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Messages - Detros

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1
The Academy / Research found in ruins
« on: October 13, 2017, 03:14:11 AM »
Is the type of research that you can possibly find in ruins affected also by the type of anomaly that is there?

2
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: October 12, 2017, 09:49:42 AM »
Renaming currently refitted ship via button in Production->Shipyard tasks leads to the new name shown both in this screen and in the final event in Event log. But the ship is still visible under its old name in Individual unit details and also stays under its old name after the refit end.

On the other hand, currently refitted ships renamed via button in Individual unit details are still listed under their old name in Production->Shipyard tasks.

It thus seems the name shown in Production->Shipyard tasks is stored separately from the actual name of ship, used for generating of log and saved properly only when it was a construction of a new ship.

3
The Academy / Re: Land invaded
« on: October 12, 2017, 09:06:59 AM »
Has this been changed since ~~2015 ?
No, in short because those two last years were filled with work on 7.2 and then C# version which we are now impatiently awaiting.

4
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: October 12, 2017, 02:29:30 AM »
As far as I can tell, civilian mining complexes only show up on uncolonized sites with .8 Sorium or Duranium or better.  I have had beautiful rocks with .7 duranium in huge quantities and lots of other stuff, but the damn civilians were too picky for it.
They will go for 0.7 duranium or sorium but only after there are no better places. And it has still be in decently populated system (10M) with decent amount of ore (15k), without your colony already there and not too far from the star (80AU). Places with better accessibility or bigger amounts of ore, located in more populated systems, are picked first.

5
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: October 11, 2017, 07:51:11 AM »
Yay for the first civilian mining colony established in other system than Sol. And this one is definitely not going to be used for selling ores to civilian market.

6
Your Battlecruiser seems rather small to me but this is coming from someone who has mounted a 120mm spinal laser on a battleship that is exactly 60,000 tons.
120mm is 12cm. So was that the starting 10 cm laser which with spinal-ness raised to 12cm one :D ?
But yes, what is a cruiser for one is just a frigate for some other one. Bigger ships will come later though with this system my battleships would be at 30kt size.

7
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: October 10, 2017, 02:19:31 AM »
Class design -> DAC/Rank/Info:
There could be an option to continue the enumeration and not start again from 1 with the enumeration of generated names of given class. DAC/Rank/Info tab of Class design screen would offer "Enumeration style" listbox where one can either select "start again from 1" or select one of other classes to continue the enumeration of that other class. Great for updated version of class design after some research breakthrough.

Production -> Manage shipyards:
When ordering a construction/refit of ship there would be a checkbox "Don't use any stockpiled components" or even a list of stockpiled components this construction/refit will consume in which one can select which items should be really used. Useful when there are multiple classes that need the same parts. Player currently can't make sure  classes won't "steal" components intended for some other class in construction/refit other than with tiresome fiddling of industry tasks.

8
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: October 09, 2017, 04:57:03 PM »
Summary of state of Trisabria Federation after ~50 years from conventional start (for comparison with other universes).

Galaxy
  • 14 systems visited, intentionally slow exploration
  • all of them fully grav surveyed, 12 fully geosurveyed too
  • one NPR met, we are allies now
Constraints
  • conventional start, only lasers, gauss cannons and few missiles
  • no biology research, no terraforming, no disaster
  • no sorium harvester (not even researched so no civilian ones either), maintenance needed
  • no continuous enlarging of shipyards, just steps needed for given size
  • duplicity of ship systems whenever possible, every ship should have size 1 TH+EM sensors
Colonies
  • Sol
     
    • 1807M on Earth and 87M in 3 other populations
    • 7x automated mining stations with total of 541 automines
    • 5x CMC with total of 49 civmines
  • Manchester
     
    • 41M in 3 populations; 60% Pow/Prop anomaly, 80% Log/Ground anomaly
  • Alta
     
    • 0.1M in 1 population; 100% Energy anomaly
  • Nastrand
     
    • 1x automated mining station with just one automine
Research
  • 30cm laser, Far Ultraviolet laser, Capacitor 6, Magneto-Plasma drive, Laminate armour
  • Gauss cannon ROF5, 8x MSP warhead, 100 agility per MSP
  • TH14, EM14, Active 28, Fire Control 48k km and 8000 km/s, Turret 8000 km/s
Industry
  • 1775 construction factories, 106 research facilities
  • 800 mines, 581 automines,  490 automines in civmines
  • 4x commercial shipyard with 120k size and 9 slipways in total
  • 7x military shipyard with 96k size and 15 slipways together
  • 250k wealth, income is currently covering only like 70% of expenditures
Ships
  • 5 geosurvey, 4 gravsurvey, 20 big cargo, 6 small cargo
  • 3.75kt frigates: 4x with full sensor suite
  • 7.5kt destroyers: 8 with 8xGC; 4 with 16xAMM; 4 with 4x20cm lasers; 2 with frigate hangar
  • 15kt cruisers: 10 with 18x15cm lasers
  • 22.5kt battlecruisers: 2 with 2x38cm lasers, 4x20cm lasers, 6x15cm lasers and 4xGC
  • 20ish other tankers, scouts, couriers and troop transports

9
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: October 09, 2017, 05:49:05 AM »
Event log:
add an event for "Industry reactivated" (end of that 180 days long period) which will say which industry and where was reactivated.

10
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: October 09, 2017, 04:02:05 AM »
Task groups:
Command "Load/unload minerals to reserve level" sticks in the list of commands even after completion, until it is manually removed. This leads to either "this command is not yet completed" warning when trying to remove it or stream of "TG has completed its orders" events.

11
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: October 09, 2017, 03:12:22 AM »
Task groups -> History/Officers/Misc -> Task group history
Historical events with the same time mark (from the same position, not just same day of year) are not sorted chronologically according to given orders but alphabetically. This looks especially weird when one is using Move to commands which precede Refuel/Resupply/Unload ones in alphabet so it reads like after TG does all that resupplying it moves to given position instead of moving first.

EDIT: It seems to be rather from the same subinterval, not just same position. My fleet has apparently first unloaded minerals at Earth  then moved to Luna and loaded them, according to its history log. It was during 5 day interval jump and the fleet was returning from an extrasolar trip.

12
The Academy / Re: Gauss cannons
« on: October 06, 2017, 02:29:23 AM »
At what point/tech/grade bonus do miniaturized Gauss cannons usually become effective?
I have upgraded GC to 2 shots per interval, made a PD ship design and build two of them as the homeguard. At 3 shots per interval I have prepared an updated version and build few more of them. By the time I got to 4 shots per interval those ships gained decent rank so for version IIb which just got updated GC I have gone for size 5 ones. Price for update from version I was too high so those two original ones stayed old. I am now at 5 shots per interval, using still size 5 GCs and updating both version I and IIb to III.

Off-Topic: show
Merenra class Area Defence Destroyer    8,100 tons     222 Crew     1066.5 BP      TCS 162  TH 486  EM 0
4000 km/s     Armour 3-35     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 8     PPV 54
Maint Life 4.48 Years     MSP 658    AFR 65%    IFR 0.9%    1YR 53    5YR 797    Max Repair 182.25 MSP
Intended Deployment Time: 10 months    Spare Berths 0   

Chandler-Cross 324 EP Ion Drive (2)    Power 324    Fuel Use 37.65%    Signature 243    Exp 9%
Fuel Capacity 550,000 Litres    Range 32.5 billion km   (93 days at full power)

George Syndicate Gauss Cannon R1-100 ROF2 (9x2)    Range 10,000km     TS: 8000 km/s     Accuracy Modifier 100%     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Chapman-Clayton Corporation Fire Control S00.2 16-4000 (9)    Max Range: 32,000 km   TS: 4000 km/s     69 37 6 0 0 0 0 0 0 0

Cross-Thorpe Active Search Missile Sensor MR1-R1 ASS16-80 (1)     GPS 16     Range 1.3m km    MCR 139k km    Resolution 1
Brown-Wallace Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Brown-Wallace EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes

Off-Topic: show
Merenra II class Area Defence Destroyer    7,500 tons     161 Crew     1379.56 BP      TCS 150  TH 345.5  EM 0
4606 km/s     Armour 5-34     Shields 0-0     Sensors 11/11/0/0     Damage Control Rating 6     PPV 41.25
Maint Life 4.03 Years     MSP 747    AFR 69%    IFR 1%    1YR 74    5YR 1106    Max Repair 233.28 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Pritchard-Lloyd 345.6 EP Magneto-plasma Drive (2)    Power 345.6    Fuel Use 40.88%    Signature 172.8    Exp 9%
Fuel Capacity 1,100,000 Litres    Range 64.6 billion km   (162 days at full power)

Single Vaughan-Turnbull Gauss Cannon R1-100 ROF3 Turret RG37.5 (5x3)    Range 10,000km     TS: 15000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Odonnell Techsystems Fire Control S00.7 20-15000 (A) (5)    Max Range: 40,000 km   TS: 15000 km/s     75 50 25 0 0 0 0 0 0 0

Jordan-Ahmed Active Search Missile Sensor MR2-R1 AAS21-110 (1)     GPS 21     Range 2.3m km    MCR 252k km    Resolution 1
Pugh-Green Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Pugh-Green EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

This design is classed as a Military Vessel for maintenance purposes

Off-Topic: show
Merenra IIb class Area Defence Destroyer    7,500 tons     159 Crew     1380.56 BP      TCS 150  TH 345.5  EM 120
4606 km/s     Armour 5-34     Shields 4-300     Sensors 11/11/0/0     Damage Control Rating 7     PPV 38.55
Maint Life 3.89 Years     MSP 805    AFR 64%    IFR 0.9%    1YR 84    5YR 1264    Max Repair 233.28 MSP
Intended Deployment Time: 17 months    Spare Berths 0   

Pritchard-Lloyd 345.6 EP Magneto-plasma Drive (2)    Power 345.6    Fuel Use 40.88%    Signature 172.8    Exp 9%
Fuel Capacity 1,100,000 Litres    Range 64.6 billion km   (162 days at full power)
Woods & Warner Gamma R300/336 Shields (2)   Total Fuel Cost  28 Litres per hour  (672 per day)

Twin Schofield Engineering Gauss Cannon R2-85 ROF4 Turret RG28.5 (3x8)    Range 20,000km     TS: 15000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Odonnell Techsystems Fire Control S00.7 20-15000 (A) (1)    Max Range: 40,000 km   TS: 15000 km/s     75 50 25 0 0 0 0 0 0 0
Odonnell Techsystems Fire Control S00.7 20-15000 (B) (1)    Max Range: 40,000 km   TS: 15000 km/s     75 50 25 0 0 0 0 0 0 0
Odonnell Techsystems Fire Control S00.7 20-15000 (C) (1)    Max Range: 40,000 km   TS: 15000 km/s     75 50 25 0 0 0 0 0 0 0

Jordan-Ahmed Active Search Missile Sensor MR2-R1 AAS21-110 (1)     GPS 21     Range 2.3m km    MCR 252k km    Resolution 1
Pugh-Green Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Pugh-Green EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes

Off-Topic: show
Merenra III class Area Defence Destroyer    7,500 tons     178 Crew     1963.72 BP      TCS 150  TH 241.85  EM 0
4606 km/s     Armour 5-34     Shields 0-0     Sensors 14/14/0/0     Damage Control Rating 6     PPV 55.2
Maint Life 3.64 Years     MSP 982    AFR 75%    IFR 1%    1YR 114    5YR 1717    Max Repair 272.16 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Holden Aerospace 345.6 EP Magneto-plasma Drive (2)    Power 345.6    Fuel Use 23.36%    Signature 120.96    Exp 9%
Fuel Capacity 410,000 Litres    Range 42.1 billion km   (105 days at full power)

Twin Clayton-Buckley Armaments Gauss Cannon R3-85 ROF5 Turret RG38 (4x10)    Range 30,000km     TS: 32000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Doherty-Pollard Fire Control S01 24-32000 (A) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Doherty-Pollard Fire Control S01 24-32000 (B) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Doherty-Pollard Fire Control S01 24-32000 (C) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Doherty-Pollard Fire Control S01 24-32000 (D) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0

Harris-Fry Active Search Missile Sensor MR3-R1 AAS28-140 (1)     GPS 28     Range 3.9m km    MCR 427k km    Resolution 1
Leach Warning & Control Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Leach Warning & Control EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

13
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: October 05, 2017, 04:50:19 AM »
You don't have to research minimum cloaking size 25 to design a cloaking device, but you do have to to be able to research size 20.
I can confirm this cloaking issue first reported in 5.1, possibly fixed in 5.2 but reported again in 5.42 is still around in 7.1.

You don't have to research Minimum Cloak Size 25 to be able to make a cloaking device.
Min Cloak Size 25 should be a free tech anyway. I have fixed it for v5.20.
Steve
Minimum Cloak Size is still bugged. You don't have to research it to design a cloaking device, but you do have to to be able to research size 20.

14
When moving a save file I have somehow managed to load one that moved me back a year or two. Thus I have used slightly different path and Uranami now has 242 HTK and combination of 20cm and 15cm lasers, beside those double spinal 38cm ones and (now just dual) gauss turrets. Going with just 15cm C6 lasers would be too much demanding on power plants. Each of those FCs clocked at 16k will get one 20cm and one 15cm turret. Being a Flag ship it gained the first level of strategic Davidson sensor. Final HTK raised to 242. FCs are named so I later know which one is which in the battle log.

New fleet with half of dozen updated or new classes is in construction and still no enemies have been found.
Code: [Select]
Uranami class Battlecruiser    22,500 tons     665 Crew     6688.76 BP      TCS 450  TH 725.9  EM 1800
4608 km/s     Armour 7-70     Shields 60-300     Sensors 14/14/0/0     Damage Control Rating 26     PPV 118.08
Maint Life 4.12 Years     MSP 4738    AFR 158%    IFR 2.2%    1YR 448    5YR 6717    Max Repair 544.32 MSP
Intended Deployment Time: 19 months    Spare Berths 9   
Flag Bridge   

Holden Aerospace 691.2 EP Magneto-plasma Drive (3)    Power 691.2    Fuel Use 15.98%    Signature 241.92    Exp 9%
Fuel Capacity 900,000 Litres    Range 45.0 billion km   (113 days at full power)
Rahman-Gould Epsilon R300/360 Shields (20)   Total Fuel Cost  300 Litres per hour  (7,200 per day)

Mills & Ball 38cm C5 Ultraviolet Advanced Spinal Laser (1)    Range 384,000km     TS: 8000 km/s     Power 38-5     RM 4    ROF 40        38 38 38 38 30 25 21 19 16 15
Mills & Ball 38cm C5 Ultraviolet Spinal Laser (1)    Range 384,000km     TS: 8000 km/s     Power 38-5     RM 4    ROF 40        38 38 38 38 30 25 21 19 16 15
Twin Robinson & Griffin 20cm C5 Ultraviolet Laser Turret RG19 AT1 (2x2)    Range 384,000km     TS: 16000 km/s     Power 20-10     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
Triple Gordon & Slater 15cm C6 Ultraviolet Laser Turret RG18.5 AT1 (2x3)    Range 240,000km     TS: 16000 km/s     Power 18-18     RM 4    ROF 5        6 6 6 6 4 4 3 3 2 2
Twin Clayton-Buckley Armaments Gauss Cannon R3-85 ROF5 Turret RG38 (2x10)    Range 30,000km     TS: 32000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Archer Techsystems Fire Control S02 192-8000 (A) (1)    Max Range: 384,000 km   TS: 8000 km/s     97 95 92 90 87 84 82 79 77 74
Archer Techsystems Fire Control S02 192-8000 (B) (1)    Max Range: 384,000 km   TS: 8000 km/s     97 95 92 90 87 84 82 79 77 74
Archer Techsystems Fire Control S04 192-16000 (A) (1)    Max Range: 384,000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
Archer Techsystems Fire Control S04 192-16000 (B) (1)    Max Range: 384,000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
Doherty-Pollard Fire Control S01 24-32000 (A) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Doherty-Pollard Fire Control S01 24-32000 (B) (1)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Tomlinson & Watts Stellarator Fusion Reactor Technology PB-1 P6 (11)     Total Power Output 66    Armour 0    Exp 5%

Davidson Techsystems Active Search Sensor MR62-R16 AAS112-140 (1)     GPS 1792     Range 62.7m km    Resolution 16
Harris-Fry Active Search Missile Sensor MR11-R1 AAS28-140 (1)     GPS 84     Range 11.8m km    MCR 1.3m km    Resolution 1
Leach Warning & Control Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Leach Warning & Control EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

Compact ECCM-2 (4)         ECM 30

This design is classed as a Military Vessel for maintenance purposes


15
Aurora Chat / Re: Every game....waiting in the next system..
« on: October 05, 2017, 02:35:51 AM »
If you start with any NPRs and you don't want them to wake up other enemies at first, set also "NRP Generation (NPR)" to 0 and untick "NPRs activate non-NRPs".

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