View full version: Advanced Tactical Command Academy
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  1. What do you develop before exploring JP's?
  2. Abusive gimmicks? Officers in PDCs
  3. Forward jump point defense
  4. fighter formations
  5. Dedicated carriers vs integrated
  6. Need advice and critics on my missile designs
  7. sensors on AMMs
  8. large vs small missiles
  9. scout design and doctrine
  10. Fire and forget missiles
  11. Taking out engines
  12. Carrier fleet doctrine questions?
  13. I think I create too slow missiles
  14. how to shoot fighters ?
  15. How effective are formations really?
  16. Fighters as cheap defense?
  17. How do you treat friendly NPRs in your games?
  18. Jump point Defense?
  19. Interesting missile defense math
  20. Assaulting a Fortified Jump Point
  21. Railgun point defence - some clarification required.
  22. Learning from EE's mistakes
  23. Beam weapon best practice
  24. Missile Designs
  25. Q-Ships
  26. Missile flak
  27. New Weapon Idea.
  28. Surveyor Management
  29. Combat scenarios
  30. Poll: Favoured technology for beam point defence.
  31. Wait, that's not a fighter - Parasite Warships
  32. Repairing fighters
  33. long-range conquest
  34. Fighter Vs Fighter combat in the Next Era
  35. how to prevent back-and-forth in energy engagements
  36. Mines and MIRV's
  37. is it possible to win without building offensive spaceships?
  38. Surveying; Mobile or Stationary?
  39. A question on dedicated Sensor Vessels accompanying combat fleets
  40. Naval Organization Examples for Ease-Of-Life
  41. The viability of Stealth Missile and Energy Attack Craft in Aurora
  42. Missile Pods?
  43. Jump Point Tanks
  44. Involved Analysis of Heat Death
  45. Proxy War - arsenal of democracy style
  46. PDC desing philosophies
  47. Passive Engagement
  48. Getting Clobbered
  49. How to Grow Empire?
  50. Swarm Bum Rush