Author Topic: Pulsar 4X  (Read 32483 times)

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Offline Bgreman

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Re: Pulsar 4X
« Reply #150 on: June 17, 2014, 12:34:02 PM »
I'll look into that, tag does seem to be there, but it appears to be for the entire listbox as a whole, rather than an entry by entry case. In any event se5a's solution seems like the best and most accessible one at the moment, so if and when I revisit orders, if it hasn't already been done I'll put that in there.

ListBoxes and ComboBoxes store ObjectCollections instead of an array of strongly typed items.  This basically means you could stuff anything you want in them.  What's displayed in the ListBox or ComboBox is generally the result of the object's ToString().  So you could create a strongly-typed Order class and stuff a bunch of those in.  The Order object itself would know what kind of order it is through internal logic, so you don't have to figure that out externally.  Just grab your SelectedItem, cast it back to Order, and then use that object as necessary in your order parsing logic.

This might be what se5a did, I haven't actually looked at any of the code.
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #151 on: June 17, 2014, 12:51:45 PM »
That is actually what Se5a did I think:
Code: [Select]
m_oTaskGroupPanel.SystemLocationsListBox.DataSource = SystemLocationDict.Keys.ToList();

which probably winds up using even less space then how I am doing it.
 

Offline Bgreman

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Re: Pulsar 4X
« Reply #152 on: June 17, 2014, 02:17:41 PM »
Oh, no, he's using data binding.  Binding the contents of the ListBox to a dictionary's keys.  That's probably a better pattern, doesn't entangle the model with the view nearly as much as otherwise.
 

Offline se5a

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Re: Pulsar 4X
« Reply #153 on: June 17, 2014, 03:10:46 PM »
yeah, you can get the actual object itself easily this way.
Dictionaries are pretty much my favorite animal datatype.
 

Offline intercross21

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Re: Pulsar 4X
« Reply #154 on: June 18, 2014, 01:08:14 PM »
Quote from: Nathan_ link=topic=5176.  msg73932#msg73932 date=1402941341
No, text should be displayed.   one interesting thing to note is that the taskgroup names aren't displayed at all in your image, those use a different font.   I'm not sure what could cause this however.   I assume you're running on linux, our cross platform support is somewhat lacking at the moment.   I've attached an image of what mine looks like further down, and I'll post the link to your image here:hxxp: i.  imgur.  com/IDDuM0w.  png
No, I'm running on windows 7 x64 but with russian localization.   It might be cause of problem?
And I built project via VS2010 Express.
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #155 on: June 18, 2014, 03:41:01 PM »
No, I'm running on windows 7 x64 but with russian localization.   It might be cause of problem?
And I built project via VS2010 Express.
Maybe, post the pulsar4x.log file if you can, it will have stuff like your opengl version in it, and may potentially reveal the issue.
 

Offline intercross21

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Re: Pulsar 4X
« Reply #156 on: June 19, 2014, 05:24:07 AM »
Here is it
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #157 on: June 19, 2014, 12:22:20 PM »
Here is it

ok. I've dont a slightly better job logging in resource manager, where I suspect the issue may be, and did a pretty dumb swap of two of the reads to make those reads happen in the order they'd occur in the file.
 

Offline intercross21

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Re: Pulsar 4X
« Reply #158 on: July 05, 2014, 12:01:44 PM »
Newer version of logs.  I have no idea, it's looks alright.
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #159 on: July 05, 2014, 12:49:52 PM »
Newer version of logs.  I have no idea, it's looks alright.

Yeah the log itself doesn't reveal the problem unfortunately. both dumb things that I hoped might have been it weren't. Guess I have some googling to do if our opengl programmer doesn't check back before then.

[edit]
does moving taskgroups do anything? render and refresh may be different.
[/edit]
« Last Edit: July 05, 2014, 11:18:58 PM by Nathan_ »
 

Offline intercross21

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Re: Pulsar 4X
« Reply #160 on: July 08, 2014, 05:30:46 PM »
Quote from: Nathan_ link=topic=5176.    msg74433#msg74433 date=1404582592
does moving taskgroups do anything? render and refresh may be different.   
Nothing changed.   

But I'm absolutely sure cause of trouble in my russian localization, comma(non point) separator or something like that. 
« Last Edit: July 08, 2014, 06:11:14 PM by intercross21 »
 

Offline Nathan_

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Re: Pulsar 4X
« Reply #161 on: July 08, 2014, 11:46:31 PM »
Nothing changed.   

But I'm absolutely sure cause of trouble in my russian localization, comma(non point) separator or something like that. 

well I've got some more logging on the GLFont.render() side of things, maybe that will tease it out. this will lag the program a bit, and the log file will balloon to gigantic sizes. I only need the first few references, the rest are all going to be the same. So please quickly start up, press f3 to bring up the system map, and then close execution, and send that log.

I only need 1 of these, the rest of the file after the 1st instance of this can be deleted. the stuff beforehand is still valuable.
Code: [Select]
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 1 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 2 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 3 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 4 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 5 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 6 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 7 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 8 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 9 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 10 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 11 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 12 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 13 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 14 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 15 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 16 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 17 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 18 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test 19 ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test ID: 4
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-08 23:37:43,218 [1] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
 

Offline intercross21

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Re: Pulsar 4X
« Reply #162 on: July 09, 2014, 02:20:43 AM »
Code: [Select]
2014-07-09 11:18:17,483 [7] INFO  (Pulsar4X.UI.Program) Program Started
2014-07-09 11:19:14,475 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLCanvas) Highest OpenGL Version Initialised is 4.4.0
2014-07-09 11:19:14,485 [7] INFO  (Pulsar4X.UI.GLUtilities.GLCanvas) UI: GLCanvas3.X Loaded Successfully, Open GL Version: 4.4.0
2014-07-09 11:19:14,485 [7] INFO  (Pulsar4X.UI.GLUtilities.GLCanvas) UI: GLSL Version: 4.40 NVIDIA via Cg compiler
2014-07-09 11:19:14,485 [7] INFO  (Pulsar4X.UI.GLUtilities.GLCanvas) UI: Renderer: GeForce GT 440/PCIe/SSE2
2014-07-09 11:19:14,486 [7] INFO  (Pulsar4X.UI.GLUtilities.GLCanvas) UI: Vender: NVIDIA Corporation
2014-07-09 11:19:14,486 [7] INFO  (Pulsar4X.UI.GLUtilities.GLCanvas) UI: Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2014-07-09 11:19:16,073 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) OpenGL Loading Texture ./Resources/Textures/DefaultTexture.png: NoError
2014-07-09 11:19:16,104 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char:   Coordinates: 0/0,0/0
2014-07-09 11:19:16,104 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ! Coordinates: 0/0,0/0
2014-07-09 11:19:16,104 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: " Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: # Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: $ Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: % Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: & Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ' Coordinates: 0/0,0/0
2014-07-09 11:19:16,106 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ( Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ) Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: * Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: + Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: , Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: - Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: . Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: / Coordinates: 0/0,0/0
2014-07-09 11:19:16,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 0 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 1 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 2 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 3 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 4 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 5 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 6 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 7 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 8 Coordinates: 0/0,0/0
2014-07-09 11:19:16,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: 9 Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: : Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ; Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: < Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: = Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: > Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ? Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: @ Coordinates: 0/0,0/0
2014-07-09 11:19:16,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: A Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: B Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: C Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: D Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: E Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: F Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: G Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: H Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: I Coordinates: 0/0,0/0
2014-07-09 11:19:16,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: J Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: K Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: L Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: M Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: N Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: O Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: P Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Q Coordinates: 0/0,0/0
2014-07-09 11:19:17,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: R Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: S Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: T Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: U Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: V Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: W Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: X Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Y Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Z Coordinates: 0/0,0/0
2014-07-09 11:19:17,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: [ Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: \ Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ] Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ^ Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: _ Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ` Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: a Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: b Coordinates: 0/0,0/0
2014-07-09 11:19:17,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: c Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: d Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: e Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: f Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: g Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: h Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: i Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: j Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: k Coordinates: 0/0,0/0
2014-07-09 11:19:17,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: l Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: m Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: n Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: o Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: p Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: q Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: r Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: s Coordinates: 0/0,0/0
2014-07-09 11:19:17,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: t Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: u Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: v Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: w Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: x Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: y Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: z Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: { Coordinates: 0/0,0/0
2014-07-09 11:19:18,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: | Coordinates: 0/0,0/0
2014-07-09 11:19:18,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: } Coordinates: 0/0,0/0
2014-07-09 11:19:18,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ~ Coordinates: 0/0,0/0
2014-07-09 11:19:18,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) Loaded GLFont Data File ./Resources/Fonts/DejaVuSansMonoBold.xml
2014-07-09 11:19:18,310 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) OpenGL Loading Texture ./Resources/Fonts/DejaVuSansMonoBold.png: NoError
2014-07-09 11:19:18,311 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) Loaded Texture ID: 2
2014-07-09 11:19:18,341 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) OpenGL Loading Texture ./Resources/Textures/DefaultIcon.png: NoError
2014-07-09 11:19:18,343 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char:   Coordinates: 0/0,0/0
2014-07-09 11:19:18,343 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: A Coordinates: 0/0,0/0
2014-07-09 11:19:18,343 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: B Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: C Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: D Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: E Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: F Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: G Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: H Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: I Coordinates: 0/0,0/0
2014-07-09 11:19:18,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: J Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: K Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: L Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: M Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: N Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: O Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: P Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Q Coordinates: 0/0,0/0
2014-07-09 11:19:18,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: R Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: S Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: T Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: U Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: V Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: W Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: X Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Y Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: Z Coordinates: 0/0,0/0
2014-07-09 11:19:18,885 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: a Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: b Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: c Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: d Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: e Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: f Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: g Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: h Coordinates: 0/0,0/0
2014-07-09 11:19:19,085 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: i Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: j Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: k Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: l Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: m Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: n Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: o Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: p Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: q Coordinates: 0/0,0/0
2014-07-09 11:19:19,285 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: r Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: s Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: t Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: u Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: v Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: w Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: x Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: y Coordinates: 0/0,0/0
2014-07-09 11:19:19,485 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: z Coordinates: 0/0,0/0
2014-07-09 11:19:19,685 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) Loaded GLFont Data File ./Resources/Fonts/PulsarFont.xml
2014-07-09 11:19:19,723 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) OpenGL Loading Texture ./Resources/Fonts/PulsarFont.png: NoError
2014-07-09 11:19:19,723 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) Loaded Texture ID: 4
2014-07-09 11:19:19,900 [7] INFO  (Pulsar4X.UI.Helpers.ResourceManager) OpenGL Loading Texture ./Resources/Textures/DefaultTGIcon.png: NoError
2014-07-09 11:19:20,002 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 1 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 2 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 3 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 4 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 5 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 6 ID: 4
2014-07-09 11:19:20,003 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 7 ID: 4
2014-07-09 11:19:20,004 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 8 ID: 4
2014-07-09 11:19:20,004 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 9 ID: 4
2014-07-09 11:19:20,085 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 10 ID: 4
2014-07-09 11:19:20,085 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A 11 ID: 4
2014-07-09 11:19:20,085 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test A ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 1 ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 2 ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 3 ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 4 ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 5 ID: 4
2014-07-09 11:19:20,086 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 6 ID: 4
2014-07-09 11:19:20,285 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 7 ID: 4
2014-07-09 11:19:20,285 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B 8 ID: 4
2014-07-09 11:19:20,285 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Test B ID: 4
2014-07-09 11:19:20,290 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-09 11:19:20,290 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-09 11:19:20,290 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
2014-07-09 11:19:20,290 [7] DEBUG (Pulsar4X.UI.GLUtilities.GLFont) GLFont.Render() | Text:Combat Taskgroup ID: 2
« Last Edit: July 09, 2014, 02:22:21 AM by intercross21 »
 

Offline Nathan_

  • Pulsar 4x Dev
  • Commodore
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  • N
  • Posts: 701
Re: Pulsar 4X
« Reply #163 on: July 09, 2014, 12:11:57 PM »
Ok that revealed the problem, it isn't properly reading in the character positions. Yet another logging thing pushed, this one should narrow it down to either float.tryparse of getAttribute. I think float.tryparse is what is failing for some reason. once again, please post the log from the latest build, this one shouldn't ballon into infinity.

heres what it looks like on mine:
Code: [Select]
2014-07-09 12:22:01,859 [10] INFO  (Pulsar4X.UI.Helpers.ResourceManager) szBuffer: 0.0298507456 True
2014-07-09 12:22:01,859 [10] INFO  (Pulsar4X.UI.Helpers.ResourceManager) szBuffer: 0.087064676 True
2014-07-09 12:22:01,859 [10] INFO  (Pulsar4X.UI.Helpers.ResourceManager) szBuffer: 0.01 True
2014-07-09 12:22:01,859 [10] INFO  (Pulsar4X.UI.Helpers.ResourceManager) szBuffer: 0.165 True
2014-07-09 12:22:01,859 [10] INFO  (Pulsar4X.UI.Helpers.ResourceManager) ResourceManager.cs Char: ! Coordinates: 0.02985075/0.01,0.08706468/0.165
« Last Edit: July 09, 2014, 12:27:18 PM by Nathan_ »
 

Offline intercross21

  • Leading Rate
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  • i
  • Posts: 10
Re: Pulsar 4X
« Reply #164 on: July 13, 2014, 09:43:46 PM »
Here is logs. 
I start scared about this.