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Messages - Erik Luken

Pages: [1] 2 3 ... 328
1
Via Astrum / Re: New version released
« on: Yesterday at 05:27:56 PM »
yeah but I've already subscribed to that newsletter :P

Then Give me feedback! :D

2
Via Astrum / Re: New version released
« on: Yesterday at 12:18:42 PM »
I for one would subscribe to the newsletter for a pen and paper rocket propelled grenade!

Well, there are rockets and mortars and flamethrowers in the game... :D

3
Via Astrum / Re: New version released
« on: April 26, 2017, 01:11:11 PM »
Nope. lol

It's a pen & paper science fiction RPG. role playing game, not rocket propelled grenade

4
Via Astrum / New version released
« on: April 26, 2017, 03:01:03 AM »
I've released a new version to DTRPG.com. The changelog is:
1.   Re-added Street Rat "education"
2.   Removed Career event dependency on Career success rolls.
3.   Removed last remaining vestiges of Wealth mechanic.
4.   Changed how Unskilled rolls work.
5.   Added distance and deviation to Thrown skill.
6.   Cleaned up Psionics chapter to use AP.
7.   Modified some talents from using straight percentage modifiers to varying levels of difficulty steps.
8.   Added a consolidated attack level table to the combat chapter.
9.   Added Blast discs, Razor discs, Shock Glove, Plasma Knife, Plasma sword, plasma grenades, plastoid armor, force cuffs, rad reader, jump boots, stealth glider, medwrap, and toxshots.
10.   Added creatures to the Xenobestiary chapter.
11.   Changed Challenging difficulty to 210.
12.   Changed Impossible difficulty to 270.
13.   Removed class reference in robot/AI section
14.   Changed network security ratings to difficulty levels.
15.   Added Chapter 16. Creating a Universe.
16.   Added a number of skills.
17.   Added some psionic skills.
18.   Added bows and arrows.
19.   Added recon versions of exoskeletal armor and powersuit armor.
20.   Added some more cybernetics
21.   Added bionetics (biological based cyberware).
22.   Added biomonitor equipment.
23.   Finished the xenobestiary.

The file can be found here - http://www.drivethrurpg.com/product_info.php?products_id=131428&it=1 Unless you've already downloaded it, then it should show as updated in your library.

5
Off Topic / Re: Game Keys
« on: April 21, 2017, 01:34:32 PM »
I already have all three of those :)

6
The Academy / Re: Population vs Wealth
« on: April 19, 2017, 06:12:59 PM »
I wish financial centers were transportable like other installations are.  Then you could just fill up your terraformed but mineral-less worlds with financial centers built elsewhere, and plunk a wealth bonus leader on them.  Pretend the whole planet is a giant call center, cold call selling products made elsewhere to markets all over your empire. ;)

I can see it now...

"Sir! The invading aliens have scoured Telemarketing II to bedrock!"

"Well, they should have abided by the No Call List."

8
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: April 18, 2017, 12:07:00 PM »
Is it possible to see which asteroids, planets, moons have had completed geo survey team planetary survey from the System map?  Cause I want to be able to quickly check which places I have already done geo survey, and remove them from my colony list to reduce clutter.

I suppose I could just rename the ones that have had geo survey team completed.

Only way I know to do it is from the task force screen.

9
Aurora Chat / Re: New Aurora stream
« on: March 31, 2017, 02:11:49 PM »
I see the Star Trek method as "a jack of all trades, master of none". It can do a lot of things okay, but none really really good.

On the other hand, the dedicated ship concept requires more facilities to put your ships into the field.

10
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: March 23, 2017, 12:57:28 PM »
Might have to edit the database on that one. Or copy the vanilla stevefire.mdb from the zip over the existing one.

11
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: March 21, 2017, 09:58:12 PM »
Trying to reinstall after some 3201 bugs, got
!   C:\Users\Michael\AppData\Local\Temp\Aurora710-1.zip: Cannot open C:\Users\Michael\AppData\Local\Temp\Aurora710-1.zip
    The system cannot find the file specified.


I thought I could just start over, cause I thought I did something wrong in the installation, but I keep getting bugs when I try to replace aurora.exe with a fresh copy.

How do you start over if you bugged something?

That usually happens when the OS clears temp files. Try saving the zip to your desktop or another directory and see if the error persists.

12
C# Aurora / Re: Aurora C# Screenshots
« on: March 21, 2017, 10:59:06 AM »
After playing some STO... It would be nice if the officer positions could be filled by the same person. I.E. Medical and science are filled by one person. Probably at some reduced effectiveness.

13
C# Aurora / Re: Aurora C# Screenshots
« on: March 17, 2017, 11:41:19 PM »
Will the rank abbreviations be editable?

14
Mechanics / Re: Bridge Officers
« on: March 11, 2017, 11:41:19 AM »
Spock & Scotty were both Lt. Commanders to Kirk's Captain. And 2nd & 3rd in line of command. So it looks like they are/should be -2 from the captain rank-wise.

15
Tutorials / Re: Compiled Tutorial PDF
« on: February 22, 2017, 07:35:45 PM »
I fixed those once... lol

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