View full version: Advanced Tactical Command Academy
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  1. Reduced Size Lasers
  2. Saturation bombardment, MIRV missiles and designs
  3. On Sensor Buoys
  4. Rude things to do with Drone....
  5. Military Training for begginers
  6. Commercial engines and military ships
  7. A thoughest enemy never seen before..
  8. Towing "Modules"?
  9. Conceding a contested system. :)
  10. Decoy missiles
  11. Tracking hostiles
  12. Robotic soldiers
  13. Intel Gathering Through Commerce Harrasment?
  14. Task Force training
  15. A tactic for your consideration
  16. Weapon of choice
  17. Survey Group Strategies
  18. Have I found the NPR?
  19. Ground Assault
  20. 2 Wormholes! Warning Spoilers inside!!!
  21. Missile defense net opinions?
  22. Player imposed restrictions (challenges)
  23. Not a single survivor made it back home
  24. A Strange Encounter
  25. MInefield useless towards 100+ FAC Precursors
  26. Stable Wormhole Appears?
  27. Jump Point Observation
  28. Utilizing bare planets
  29. Interesting starting conditions
  30. NPR-Precursors JumpPoint's Besieged
  31. A Realization on missiles and armor
  32. Peddling in the slow lane... 5.0 & 5.1 gameplay
  33. Combat Question
  34. First questions
  35. PD Fighters
  36. Relaying target information.
  37. Plasma Carronades and Ambush tactics
  38. An Evil-MInd Ancients Ambush..:
  39. Mining Report 2153-infinite Resources
  40. My first combat
  41. New Method for Removing Precursor Colonies
  42. First 4.0 Combat
  43. Research Strategies
  44. Useful Tactic
  45. Tactics for fighting a higher-tech opponent
  46. Commerce Raiding
  47. I have been making my Grav survey ships too large!
  48. What do you do with the Jump Tender during a survey?
  49. Design a race with 100,000 research points, 150,000 BP
  50. Start up colony on a budget