon
« on: February 18, 2015, 08:36:33 AM »

That's what carronades are for.  There is a line of tech that I wish was more fulfilling.  Maybe taking into consideration the the standard large gun doctrine of a battleship and modifying the concept for a space theme might make that weapon tech line more fun.
Posted by: alex_brunius
« on: February 17, 2015, 04:50:47 PM »

Minimally thicker: yes, but the belt itself is considerably wider overall and unless there are some very lucky shots that hit the same area it will provide a lot more than 25% increase in protection.

Only against scattered damage ( and due to size not due to thickness ), against a focused laser beam that can cut the armor in a single shot ( for example the destroyers lasers ::) ) it will only provide 25% increased protection.

Real battleship namesakes had vast amounts of armor.

For example the Yamashiro: Total Armor Weight- 12,199 tons (42% of total). So the armor on this Battleship weighted about 4 times as much as the entire weight of a typical destroyer. The Yamato was about twice the size of the Yamashiro and I doubt it had much less weight percentage armor meaning armor alone on the historical battleship should be about 8 times the full weight of a destroyer.

And when it comes to big guns, it's a bit of shame none of the Guns have calibers independent of research like missiles have...
I would love to be able to put huge but crude and slow reload guns for close combat jump-point defense/assault devastating initial barrages.
Posted by: xeryon
« on: February 17, 2015, 07:21:25 AM »

Minimally thicker: yes, but the belt itself is considerably wider overall and unless there are some very lucky shots that hit the same area it will provide a lot more than 25% increase in protection.

I was kind of disappointed in the overall armament.  It has a diverse array of weapons.  I feel like it is going to be mediocre at everything and that the smaller ships that are specialized will end up being considerably more useful.  Kind of a 'Jack of all trades, master of none' kind of problem.
Posted by: alex_brunius
« on: February 17, 2015, 04:22:05 AM »

See the Yamato class Battleship is being built ;D

Realize it's fitted out with less laser firepower then the Kagero class destroyer, and only 25% thicker armor  :'(
Posted by: MarcAFK
« on: February 16, 2015, 09:24:50 PM »

Lack of ammo I guess?
Posted by: Steve Walmsley
« on: February 16, 2015, 05:05:59 PM »

Steve, I gotta ask, how does the AI decide it's time to just ram things?

Usually, if they have no other way to attack you.
Posted by: Witty
« on: February 16, 2015, 04:50:25 PM »

Steve, I gotta ask, how does the AI decide it's time to just ram things?
Posted by: boggo2300
« on: February 05, 2015, 02:32:22 PM »

Have even the Rigellians hair?

Yes,  they're Human.

Assuming Steve is keeping to the original background