Author Topic: C# Aurora Changes Discussion  (Read 447591 times)

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Offline alex_brunius

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Re: C# Aurora Changes Discussion
« Reply #135 on: October 04, 2016, 03:56:43 PM »
Perhaps, a small component with a very slow refuelling rate - not much use for full size ships but probably fine for fighters that will only have 10-20k fuel. If larger ships mount it, it would provide an emergency (very slow) refuelling system.

Could also be balanced by a very expensive component ( so you really don't want to put 50 off them on your tanker/big ships, or all over the entire fleet ).
« Last Edit: October 04, 2016, 04:05:28 PM by alex_brunius »
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #136 on: October 04, 2016, 05:08:28 PM »
That's more or less what I was proposing, although rereading my post, I didn't mention scaling the rate with size.  Make it 1 HS, and have it be 10% of the normal rate, or something like that.  In any case, that component will be very useful.  If we don't have that, "I lost all of my fuel tanks" will be even more of a death sentence than it is currently.
1. Understandable, although I'd have to check the unrep manual.
2. 100,000 tons is awfully big for early in the game, unless they can be built in factories like orbital habs.  Also, can those siphon fuel from the planet?
3. I suspect it's going to be longer than that (1 hour/fuel HS is a long time), but it's not the end of the world.

I did read a US Navy unrep manual (from 1996) while creating the new rules :)  The largest US navy replenishment ships can transfer 180,000 gallons per hour, dropping to around 40-50,000 for smaller ships. Section 3.2.3.

https://www.maritime.org/doc/pdf/unrep-nwp04-01.pdf

I decided to use litres instead of gallons (Sorium is more unstable :) )  and use the top US Navy rate as the mid-range. An Arleigh Burke holds about 580,000 Gallons, while a carrier can hold around 3.5m gallons of aviation fuel, so those correspond quite well to Aurora fuel tank sizes (using litres as gallons). A US DD will take about 3-4 hours for the best refuelling rate and around 12 hours for the slower end.

The Refuelling Station is a ground-based installation built in factories that is half the size of a research lab for transport purposes. The 100,000 ship-based component is a Refuelling Hub.
« Last Edit: October 04, 2016, 05:14:24 PM by Steve Walmsley »
 
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Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #137 on: October 04, 2016, 05:10:49 PM »
Could also be balanced by a very expensive component ( so you really don't want to put 50 off them on your tanker/big ships, or all over the entire fleet ).

Multiple refuelling systems don't stack, so a second one is for redundancy only.
 

Offline Garfunkel

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Re: C# Aurora Changes Discussion
« Reply #138 on: October 04, 2016, 10:33:05 PM »
Fantastic change! Instant fuel transfers have somewhat annoyed me for ages.
 

Offline QuakeIV

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Re: C# Aurora Changes Discussion
« Reply #139 on: October 04, 2016, 10:46:19 PM »
If they don't stack, then that will strongly encourage lots of small tankers (in an attempt to get them to stack anyways).

I'm not sure if thats desirable or not.
 

Offline bean

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Re: C# Aurora Changes Discussion
« Reply #140 on: October 05, 2016, 12:03:54 AM »
I did read a US Navy unrep manual (from 1996) while creating the new rules :)  The largest US navy replenishment ships can transfer 180,000 gallons per hour, dropping to around 40-50,000 for smaller ships. Section 3.2.3.

https://www.maritime.org/doc/pdf/unrep-nwp04-01.pdf
That was the exact manual I was thinking of.  I will point out that those numbers are per hose, and it's normal to see tankers refueling with hoses on both sides, and not unknown to see tankers using two hoses per side for bigger ships. 

Quote
I decided to use litres instead of gallons (Sorium is more unstable :) )  and use the top US Navy rate as the mid-range. An Arleigh Burke holds about 580,000 Gallons, while a carrier can hold around 3.5m gallons of aviation fuel, so those correspond quite well to Aurora fuel tank sizes (using litres as gallons). A US DD will take about 3-4 hours for the best refuelling rate and around 12 hours for the slower end.
I'm having a surprising amount of trouble duplicating those numbers, but I'll take your word for it.  (Actually, no.  I'd like sources, not because I doubt you, but because I want to know where the numbers came from for future reference.)

Quote
The Refuelling Station is a ground-based installation built in factories that is half the size of a research lab for transport purposes. The 100,000 ship-based component is a Refuelling Hub.
Ah.  My bad.
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Offline IanD

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Re: C# Aurora Changes Discussion
« Reply #141 on: October 05, 2016, 02:55:50 AM »
I would just like to note that the wet navies have been refuelling small ships from larger ships certainly since WW2.
Yes, it was very slow compared to purpose built replenishment vessels and only one ship at a time could be refuelled. Thus would it be possible to have a basic (low) transfer of fuel from one ship to any other as a starting tech. Sorium may not be bunker fuel but I don't think it’s as touchy as mercury fulminate!

In addition why would ships have to be stationary? They are in space, no waves or storms to batter the ships and cause disconnection! It should be similar to in-flight refuelling and current day frigates carry their own hoses, at least they did when I helped destore HMS Undaunted when a student (vacation job). That said I cannot see why the restriction on refuelling systems not stacking is in place. Surely it should depend on the sze of the refuelling vessel? Let’s face it if current airforce tankers can refuel three aircraft a time why cannot a spacecraft? It comes down to are spacecraft equivalent to wet navy ships or more like aircraft in some respects?
If they are more like aircraft then only tankers can refuel other ships, but if the model is wet navy then any ship should be able to reuel at least one other ship.

IanD
 

Offline chrislocke2000

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Re: C# Aurora Changes Discussion
« Reply #142 on: October 05, 2016, 07:45:28 AM »
So given the new rules on fuel transfer are you also thinking about a similar system for ordnance?
 

Offline alex_brunius

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Re: C# Aurora Changes Discussion
« Reply #143 on: October 05, 2016, 11:48:58 AM »
So given the new rules on fuel transfer are you also thinking about a similar system for ordnance?

Yes. This is literally what he wrote:  ::)

"I will be adding some rules along the same lines regarding ordnance transfer."
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #144 on: October 05, 2016, 12:11:44 PM »
That was the exact manual I was thinking of.  I will point out that those numbers are per hose, and it's normal to see tankers refueling with hoses on both sides, and not unknown to see tankers using two hoses per side for bigger ships.

Yes, I was considering having the tankers refuel 2 or more ships at once (as part of the unrep tech line). It was the potential complexity of the mechanics that was putting me off but I think I may have a way to tackle it.

Each class or ship in a fleet would have a fuel priority set and the tanker would refuel the highest priority ships first. If the tanker could refuel two ships, it would simultaneously refuel the highest two priority ships in need of fuel (moving to other ships if it filled the tanks and time remained).

 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #145 on: October 05, 2016, 12:13:59 PM »
I would just like to note that the wet navies have been refuelling small ships from larger ships certainly since WW2.
Yes, it was very slow compared to purpose built replenishment vessels and only one ship at a time could be refuelled. Thus would it be possible to have a basic (low) transfer of fuel from one ship to any other as a starting tech. Sorium may not be bunker fuel but I don't think it’s as touchy as mercury fulminate!

In addition why would ships have to be stationary? They are in space, no waves or storms to batter the ships and cause disconnection! It should be similar to in-flight refuelling and current day frigates carry their own hoses, at least they did when I helped destore HMS Undaunted when a student (vacation job). That said I cannot see why the restriction on refuelling systems not stacking is in place. Surely it should depend on the sze of the refuelling vessel? Let’s face it if current airforce tankers can refuel three aircraft a time why cannot a spacecraft? It comes down to are spacecraft equivalent to wet navy ships or more like aircraft in some respects?
If they are more like aircraft then only tankers can refuel other ships, but if the model is wet navy then any ship should be able to reuel at least one other ship.

You will be able to add refuelling systems to any ships, not just tankers.

Re the underway replenishment. I think it adds flavour to have this restriction. In technobabble terms, the liquid-like dimension in which TN ships travel causes the same type of random turbulence that affects wet-navy ships :)
 

Offline schroeam

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Re: C# Aurora Changes Discussion
« Reply #146 on: October 05, 2016, 03:36:56 PM »
In technobabble terms, the liquid-like dimension in which TN ships travel causes the same type of random turbulence that affects wet-navy ships :)

Rock those little space sailors to sleep.
 

Offline JOKER

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Re: C# Aurora Changes Discussion
« Reply #147 on: October 05, 2016, 07:27:23 PM »
Do we have to add refuel system on carriers?
 

Offline palu

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Re: C# Aurora Changes Discussion
« Reply #148 on: October 05, 2016, 07:55:22 PM »
Why is all the UIin the screenshots yellow on blue? Please at least give us an option for normal colors that don't make my  eyes bleed.
 

Offline Steve Walmsley

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Re: C# Aurora Changes Discussion
« Reply #149 on: October 06, 2016, 06:36:51 AM »
Do we have to add refuel system on carriers?

Not for hangar-based refuelling. I'll let hangars automatically refuel ships within them and perhaps have some type of hanger specific tech regarding refuel rates.