Recent Posts

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Aurora Chat / Re: Unofficial Discord Server
« Last post by punchkid on Today at 02:18:42 AM »
This has become the best place to go for quick answers to questions, discussions of designs and just general banter.
Highly recommended
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Garfunkel on Today at 01:04:26 AM »
Is there some meta reason we're assuming that jump point pickets have to be slow?
I put forth the monitor thing. It works well enough in the specific scenario that I outlined and that Bremen for some reason ignored. When you need to get cheap ships to guard a JP quickly, carronades are a good weapon system to put on cheap monitor hulls. You'll take out JG construction ships quickly as well as certain spoiler ships and surveyors and such. By the time you need to worry about multi task group assaults coming through, you should have a proper defence fleet waiting.

I wonder if the power plant changes are enough to make custom-tailoring reactors to each ship.
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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Michael Sandy on Yesterday at 08:09:28 PM »
Hunh.  There is also a possibility that I got that message for giving an order to follow a population contact that moved out of sensor range.
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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Michael Sandy on Yesterday at 07:51:09 PM »
Shortly after towing some civilian Sorium Harvesters, I began getting
Error in ExecuteOrders     pop ups
Error 5 was generated by Aurora
Invalid procedure call or argument

I don't know if there is a connection or not.  It is about 10 pop ups and then the turn seems to process okay.
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Aurora Chat / Re: Top Naval Rank
« Last post by HighTemplar on Yesterday at 07:09:35 PM »
I have 10 from Lt.  Commander to First Space Lord
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Aurora Chat / Re: Naming Convnetions
« Last post by HighTemplar on Yesterday at 07:08:16 PM »
For all HMS then
Battlecarriers: British Dukes
Carriers: Citys
Battleships: Battles
Monitors: Fantasy Creatures
Battlecrusiers: a metal followed by the word knuckle (i. e.  HMS Iron Knuckle, HMS Gold Knuckle etc)
Escort Carriers: US Presidents (and winners of the popular vote)
System Defence Crusiers: English Counties
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by byron on Yesterday at 01:19:25 PM »
The scaling for the power plants seems a bit steep, although I very much like the basic idea.  Having the power/size scale by a factor of 2 over a factor of 4 in size is a lot.
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Aurora Chat / Re: Should I be concerned?
« Last post by iceball3 on Yesterday at 12:26:45 PM »
Sounds like you have a fun game, most of mine are rather...boring.
Time for you to start with three active enemy NPRs, "Detection in non player systems" set to "None", all three spoiler races active, and 400% difficulty.  ;)
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Mechanics / Re: Change Log for v7.2 Discussion
« Last post by iceball3 on May 22, 2017, 08:56:44 PM »
While it's nice to get ships to use a lot more commanders in general, task force structure, as it has been in VB6 aurora, was at least sorta useful for staffing commanders there and emulating some sort of regional military structure.
Is it within consideration to implement some kind of regional position for commanders that at least superficially emulates task force commanders? Less for usefulness, more for the feeling that having 8 levels of military promotions somewhat means something, in one way or another.
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Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by iceball3 on May 22, 2017, 06:14:29 PM »

I seem to be having an issue where, every time i select this save in the game info menu, an error appears. Not sure the full extent.
I think it might have something to do with me enabling "NPRs activate non-NPRs" option in game generation.
It appears to have vanished, now, and whenever i try to re-enable it and save, the option reverts itself the moment i scroll away and back to this save.
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