Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Bgreman

Pages: [1]
Aurora Raw Viewer / Aurora Raw Viewer
« on: December 12, 2013, 07:23:42 PM »
I finally released a public version of the tools I use for my Aurora Let's Play on somethingawful.  You can see examples of what it's capable of here and here.  Use at your own risk, I am not liable for anything that happens from you trying to use it.

Download here.  READ THE README!

Mechanics / Lost Mechanics
« on: April 20, 2012, 04:12:51 PM »
Instead of opening a new thread for each "lost mechanics" question I have, I'll just post them all in this thread.

First, to collate my prior threads:

This thread lays out how civilians pick ships to build:,4825.0.html

This thread describes how commander health affects them:,4817.0.html

This thread describes unrest mechanics and how populations change Political Status:,4831.0.html

Mechanics / Unrest and Political Status Questions
« on: April 19, 2012, 02:12:38 PM »
More things that may or may not have been lost from the Board Crash that I'm wondering about.

This thread:,2465.0.html has some quoted information.  However, the post from this thread:,715.0.html that the former is quoting has been edited and doesn't contain all the information that the quotes do.  Does this mean functionality was changed and that post was edited to remove the references to changed functionality?

I'm basically wondering if all those equations are still right.  Moreover, I'm wondering about the mechanics of how conquered populations progress from "Conquered" to "Imperial Population".

I also see references to a "Political Status Protection Modifier" and a "Political Status Occupation Modifier."  What are these values for each status?

I don't mean to be such a hassle bringing this stuff up each time I can't find it, I'm just genuinely curious about the numbers under Aurora's hood.  A lot of it is well documented, but a lot of it isn't (or, more likely, the documentation was lost and no one ever bothered to get it back).

Mechanics / Civilian Shipping Line Mechanics Questions
« on: April 17, 2012, 12:58:01 PM »
I found this old post:,1329.msg10988.html#msg10988 that seems to detail how civilians make their ship class selections.

Is this still accurate?  It would seem to require you to build each ship design you want civilians to construct before the civilian lines will build one.  If this isn't the case, how are ship designs selected?

Another question is how the dividend amount and share prices for shipping lines are calculated.

I'm working on an instructional play-through on another forum, and trying to collect all this information can be a challenge, given how spread out it is.  The Rules subforum is badly out of date (most of the posts are from versions 2-4, with post dates in 2008), and it would appear some of the mechanics formulas were lost in a forums software upgrade years ago.

Mechanics / Commander Health
« on: April 15, 2012, 01:28:51 AM »
I seem to have found a post that indicates how leaders develop health problems, and with what probabilities, but what does the health of a commander actually do, other than RP purposes?

The Academy / Two Questions
« on: April 10, 2012, 11:04:37 PM »
1) What happened to the internal armor rating options for reactors, engines, etc?  Does it require a certain armor tech before it appears?  It would appear only magazines have an internal armor rating now, and I can't find anywhere on this forum that indicates when this was changed.

2) What does the "efficiency" part of the fuel/power option for reactors do?  Do reactors consume fuel?  If so, what is the fuel consumption?

Pages: [1]