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Topics - Detros

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1
The Academy / Research found in ruins
« on: October 13, 2017, 03:14:11 AM »
Is the type of research that you can possibly find in ruins affected also by the type of anomaly that is there?

2
Trisabria Federation presents realization of double spinal laser concept.
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Uranami class Battlecruiser    22,500 tons     606 Crew     6299.76 BP      TCS 450  TH 725.9  EM 1800
4608 km/s     Armour 7-70     Shields 60-300     Sensors 14/14/0/0     Damage Control Rating 20     PPV 115.05
Maint Life 3.97 Years     MSP 3588    AFR 197%    IFR 2.7%    1YR 363    5YR 5450    Max Repair 461 MSP
Intended Deployment Time: 15 months    Spare Berths 2   
Flag Bridge    Troop Capacity: 1 Company   

Barnes Foundation 345.6 EP Magneto-plasma Drive (6)    Power 345.6    Fuel Use 23.36%    Signature 120.96    Exp 9%
Fuel Capacity 1,550,000 Litres    Range 53.1 billion km   (133 days at full power)
Rahman-Gould Epsilon R300/360 Shields (20)   Total Fuel Cost  300 Litres per hour  (7,200 per day)

Sinclair & Parkes 38cm C6 Spinal Ultraviolet Laser (1)    Range 384,000km     TS: 8000 km/s     Power 38-6     RM 4    ROF 35        38 38 38 38 30 25 21 19 16 15
Sinclair & Parkes 38cm C6 Advanced Spinal Ultraviolet Laser (1)    Range 384,000km     TS: 8000 km/s     Power 38-6     RM 4    ROF 35        38 38 38 38 30 25 21 19 16 15
Twin Robinson & Griffin 20cm C5 Ultraviolet Laser Turret RG19 AT1 (3x2)    Range 384,000km     TS: 16000 km/s     Power 20-10     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
Triple Clayton-Buckley Armaments Gauss Cannon R3-85 ROF5 Turret RG37 (2x15)    Range 30,000km     TS: 32000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Mccarthy Techsystems Fire Control S01 24-32000 (2)    Max Range: 48,000 km   TS: 32000 km/s     79 58 38 17 0 0 0 0 0 0
Archer Techsystems Fire Control S02 192-8000 (2)    Max Range: 384,000 km   TS: 8000 km/s     97 95 92 90 87 84 82 79 77 74
Archer Techsystems Fire Control S04 192-16000 (2)    Max Range: 384,000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
Tomlinson & Watts Stellarator Fusion Reactor Technology PB-1 P6 (7)     Total Power Output 42    Armour 0    Exp 5%

Harris-Fry Active Search Missile Sensor MR11-R1 AAS28-140 (1)     GPS 84     Range 11.8m km    MCR 1.3m km    Resolution 1
Leach Warning & Control Thermal Sensor TH1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km
Leach Warning & Control EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

Small Craft ECCM-1 (2)     Compact ECCM-2 (2)         ECM 30

This design is classed as a Military Vessel for maintenance purposes
The main guns do 4 damage with 1 % chance to hit at their 380k km max range and 5 damage with 17 % chance to hit  at decent 300k km, against slow targets. Archer S04 offers 38 % chance to hit or higher at 200k km range to those twin 20cm turrets with 2 damage per hit, against targets at up to 20k kmps. Gauss turrets are meant purely for final defence fire. Note those 20cm turrets are bit armoured, bringing total HTK to 223.

3
The Academy / NPR visits
« on: July 01, 2017, 09:40:59 AM »
Why are NPR visiting my colonies?

We are reciprocal allies.
They gave me trade access but I haven't opened my colonies to their trade ships yet.

Are those just friendly diplomacy visits? Ships checking for trade anyway? Patrols?
Do these visits generate some diplomacy points or anything else beside intelligence?

4
The Academy / Missile target hidding in hangar
« on: June 27, 2017, 07:22:22 PM »
What happens when a target of a missile (especially one without sensor) lands on a mothership, be it carrier or PDC hangar?

5
The Academy / Missile initiative
« on: June 24, 2017, 08:32:43 AM »
TGs have initiative setting, TGs with higher number move later during tick end (wiki).
How does missile initiative work?

6
The Academy / Damage of laser according to its callibre
« on: June 23, 2017, 03:35:57 PM »
What is the function of base_damage(focal_size) for lasers?

7
Bureau of Ship Design / Trying for PD missile ship
« on: June 22, 2017, 06:02:16 AM »
Well, I figured I will try dipping my toes properly in the missiles after all. So how does my first PD missile ship look to you?
Thanks to those magazines it has 50 % more of HTK and one more layer of armour than my laser destroyers so that's why I set it as AD type.
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Huracan class Armoured Destroyer    7,500 tons     150 Crew     1310.04 BP      TCS 150  TH 691  EM 180
4606 km/s     Armour 6-34     Shields 6-300     Sensors 11/11/0/0     Damage Control Rating 5     PPV 10
Maint Life 3.75 Years     MSP 600    AFR 81%    IFR 1.1%    1YR 67    5YR 999    Max Repair 155.52 MSP
Intended Deployment Time: 15 months    Spare Berths 0   
Magazine 500   

Cameron-Sharp 345.6 EP Magneto-plasma Drive (2)    Power 345.6    Fuel Use 29.2%    Signature 345.6    Exp 9%
Fuel Capacity 650,000 Litres    Range 53.4 billion km   (134 days at full power)
Rahman-Gould Epsilon R300/360 Shields (2)   Total Fuel Cost  30 Litres per hour  (720 per day)

Rhodes-Hobbs Size 1 Missile Launcher RR5 (10)    Missile Size 1    Rate of Fire 5
Jordan-Ahmed Missile Fire Control FC6-R1 AAS21-110 (5)     Range 6.9m km    Resolution 1
Sonora Close AMM MSP1 CTH528-176-106-53 (300)  Speed: 24,000 km/s   End: 0.8m    Range: 1.2m km   WH: 1    Size: 1    TH: 176/105/52
Baranda Middle AMM MSP1 CTH528-176-106-53 (200)  Speed: 24,000 km/s   End: 6.6m    Range: 9.6m km   WH: 1    Size: 1    TH: 176/105/52

Jordan-Ahmed Active Search Sensor MR6-R1 AAS63-110 (1)     GPS 63     Range 6.9m km    MCR 755k km    Resolution 1
Pugh-Green Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Pugh-Green EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Btw, is "End" endurance in minutes? Weirdly in the Missile design screen it shows only rounded to full minutes.

8
The Academy / Load scientist into ship
« on: June 22, 2017, 02:38:13 AM »
In Commanders screen there is "Location change" area. I have managed to load some like an hour ago but for some reason now it doesn't offer any ships to load in. What is causing it?
Yes, said scientist is unassigned and there are ships in Earth orbit.

9
The Academy / Twice about missile design screen
« on: June 20, 2017, 03:15:14 PM »
How to rename missile series? Other than creating new one, selecting all missiles from the old one one by one and setting them to this new one and then deleting the old one,

What is "Replace all" button supposed to do?

10
Aurora Chat / PDC defences
« on: June 20, 2017, 08:48:39 AM »
Are you often putting down PDC defences at various places around the system? Just few 30cm lasers at Luna? Shorter ranged beams at asteroids near JPs (with asteroid rotation off)? Bunch of missile silos at the biggest colony? Or are you using just ships?

11
The Academy / What are luxury liners good for?
« on: June 20, 2017, 06:00:35 AM »
What are luxury liners good for? Do they just generate more money per customer but have lower capacity?

12
The Academy / Scrapping in empty but retooling shipyard
« on: June 12, 2017, 03:23:48 AM »
Military shipyard with 2 slipways of 5500t size, both of them currently not doing anything is retooling itself to a new design.
Yet it seems I can't use it to scrap 5500t commercial ship in the mean time. Is the problem in military/commercial type or that it is currently retooling? I thought both type and complex activity were irrelevant and only empty slipways and their size mattered.

13
The Academy / Using friendly jump tenders
« on: June 11, 2017, 12:57:43 PM »
Do I need to have friendly jump tenders on radar (active or just passive) to be able to use their services?  Or can I just blindly try to "Standard Transit" a JP and if there is one such jump tender with enough capacity sitting on the other side I can still go through?

EDIT: Can I even identify such ships as friendly jump tenders when I meet them?

14
The Academy / Geosurvey from unknown systems
« on: June 11, 2017, 12:53:11 PM »
Trisabria Federation has made friends with Barbarius Hierachy (btw, shouldn't it be Hierarchy?) and they have now started sending me geosurvey reports from systems I have not got to yet. Is there a way to access this info elsewhere than in Events log, before I found the system first via some JP?

I thought maybe I can found these bodies in Geological Report screen but it is not there. Could I found out where the system is with further friendship via gifted gravsurvey? Btw if I get geosurvey for body before I found its system and then I later find the system I will still have the survey done, won't I?

15
The Academy / SMing of shipyard retooling
« on: June 09, 2017, 01:51:58 PM »
Is there somewhere a way to SM shipyard retooling? Either assigning a class to shipyard via SM (instant retoooling) or instantly finishing the complex activity of a shipyard via SM (=its retooling in progress).

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