Author Topic: What's going on in your empire/planet/battlefield?  (Read 265931 times)

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Offline illrede

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Re: What's going on in your empire/planet/battlefield?
« Reply #1230 on: January 26, 2016, 09:58:44 AM »
Still alive. Happy with our terraformation effort in Sol sector, the current focus of the Terran Rule is genetically modifying a substantial portion of the Bone-Norman subject race into something with two arms and aesthetically pleasing features, giving access to a number of otherwise ideal high-gravity worlds. Internal Assaulter defense and Locust People perimeter defense commitments have however overwhelmed the ability of permanent garrisons of effective size to deal with, and the latest construction innovation has been for dozens of long-deployment tripwire vessels, hopefully giving the Rule complete awareness and lightspeeed communication in a six-transit from Sol volume. Once this system is established the security of Sol sector will finally be achievable, until that time deployments are restricted to mining systems and inhabited systems.

Everything that isn't overhauling is camping a wormhole, and there's twice that number with no system presence...
 

Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1231 on: January 26, 2016, 03:28:16 PM »
Empire map as of 2129. 29 years into game.

Offline drejr

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Re: What's going on in your empire/planet/battlefield?
« Reply #1232 on: January 27, 2016, 03:31:09 AM »
After blasting one of my survey ships, the Bam Star Empire immediately reset diplomatic relations to neutral, perhaps hoping the whole thing would blow over.

Although they were one of the lowest population NPRs I've ever seen spawn, their ships were reasonably fast for the era and had decent salvo sizes, so I wasn't fully prepared for the utter incompetence they would reveal in combat.

They're mostly notable for their completely deranged design philosophies. After being captured by marines, the Formidable is currently in orbit over Bam Prime blowing through MSP at an alarming rate:

Code: [Select]
Formidable class Strike Cruiser    25 650 tons     531 Crew     3077.28 BP      TCS 513  TH 1382  EM 0
2693 km/s     Armour 5-77     Shields 0-0     Sensors 6/12/0/0     Damage Control Rating 6     PPV 72
Maint Life 1.48 Years     MSP 450    AFR 877%    IFR 12.2%    1YR 230    5YR 3452    Max Repair 176 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Magazine 1279   

38.4 EP Nuclear Pulse Engine (36)    Power 38.4    Fuel Use 136.29%    Signature 38.4    Exp 12%
Fuel Capacity 3 250 000 Litres    Range 16.7 billion km   (71 days at full power)

CIWS-120 (3x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Size 6 Missile Launcher (12)    Missile Size 6    Rate of Fire 90
Missile Fire Control FC75-R77 (3)     Range 75.8m km    Resolution 77

Active Search Sensor MR92-R77 (1)     GPS 13552     Range 92.7m km    Resolution 77
Active Search Sensor MR25-R20 (1)     GPS 1920     Range 25.8m km    Resolution 20
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

This design is classed as a Military Vessel for maintenance purposes

Their use of dozens of size 4 boosted engines meant that every warship was sitting on a pack of firecrackers. Most distressingly, they had a carrier with 60 of these things stuck on the back.

The surrendered geosurvey ships are arguably the most useless NPR design I've ever seen thanks to their ridiculously oversized jump drive:

Code: [Select]
Kasturi class Geosurvey Ship    1 650 tons     57 Crew     222.6 BP      TCS 33  TH 16  EM 0
484 km/s    JR 3-50     Armour 1-12     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 2     PPV 0
Maint Life 9.85 Years     MSP 169    AFR 10%    IFR 0.2%    1YR 3    5YR 47    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

J4500(3-50) Military Jump Drive     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
16 EP Nuclear Pulse Engine (1)    Power 16    Fuel Use 15.28%    Signature 16    Exp 5%
Fuel Capacity 30 000 Litres    Range 21.4 billion km   (511 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
 

Offline JacenHan

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Re: What's going on in your empire/planet/battlefield?
« Reply #1233 on: January 27, 2016, 03:54:50 PM »
I lost my last two games in a wave of errors, so I've started a new one. For a twist, I can only colonize planets using orbital habitats or underground infrastructure (I set my race's gravity limit to something unreasonable like 50 or 100). Hopefully I can find and conquer an alien race for it's population, since I only have about 150m and am limited to 200m by my current habitats.

Right now I'm waiting to explore my system's jump points until I have some military ships, since my homeworld is even more vulnerable than normal.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1234 on: January 27, 2016, 09:39:49 PM »
Erik senpai, please teach me the ways of the map. I try to keep it all organized but it always ends up a jumbled mess. A cool looking mess, but still a mess.
Edit; Delvan and Ofakimac are mine as I bombarded the populations on them into a nice organic slush.
Edit 2; And on my way back I found an outpost in Macharia, mmmm alien slushy.
Edit 3; Holy duck. I guess I now know why they had so many ships. And that's just 2, I think they still have plenty of systems left.
« Last Edit: January 27, 2016, 10:06:19 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline iceball3

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Re: What's going on in your empire/planet/battlefield?
« Reply #1235 on: January 27, 2016, 10:27:09 PM »
Try to right click and Line Up Systems. If that doesn't work out, try increasing the grid size a bit, not sure where the option is but it's somewhere in the menus on the galactic view.
 

Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1236 on: January 28, 2016, 07:24:33 AM »
Erik senpai, please teach me the ways of the map. I try to keep it all organized but it always ends up a jumbled mess. A cool looking mess, but still a mess.
Edit; Delvan and Ofakimac are mine as I bombarded the populations on them into a nice organic slush.
Edit 2; And on my way back I found an outpost in Macharia, mmmm alien slushy.
Edit 3; Holy duck. I guess I now know why they had so many ships. And that's just 2, I think they still have plenty of systems left.

As Iceball says. Sys Pos menu, line up, save. I use a grid of 4.

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1237 on: January 28, 2016, 11:15:09 AM »
Just jumped to a new systems for the first time.

No aliens so far, and just one venus like world that has mars like infrastructure needs.   and a boatload of asteroids.  I forsee surveying and colonization if only to exploit any mineral deposits in that system.   Jump Gate builder is being built on one of my shipyards.

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Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1238 on: January 28, 2016, 04:07:27 PM »
Shipped some recovered shields back to Earth. Disassembling 41 of them gained me Shield Regen 2.5, Epsilon Shields, and Fuel Consumption 0.6. All from a zero start. Plus I got a nice start (2700pts) on Shield Regen 3.

And 22 installations to go :D

Offline drejr

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Re: What's going on in your empire/planet/battlefield?
« Reply #1239 on: January 29, 2016, 03:20:55 AM »
Two and a half years after the Battle of Bam, it's become clear that the former Star Empire will have to shoulder some of the responsibility for its security. Training of the Bam Brigade is well underway, and Fleet Command has authorized the new Bam Defense Force to construct a warship (of sorts) to supplement the two surviving missile defense bases.

Code: [Select]
Bambino class Corvette    3 200 tons     85 Crew     374.2 BP      TCS 64  TH 192  EM 0
3000 km/s     Armour 3-19     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 1     PPV 10
Maint Life 2.8 Years     MSP 73    AFR 81%    IFR 1.1%    1YR 14    5YR 203    Max Repair 43 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

38.4 EP Nuclear Pulse Engine (5)    Power 38.4    Fuel Use 136.29%    Signature 38.4    Exp 12%
Fuel Capacity 200 000 Litres    Range 8.3 billion km   (31 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
12cm Railgun V2/C2 (2x4)    Range 40 000km     TS: 4000 km/s     Power 6-2     RM 2    ROF 15        2 2 1 1 0 0 0 0 0 0
Fire Control S02 96-3000 (1)    Max Range: 192 000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Pebble Bed Reactor Technology PB-1 (2)     Total Power Output 6    Armour 0    Exp 5%

Active Search Sensor MR8-R77 (1)     GPS 1232     Range 8.4m km    Resolution 77
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Military Vessel for maintenance purposes

A Frankenstein assembled from at least five wrecks, the Bambino follows the finest principles of Bam design. Fortunately there are only enough salvaged weapons to construct one of the class.
 

Offline Drgong

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Re: What's going on in your empire/planet/battlefield?
« Reply #1240 on: February 01, 2016, 11:32:16 PM »
In my 2nd game tat moved beyond sol.

First jump point found was just inside Venus, and so the Terran Union decided to investigate.

The S-Class Jump scout popped though, and found it lead to Bernard Star  the first scanned showed a planetary system, and wearisomely, 9 wrecks around BS-II.    And a gate that leads from bernard star system into Sol already existing.

The S-Class ship jumped back and soon it was decided that the Long Range Patrol-1 would investigate with the help of the 2nd large Jump Tender.    Thus the Juno (J-class Tender), the Missile frigates Minske, Kirov, and Admiral Ushakov (Minske Class AMM-Frigates), a old Ming class ship Akikaze (Anti-Ship Cruisers downgraded to Frigates due to lack of ability) and a Orion class gunboat Indus with it state of the art "Big Dan" sensor suite was assembled with two jumps by the tender, under the command of rising star, Rear Admiral Hamaguchi Mizuki (Who graduated with a promotion score of over 2000 and made Admiral by 30. ) From her flagship she ordered active sensors on and began to head towards BS-II with the Jump tender leaving towards Sol.    Command was fully expecting this to be the first combat test of the fleet.    Hour by hour as the fleet burned towards the planet, everyone expecting warnings of ships or incoming missiles.   

Long range Patrol-1 entered orbit for 10 days.   No attacks occurred.    A additional S-class ship brought in two Geo-survey ships and a Mark Watney class tanker.    Active sensors are still on, and the survey teams have reported a undisturbed ruin on the surface.    a Xeno team has been placed on the ground, and as soon as the civvy jump tender is in operation the TCRN plans to bring over the Mars-Express troop ship with some garrison and construction battalions salvage teams to learn from the 9 wreaks in orbit.   In addition, as soon as a gate is constructed there are plans to begin some sort of settlement as the BS-II is Luna/Mars quality in settlement. 

(I am totally unspoiled, not been attacked yet. . . . )
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Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1241 on: February 04, 2016, 02:57:47 PM »
So. Just started first combat. 37 years in game. Fleet consists of 8x Scimitar III and 8x Queensland IV.

Designs for reference:
Code: [Select]
Scimitar III class Missile Destroyer 10000 tons     338 Crew     1983.5 BP      TCS 200  TH 315  EM 240
2100 km/s     Armour 3-41     Shields 8-300     Sensors 22/22/0/0     Damage Control 8     PPV 60
Annual Failure Rate: 16%    IFR: 0.2%    Maintenance Capacity 992 MSP
Magazine 492   Spare Berths 3   

Bourdier-Hayman 84 EP Ion Drive Mk 2 (5)    Power 84    Fuel Use 55.8%    Armour 0    Exp 10%
Fuel Capacity 450,000 Litres    Range 14.5 billion km   (80 days at full power)
Vessell Dynamics Gamma R300/336 Shields (4)   Total Fuel Cost  1,344 Litres per day

Arbalest Heavy Launcher (12)    Missile Size 5    Rate of Fire 30
Missile Fire Control FC184-R100 (70%) (5)     Range 184.8m km    Resolution 100
Ocean Lily Anti-ship Missile (55)  Speed: 10,400 km/s   End: 131.8m    Range: 82.3m km   WH: 8    Size: 5    TH: 34 / 20 / 10

Leiby & Barth Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Signature 1000: 22m km
Active Search Sensor MR184-R100 (70%) (1)     GPS 16800     Range 184.8m km     Resolution 100
EM Detection Sensor EM2-22 (1)     Sensitivity 22     Detect Strength 1000: 22m km

ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Code: [Select]
Queensland IV class Destroyer 9700 tons     389 Crew     1665.1 BP      TCS 194  TH 315  EM 720
2164 km/s     Armour 3-40     Shields 24-300     Sensors 22/22/0/0     Damage Control 5     PPV 66.24
Annual Failure Rate: 24%    IFR: 0.3%    Maintenance Capacity 536 MSP
Spare Berths 7   

Bourdier-Hayman 84 EP Ion Drive Mk 2 (5)    Power 84    Fuel Use 55.8%    Armour 0    Exp 10%
Fuel Capacity 450,000 Litres    Range 15.0 billion km   (80 days at full power)
Vessell Dynamics Gamma R300/336 Shields (12)   Total Fuel Cost  4,032 Litres per day

Twin Babbs-Clowdus R4/C4 Meson Cannon Turret (6x2)    Range 40,000km     TS: 12000 km/s     Power 8-8     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S08 128-16000 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (11)     Total Power Output 49.5     Armour 0    Exp 5%

Leiby & Barth Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Signature 1000: 22m km
Active Search Sensor MR184-R100 (70%) (1)     GPS 16800     Range 184.8m km     Resolution 100
EM Detection Sensor EM2-22 (1)     Sensitivity 22     Detect Strength 1000: 22m km

ECM 10

This design is classed as a military vessel for maintenance purposes

Wasn't sure exactly where the bogeys were, so I headed the fleet in to the first planet. En route, encountered 3 bogeys NI named Black Widow. Black Widows come in around 8700 tons, 23m km Res 64 Active sensor, and ECM 5. I was under 20m km when I first saw them, but shields were up. Fleet went active, and the Scimitars fired 3 salvos of Ocean-Lilies. 216 missiles enroute at the moment.

Fleet is attempting to open the range to 20m km, but the Black Widows have a speed of 6500. So they get to determine the range.

I might split the fleet, Scims and Queens. Have the Queens attempt to close and batter them into submission while the Scims beat on them from range with missiles. Unfortunately, I went into the battle with 92% stocks. I have about another 5 salvos in the magazine before I'm dry.

Will update when things happen more.
 
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Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1242 on: February 04, 2016, 03:46:11 PM »
Well. That was ugly. They destroyed 1 Scimitar and 3 Queensland. In return for zero casualties. Fortunately they did not seem interested in pursuing me to the JP, so I was able to escape. Now to do a bit of redesign...

Offline boggo2300

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Re: What's going on in your empire/planet/battlefield?
« Reply #1243 on: February 04, 2016, 04:08:00 PM »
ECM5 wouldn't have been much help, since you don't have ECCM on your Meson boats
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Offline Erik L

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Re: What's going on in your empire/planet/battlefield?
« Reply #1244 on: February 04, 2016, 04:16:48 PM »
I didn't even try to close with the Queenlands. I just turned tail and ran. Did fire the mags dry though. Sadly the missiles popped about 10m km short since we were both moving away from each other.

I did get some hits. Enough to know they had 2 armor. It took ~36 of their missiles to kill one of my ships.

Refits will include a res 1 scanner since I couldn't see their missiles. I might have been able to stop some with the mesons.

And this kids, is why a CIWS is a good system on any ship. Sometimes you don't have the AM defense to stop them prior.