Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: ShadoCat
« on: November 04, 2007, 12:52:06 PM »

Quote from: "SteveAlt"
LOL I thought I was answering an Aurora question so it definitely applies to Aurora. I dont even remember if you can terraform in Starfire. Jeff, was this an Aurora question in the wrong sub-forum?


This was Aurora.

I keep playing with all the new toys you build into it.
Posted by: SteveAlt
« on: November 04, 2007, 11:53:50 AM »

LOL I thought I was answering an Aurora question so it definitely applies to Aurora. I dont even remember if you can terraform in Starfire. Jeff, was this an Aurora question in the wrong sub-forum?

Steve
Posted by: Pete_Keller
« on: November 04, 2007, 11:43:52 AM »

Quote from: "Steve Walmsley"
The best non-ideal worlds to look for are those with ideal temperature and pressure that just require a little more oxygen to move them from colony cost 2.0 to colony cost 0.0. These can be identified using the Colony Cost window (Ctrl-A). Changing temperature can take some time using greenhouse gases and anti-greenhouse gases although its worth looking out for those where you can raise the temperature a little and cause the ice-caps to melt, which raises the albedo, which in turn can have a major impact on temperature for worlds with a lot of water. For game purposes this happens at 245 kelvin, or -28C.

Gases to be removed can be identified by looking at the atmosphere notes on the F9 System View. This also shows the colony cost for each of the different factors affecting the planet. The overall colony cost used is the highest one. Pressure only becomes a real factor if you exceed the racial pressure tolerance, although it has a small effect on temperature.

Steve


Steve,

Is this the same for Aurora?

Pete
Posted by: Steve Walmsley
« on: November 03, 2007, 06:00:39 PM »

The best non-ideal worlds to look for are those with ideal temperature and pressure that just require a little more oxygen to move them from colony cost 2.0 to colony cost 0.0. These can be identified using the Colony Cost window (Ctrl-A). Changing temperature can take some time using greenhouse gases and anti-greenhouse gases although its worth looking out for those where you can raise the temperature a little and cause the ice-caps to melt, which raises the albedo, which in turn can have a major impact on temperature for worlds with a lot of water. For game purposes this happens at 245 kelvin, or -28C.

Gases to be removed can be identified by looking at the atmosphere notes on the F9 System View. This also shows the colony cost for each of the different factors affecting the planet. The overall colony cost used is the highest one. Pressure only becomes a real factor if you exceed the racial pressure tolerance, although it has a small effect on temperature.

Steve
Posted by: ShadoCat
« on: November 03, 2007, 05:37:59 PM »

What are the first things that should be addressed when terraforming?

I'm looking to get the biggest bang for the buck on my early terraforming.  

Are there certain gasses that must be removed?

At what point is preeure mor important than temperature?

At what point is oxygen content is more important then pressure?