View full version: Bureau of Ship Design
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  1. Ships
  2. Double Spinal Battlecruiser (Ultra Laser, Magneto-Plasma)
  3. tractor abuse
  4. Mission pods and their feasability.
  5. YANSD (Yet Another Newbie Ship Design)
  6. First game; third generation warships.
  7. First battlefleet
  8. Carrier and fighters
  9. First fleet design, doctrine and related questions
  10. A new guy with a first warship in need of critique.
  11. Trying for PD missile ship
  12. Lifeboats
  13. First warship, how bad am I doing?
  14. Your original designs
  15. Military Doctrine
  16. First jump-capable Survey Ships
  17. Ion era fleet design
  18. Buoys, Drones, and Mines
  19. Fighter Group
  20. A formal look at various efficiencies
  21. First FAC designs
  22. One big laser or 4 Gauss cannons on a Heavy Fighter
  23. Odd fighter ideas
  24. Are my designs any good?
  25. Post some of your earliest conventional start ships!
  26. British Empire Fleet
  27. Odd duck designs
  28. Federal Fleet
  29. Sun Fleet (Near-Ultra Laser, Magneto-Plasma)
  30. fast fighter, equal speed missile
  31. What do you think of my designs?
  32. engine-less ships
  33. Beam Defence Base Fighter
  34. Solar Emperium's First Fleet
  35. conventional start, commercial engine only fleets
  36. long deployment exploration ship design
  37. Need help with rethinking my missile cruiser/carrier fleet.
  38. Warppoint assault ships
  39. First Carrier
  40. Shepherd class Escort Corvette
  41. First Battle Fleet I'm Happy With
  42. Carrier Design: Long Range or Short Range?
  43. My First Ship!
  44. Designing an early/mid-game (late 2060s) mobile fleet
  45. Advice on a PD fighter
  46. Biggest Ship i Can think of
  47. Sensor buoy design
  48. Fortress Gates
  49. Low tech fighters
  50. Opinion on my first real warship