Related to my post on abstracting combat
, I'd like to get a better understanding of where the help from SA leaves off and where I need to bust out the notional map and counters.
I imagine this might happen in a few cases, such as exploring an unknown warp point which leads to a new NPR. There is a "Fleet Interactions," window in SA, but I'm not quite sure how much it presents for me.
I've been reading the 3rd Revised rules this afternoon, and they spend a lot of time talking about the different timescales at which things could happen. I imagine SA doesn't help much with things below the system scale.
If I were abstractly fighting a battle, it's probably reasonable to only really focus on the tactical scale. I imagine system and interception scale movement could largely be glossed over, if units have a chance of encountering one another. It's at times like this I wish I had a tactile hex map
Any thoughts from folks who have used SA extensively would be appreciated.