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Topics - Detros

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1
The Academy / Missile initiative
« on: Yesterday at 08:32:43 AM »
TGs have initiative setting, TGs with higher number move later during tick end (wiki).
How does missile initiative work?

2
The Academy / Damage of laser according to its callibre
« on: June 23, 2017, 03:35:57 PM »
What is the function of base_damage(focal_size) for lasers?

3
Bureau of Ship Design / Trying for PD missile ship
« on: June 22, 2017, 06:02:16 AM »
Well, I figured I will try dipping my toes properly in the missiles after all. So how does my first PD missile ship look to you?
Thanks to those magazines it has 50 % more of HTK and one more layer of armour than my laser destroyers so that's why I set it as AD type.
Code: [Select]
Huracan class Armoured Destroyer    7,500 tons     150 Crew     1310.04 BP      TCS 150  TH 691  EM 180
4606 km/s     Armour 6-34     Shields 6-300     Sensors 11/11/0/0     Damage Control Rating 5     PPV 10
Maint Life 3.75 Years     MSP 600    AFR 81%    IFR 1.1%    1YR 67    5YR 999    Max Repair 155.52 MSP
Intended Deployment Time: 15 months    Spare Berths 0   
Magazine 500   

Cameron-Sharp 345.6 EP Magneto-plasma Drive (2)    Power 345.6    Fuel Use 29.2%    Signature 345.6    Exp 9%
Fuel Capacity 650,000 Litres    Range 53.4 billion km   (134 days at full power)
Rahman-Gould Epsilon R300/360 Shields (2)   Total Fuel Cost  30 Litres per hour  (720 per day)

Rhodes-Hobbs Size 1 Missile Launcher RR5 (10)    Missile Size 1    Rate of Fire 5
Jordan-Ahmed Missile Fire Control FC6-R1 AAS21-110 (5)     Range 6.9m km    Resolution 1
Sonora Close AMM MSP1 CTH528-176-106-53 (300)  Speed: 24,000 km/s   End: 0.8m    Range: 1.2m km   WH: 1    Size: 1    TH: 176/105/52
Baranda Middle AMM MSP1 CTH528-176-106-53 (200)  Speed: 24,000 km/s   End: 6.6m    Range: 9.6m km   WH: 1    Size: 1    TH: 176/105/52

Jordan-Ahmed Active Search Sensor MR6-R1 AAS63-110 (1)     GPS 63     Range 6.9m km    MCR 755k km    Resolution 1
Pugh-Green Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Pugh-Green EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Btw, is "End" endurance in minutes? Weirdly in the Missile design screen it shows only rounded to full minutes.

4
The Academy / Load scientist into ship
« on: June 22, 2017, 02:38:13 AM »
In Commanders screen there is "Location change" area. I have managed to load some like an hour ago but for some reason now it doesn't offer any ships to load in. What is causing it?
Yes, said scientist is unassigned and there are ships in Earth orbit.

5
The Academy / Twice about missile design screen
« on: June 20, 2017, 03:15:14 PM »
How to rename missile series? Other than creating new one, selecting all missiles from the old one one by one and setting them to this new one and then deleting the old one,

What is "Replace all" button supposed to do?

6
Aurora Chat / PDC defences
« on: June 20, 2017, 08:48:39 AM »
Are you often putting down PDC defences at various places around the system? Just few 30cm lasers at Luna? Shorter ranged beams at asteroids near JPs (with asteroid rotation off)? Bunch of missile silos at the biggest colony? Or are you using just ships?

7
The Academy / What are luxury liners good for?
« on: June 20, 2017, 06:00:35 AM »
What are luxury liners good for? Do they just generate more money per customer but have lower capacity?

8
The Academy / Scrapping in empty but retooling shipyard
« on: June 12, 2017, 03:23:48 AM »
Military shipyard with 2 slipways of 5500t size, both of them currently not doing anything is retooling itself to a new design.
Yet it seems I can't use it to scrap 5500t commercial ship in the mean time. Is the problem in military/commercial type or that it is currently retooling? I thought both type and complex activity were irrelevant and only empty slipways and their size mattered.

9
The Academy / Using friendly jump tenders
« on: June 11, 2017, 12:57:43 PM »
Do I need to have friendly jump tenders on radar (active or just passive) to be able to use their services?  Or can I just blindly try to "Standard Transit" a JP and if there is one such jump tender with enough capacity sitting on the other side I can still go through?

EDIT: Can I even identify such ships as friendly jump tenders when I meet them?

10
The Academy / Geosurvey from unknown systems
« on: June 11, 2017, 12:53:11 PM »
Trisabria Federation has made friends with Barbarius Hierachy (btw, shouldn't it be Hierarchy?) and they have now started sending me geosurvey reports from systems I have not got to yet. Is there a way to access this info elsewhere than in Events log, before I found the system first via some JP?

I thought maybe I can found these bodies in Geological Report screen but it is not there. Could I found out where the system is with further friendship via gifted gravsurvey? Btw if I get geosurvey for body before I found its system and then I later find the system I will still have the survey done, won't I?

11
The Academy / SMing of shipyard retooling
« on: June 09, 2017, 01:51:58 PM »
Is there somewhere a way to SM shipyard retooling? Either assigning a class to shipyard via SM (instant retoooling) or instantly finishing the complex activity of a shipyard via SM (=its retooling in progress).

12
The Academy / Crew grade of commercial ships
« on: June 05, 2017, 09:41:20 AM »
Do any commercial ships benefit from higher crew grade in any way? Or, in other way, are there any ship components that commercial ships can use, that do so?
Maybe better chance to hit for CIWS? Higher Damage Control Rating and thus faster combat repairs?

13
The Academy / Civilian Mining Complex and body types
« on: June 04, 2017, 02:50:23 PM »
Can Civilian Mining Complex (CMC) appear at any type of body beside stars? Planets, moons, asteroids, comets.

14
The Academy / Survey location point cost
« on: June 03, 2017, 03:40:49 PM »
In Galaxy view one can display "survey location point cost" for each system.

So is this the price of each gravsurvey location in that system?
How is that value calculated? Does it depend on type of star(s)? Planets and other bodies? Jump points? System ID? Position in the game galaxy (distance from player home planet)?

15
The Academy / Maintenance Clock going up during overhaul
« on: May 30, 2017, 03:57:30 PM »
475t courier Pelican is located at Earth with 2000 Maintenance Supplies, some ores and 5 Maintenance Facilities. AFAIK, that should make sure it gets maintained as it is smaller than 1000t. Pelican is overhauling and its Maintenance Clock is still slowly going up.

What else, other than not enough Maintenance Facilities, can cause such behaviour?

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