- Honestly, I was trying to figure how the hairy hecc you managed to squeeze all of that hangar space, troop space and firepower into a
mere 150 kiltons. Then I looked at your AFR, some 2022%, your MSP which is only enough for about 10 failures... five from battle damage and thought, "Aww yep, that'll do 'er" In such monstrous machines, Engineering and Maintenance Storage are pretty severe bugbears. It's why I really haven't built much beyond 300,000 tons, you just... can't really. I mean, you
can, but it'll blow up pretty quickly.
- Those ASM Tubes aren't a big threat on their own, but they can contribute to a task group pretty well. Your AMMs are pretty stacked though, and I'd recommend an Anti-Fighter Missile, or just Size 3 ASMs with double the launchers. A ten missile salvo is by no means anemic, but you really are gonna want fire support ships as it isn't enough on it's own. Even two salvos of ten aren't a whole terribly lot, but if you had ten more launchers, you could do four salvos of five and that's not too shabby...
- Your ranges on the Missiles and their respective FCS are a little mismatched. I'd be tempted to use 0.75x reduction on the launchers, or hell even 0.5x reduction. Your chunking Size 6 ASMs at a rate of 1 every other increment... and that is
far from anything to sneeze at. However, with your magazines that's really only 5 salvos... and that's not great. On top of that, your fuel is... well awful to be perfectly honest.
- You have enough missiles to sortie your strikefighters five times, six if you pre-load them... but you don't even have enough fuel to go 2 months much less a whole year. That's only one sixth of your deployment, never mind sortieing your strikecraft. On the subject of your fighters, they have a full month of deployment but only six hours of fuel... you could save a lot of weight there. And you'd need to since your Engineering is unable to get you down to a 0.0% IFR and your onboard MSP is unable to fix even one breakage.
- Your Beam FCS is pretty overbuilt on the fighters... they can't make use of the 30,000 km/s tracking speed. The Beam FCS on the supercarrier on the other hand is well done. The armor on those fighters is helpful against Gauss and Railgun combatants, but you might consider removing it for some extra tonnage to spend on fuel, Engineering, etc. The armor and shielding on the carrier is great however, and the PD looks sensible AND competent.
Especially the AMM suite.
- Of note: You can create "Can o' Missile" by creating an empty missile stage and filling it missiles... so long as you set the separation range to the range of the missiles it contains. For example your M75 Rapier Long-Range ASM has a range of 251.3m km, so to create a "Can o' Rapier" you'd design an empty missile stage (no fuel, warhead, engines, etc.) then add two or more of the Rapier ASMs to the second stage, set the separation range to 251.3m km... or 251.4m km if you want to play it safe, and viola! Can o' Missile. You can use this to pack smaller Anti-Fighter missiles, say Size 2 or 3, into a Size 6 launcher without wasting space; on account of launchers having a limit of one missile at a time.
- Here is an example from one of my current games:
Intrepid class Battlecruiser:Intrepid class Battlecruiser 150,000 tons 3,911 Crew 22,943.3 BP TCS 3,000 TH 12,000 EM 5,400
4000 km/s Armour 6-251 Shields 180-300 HTK 1361 Sensors 11/165/0/0 DCR 300 PPV 536.8
Maint Life 7.28 Years MSP 88,739 AFR 600% IFR 8.3% 1YR 2,935 5YR 44,023 Max Repair 1181.2 MSP
Hangar Deck Capacity 4,500 tons Magazine 2,520 Cryogenic Berths 4,000
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 8 months Flight Crew Berths 180 Morale Check Required
Zingarelli Naval T12500-100T Magneto-plasma Drive, Class 3000/0-75M (4) Power 12000 Fuel Use 4.87% Signature 3000 Explosion 7%
Fuel Capacity 3,750,000 Litres Range 92.4 billion km (267 days at full power)
Zingarelli Naval SR30-30/T500 Passive Defense Field Generator, Epsilon Class (6) Recharge Time 300 seconds (0.6 per second)
Zingarelli Naval K320 Naval Particle Beam, Class 6 (4) Range 320,000km TS: 5,000 km/s Power 15-5 ROF 15
Zingarelli Naval K320 Naval Particle Lance, Class 4 (2) Range 320,000km TS: 5,000 km/s Power 12-6 ROF 10
Zingarelli Naval Intrepid Area Defense Grid (4x8) Range 160,000km TS: 20000 km/s Power 32-12 RM 40,000 km ROF 15
Zingarelli Naval K80 Naval Railgun, 12cm (4x4) Range 80,000km TS: 5,000 km/s Power 6-6 RM 40,000 km ROF 5
Zingarelli Naval K40 Naval Railgun, 10cm (4x4) Range 40,000km TS: 5,000 km/s Power 3-3 RM 40,000 km ROF 5
Zingarelli Naval Intrepid Point Defense Grid (4x64) Range 40,000km TS: 20000 km/s Power 0-0 RM 40,000 km ROF 5
Zingarelli Naval Angel CIWS (20x8) Range 1000 km TS: 20,000 km/s ROF 5
Zingarelli Naval T100/R80-TS20K Beam FCS, Standard Grade (2) Max Range: 80,000 km TS: 20,000 km/s 88 75 62 50 38 25 12 0 0 0
Zingarelli Naval T100/R320-TS5K Beam FCS, Standard Grade (2) Max Range: 320,000 km TS: 5,000 km/s 97 94 91 88 84 81 78 75 72 69
Zingarelli Naval T200/R160-TS20K Beam FCS, Standard Grade (2) Max Range: 160,000 km TS: 20,000 km/s 94 88 81 75 69 62 56 50 44 38
Zingarelli Naval T25/R80-TS5K Beam FCS, Standard Grade (2) Max Range: 80,000 km TS: 5,000 km/s 88 75 62 50 38 25 12 0 0 0
Zingarelli Naval T300/131-7B40 Fusion Reactor, Stellarator-Type (1) Total Power Output 131.7 Exp 20%
Zingarelli Naval R0-6/6 Missile Launcher, Class 3 (40) Missile Size: 3 Rate of Fire 45
Zingarelli Naval T5/21-11R1 Missile FCS, Standard Grade (8) Range 5.4m km Resolution 1
Class 3 GP-SLASM (810) Speed: 40,000 km/s End: 2.2m Range: 5.4m km WH: 9 Size: 3 TH: 266/160/80
T20/21-11R1 Active Sensor Suite, Naval Grade (2) GPS 9 Range 5.4m km MCR 488.1k km Resolution 1
T2250/21-11R1 Active Sensor Suite, Naval Grade (1) GPS 945 Range 57.5m km MCR 5.2m km Resolution 1
T30/21-11R5 Active Sensor Suite, Naval Grade (1) GPS 63 Range 11.4m km Resolution 5
Sensor Calibrator [TH] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Sensor Calibrator [EM] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
T750/165EM Passive Sensor Suite, Naval Grade (1) Sensitivity 165 Detect Sig Strength 1000: 101.6m km
T750/165TH Passive Sensor Suite, Naval Grade (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ELINT Module (2) Sensitivity 22 Detect Sig Strength 1000: 37.1m km
ECCM-2 (16) ECM 20
This design is classed as a Military Vessel for maintenance purposes
- This one uses Laminate-Composite Armor and Magneto-Plasma Drives. I only have ECCM / ECM tech 2. The Point Defense Grid is composed of 100 Ton (2 HS) Gauss Cannons while the Area Defense Grid is composed of 0.75x Reduced Size 12cm Lasers. The Cryogenic Berths will help to reduce life support failures from Crew Berth damage, while the CIWS is there on account of this ship usually operating in a pair with another
Intrepid class and a Bishop -CV.
- These ones below are the designs for the Bishop -CV and the escort frigate squadron... I am currently transferring this game into a new file to make a bit of lore to go with it, so these names and nomenclatures will be different from the prior design.
Bishop -CV class Carrier 150,000 tons 3,380 Crew 21,908.1 BP TCS 3,000 TH 6,480 EM 0
2160 km/s JR 3-50 Armour 5-251 Shields 0-0 HTK 827 Sensors 11/11/0/0 DCR 300 PPV 0
Maint Life 5.67 Years MSP 107,933 AFR 598% IFR 8.3% 1YR 5,675 5YR 85,131 Max Repair 7190.5 MSP
Hangar Deck Capacity 42,000 tons Magazine 3,120 Cryogenic Berths 4,000
Captain Control Rating 3 BRG ENG PFC
Intended Deployment Time: 8.3 months Flight Crew Berths 840 Morale Check Required
J150K/3-50M Jump Drive Max Ship Size 150000 tons Distance 50k km Squadron Size 3
T9000/2160M Magneto-plasma Drive (3) Power 6480 Fuel Use 5.74% Signature 2160 Explosion 7%
Fuel Capacity 12,000,000 Litres Range 250.8 billion km (1344 days at full power)
Angel CIWS (4x8) Range 1000 km TS: 20,000 km/s ROF 5
Class 3 GP-SLASM (1040) Speed: 40,000 km/s End: 2.2m Range: 5.4m km WH: 9 Size: 3 TH: 266/160/80
T20/21-11R1 Active Sensor Suite (1) GPS 9 Range 5.4m km MCR 488.1k km Resolution 1
T30/21-11R5 Active Sensor Suite (1) GPS 63 Range 11.4m km Resolution 5
Sensor Calibrator [EM] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Sensor Calibrator [TH] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
T50/11TH Passive Sensor Suite (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
T50/11EM Passive Sensor Suite (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Strike Group
80x Crusader Fighter-bomber Speed: 10821 km/s Size: 9.98
4x Marathon Jump Scout Speed: 4007 km/s Size: 9.98
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
- The CV and Jump Ship of the main group.
Diligent class Frigate:Diligent class Frigate 6,250 tons 160 Crew 1,003.5 BP TCS 125 TH 504 EM 0
4032 km/s Armour 3-30 Shields 0-0 HTK 62 Sensors 1/1/0/0 DCR 6 PPV 20
Maint Life 11.10 Years MSP 1,512 AFR 48% IFR 0.7% 1YR 23 5YR 338 Max Repair 100 MSP
Hangar Deck Capacity 375 tons Magazine 140 Cryogenic Berths 200
Commander Control Rating 1 BRG
Intended Deployment Time: 8 months Flight Crew Berths 40 Morale Check Required
T1050/252M Magneto-plasma Drive (2) Power 504 Fuel Use 16.81% Signature 252 Explosion 7%
Fuel Capacity 601,000 Litres Range 103 billion km (295 days at full power)
Class 2 Particle Beam, Standard (2) Range 320,000km TS: 5,000 km/s Power 5-5 ROF 5
T100/R320-TS5K Beam FCS (1) Max Range: 320,000 km TS: 5,000 km/s 97 94 91 88 84 81 78 75 72 69
T43/10B100 Fusion Reactor, Stellarator-Type (1) Total Power Output 10 Exp 50%
Diligent Missile Launcher, Class 1 (10) Missile Size: 1 Rate of Fire 5
T25/21-11R1 Missile FCS (2) Range 12.1m km Resolution 1
Class 1 SLAMM (130) Speed: 67,200 km/s End: 0.3m Range: 1.2m km WH: 1 Size: 1 TH: 492/295/147
T100/21-11R1 Active Sensor Suite (1) GPS 42 Range 12.1m km MCR 1.1m km Resolution 1
Sensor Calibrator [EM] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Sensor Calibrator [TH] (1) Sensitivity 1 Detect Sig Strength 1000: 7.9m km
Strike Group
3x Sprinter Fast Scout Craft Speed: 16118 km/s Size: 2.48
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
- An AMM Frigate that carries scouts and a pair of particle beams to finish off wounded ships or enemy targets of opportunity. My early proof of concept design can be found here:
http://aurora2.pentarch.org/index.php?topic=11850.msg140168#msg140168Troubadour class Jump Frigate:Troubadour class Jump Frigate 6,250 tons 166 Crew 916.5 BP TCS 125 TH 504 EM 0
4032 km/s JR 7-50 Armour 3-30 Shields 0-0 HTK 38 Sensors 165/165/0/0 DCR 6 PPV 0
Maint Life 6.45 Years MSP 1,075 AFR 48% IFR 0.7% 1YR 45 5YR 668 Max Repair 206.2 MSP
Cryogenic Berths 200
Commander Control Rating 1 BRG
Intended Deployment Time: 8.2 months Morale Check Required
J6-25K/7-50M Jump Drive Max Ship Size 6250 tons Distance 50k km Squadron Size 7
T1050/252M Magneto-plasma Drive (2) Power 504 Fuel Use 16.81% Signature 252 Explosion 7%
Fuel Capacity 501,000 Litres Range 85.8 billion km (246 days at full power)
T750/165TH Passive Sensor Suite (1) Sensitivity 165 Detect Sig Strength 1000: 101.6m km
T750/165EM Passive Sensor Suite (1) Sensitivity 165 Detect Sig Strength 1000: 101.6m km
This design is classed as a Military Vessel for maintenance purposes
- The sensor and jump ship for the frigate squadron.
Marathon class Jump Scout:Marathon class Jump Scout 500 tons 16 Crew 124.5 BP TCS 10 TH 14 EM 0
4007 km/s JR 1-1000 Armour 1-5 Shields 0-0 HTK 4 Sensors 22/22/0/0 DCR 0 PPV 0
Maint Life 9.46 Years MSP 71 AFR 10% IFR 0.1% 1YR 1 5YR 21 Max Repair 35 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 21 days Morale Check Required
J500/1-1000M Jump Drive Max Ship Size 500 tons Distance 1000k km Squadron Size 1
T100/40M Magneto-plasma Drive (1) Power 40 Fuel Use 195.31% Signature 14.00 Explosion 12%
Fuel Capacity 41,000 Litres Range 7.6 billion km (21 days at full power)
T40/10-11R1 Active Sensor Suite (1) GPS 8 Range 5.3m km MCR 476.3k km Resolution 1
T100/11TH Passive Sensor Suite (1) Sensitivity 22 Detect Sig Strength 1000: 37.1m km
T100/11EM Passive Sensor Suite (1) Sensitivity 22 Detect Sig Strength 1000: 37.1m km
This design is classed as a Fighter for production, combat and planetary interaction
- The Jump Scout, used for probing jump points. The Active Sensor is there incase I want to go look at the surface of a planet or if I want to be able to see incoming missiles before the scout dies horribly to them...
Sprinter class Fast Scout Craft:Sprinter class Fast Scout Craft 125 tons 4 Crew 48.4 BP TCS 2 TH 14 EM 0
16118 km/s Armour 1-2 Shields 0-0 HTK 1 Sensors 3/3/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 24% IFR 0.3% 1YR 2 5YR 28 Max Repair 35 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
T50/40M Magneto-plasma Drive (1) Power 40 Fuel Use 1562.50% Signature 14.00 Explosion 25%
Fuel Capacity 31,000 Litres Range 2.88 billion km (49 hours at full power)
T15/11EM Passive Sensor Suite (1) Sensitivity 3.3 Detect Sig Strength 1000: 14.4m km
T15/11TH Passive Sensor Suite (1) Sensitivity 3.3 Detect Sig Strength 1000: 14.4m km
This design is classed as a Fighter for production, combat and planetary interaction
- Used for short range passive scouting. I chided you for your fighters poor AFR and MSP, but this ship is
tiny so concessions were made... although the lack of AFR and MSP remains a failing of it.
Crusader class Fighter-bomber:Crusader class Fighter-bomber 500 tons 10 Crew 114.6 BP TCS 10 TH 54 EM 0
10821 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 1.8
Maint Life 7.77 Years MSP 108 AFR 10% IFR 0.1% 1YR 3 5YR 47 Max Repair 81 MSP
Magazine 12
Lieutenant Commander Control Rating 1
Intended Deployment Time: 18 days Morale Check Required
T270/108M Magneto-plasma Drive (1) Power 108 Fuel Use 118.86% Signature 54.0 Explosion 12%
Fuel Capacity 56,000 Litres Range 17 billion km (18 days at full power)
Class 3 Missile Cell (4) Missile Size: 3 Hangar Reload 86 minutes MF Reload 14 hours
T5/21-11R1 Missile FCS (1) Range 5.4m km Resolution 1
Class 3 GP-SLASM (4) Speed: 40,000 km/s End: 2.2m Range: 5.4m km WH: 9 Size: 3 TH: 266/160/80
T20/21-11R1 Active Sensor Suite (1) GPS 9 Range 5.4m km MCR 488.1k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
- Used for giving my Class 3 ASMs some much needed range.