VB6 Aurora > Bureau of Ship Design

Cloak & Dagger, Stealth Concepts for Raiding and Boarding

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xenoscepter:
Dagger-Class

 --- A Marine Insertion Craft which utilizes Cloaking Tech, Cryo Drop Modules (Company) and some serious Thermal Reduction (16%) to get close to an enemy before launching. Has an Active Sensor to ping a target for more accurate boarding once close. Relies on the EM /TH Passive Sensors of other ships to quietly seek out targets. Unarmed, but does pack a Compact ECM device to help it evade enemy fire. Modestly fast, decent range, very stealthy; a specialized and expensive design.


--- Code: ---Dagger class Marine Insertion Craft    1,000 tons     14 Crew     409.5 BP      TCS 2  TH 32.64  EM 0
10200 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 1.96 Years     MSP 51    AFR 40%    IFR 0.6%    1YR 17    5YR 262    Max Repair 114.75 MSP
Intended Deployment Time: 0.5 months    Spare Berths 11   
Cryo Drop Capacity: 1 Company   

Dagger Internal Fusion Drive (2)    Power 102    Fuel Use 146.2%    Signature 16.32    Exp 17%
Fuel Capacity 110,000 Litres    Range 13.5 billion km   (15 days at full power)

Dagger Active Search Sensor (1)     GPS 1152     Range 46.4m km    Resolution 20
Cloaking Device: Class cross-section reduced to 10% of normal

ECM 30

This design is classed as a Military Vessel for maintenance purposes
--- End code ---


Cloak-Class
 --- A 3,500 Ton ultra-light carrier for stealthily carting around FACs or Fighters. One month deployment time gives it short-ish legs while the speed of under 5,000 km/s makes it a sitting duck if found. A cloaking device and jump drive alleviate this however, as they provide the Cloak class with excellent tactical mobility in the way of stealth and jump point transits. 16% Thermal Reduction and big, 150 Ton Passive Sensors make the Cloak class hard to hear, but not hard of hearing. A lack of Active Sensors is a definitive weak point. Highly specialized, expensive.


--- Code: ---Cloak class Raider    3,500 tons     102 Crew     754.5 BP      TCS 7  TH 48  EM 0
4285 km/s    JR 3-100     Armour 1-20     Shields 0-0     Sensors 54/54/0/0     Damage Control Rating 3     PPV 0
Maint Life 6.52 Years     MSP 472    AFR 28%    IFR 0.4%    1YR 19    5YR 288    Max Repair 168.75 MSP
Intended Deployment Time: 1 months    Flight Crew Berths 53   
Hangar Deck Capacity 1000 tons     

Cloak Jump Drive     Max Ship Size 3500 tons    Distance 100k km     Squadron Size 3
Cloak Internal Fusion Drive (2)    Power 150    Fuel Use 65.68%    Signature 24    Exp 12%
Fuel Capacity 150,000 Litres    Range 11.7 billion km   (31 days at full power)

Cloak Thermal Sensor (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km
Cloak EM Detection Sensor (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km
Cloaking Device: Class cross-section reduced to 10% of normal

This design is classed as a Military Vessel for maintenance purposes
--- End code ---

xenoscepter:
Does range to target affect boarding actions, or just the speed difference? One would think it is easier to hit the target the closer you are to it, since you don't have to lead it quite so much...

If not, the Dagger-Class only gets 100% success against targets moving at 510 km/s or less... yikes. :-X

EDIT: Just in case range DOESN'T affect the chances of a successful boarding at all, this is the Dagger II. It's a re-design of the Dagger with a focus on speed.

Dagger II


--- Code: ---Dagger II class Marine Insertion Craft    1,000 tons     6 Crew     729.5 BP      TCS 20  TH 80  EM 0
25000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0.95 Years     MSP 91    AFR 40%    IFR 0.6%    1YR 96    5YR 1435    Max Repair 562.5 MSP
Intended Deployment Time: 0.1 months    Spare Berths 15   
Cryo Drop Capacity: 1 Company   

Dagger II Internal Fusion Drive (1)    Power 500    Fuel Use 355.76%    Signature 80    Exp 25%
Fuel Capacity 130,000 Litres    Range 6.6 billion km   (3 days at full power)

Dagger II Active Search Sensor (1)     GPS 1008     Range 40.6m km    Resolution 20

ECM 30

This design is classed as a Military Vessel for maintenance purposes
--- End code ---

Rich.h:
i believe range only occurs at zero range, thus the only factor in success is the speed difference between the craft.

Garfunkel:
Rich is correct - boarding only takes place once the range is zero and casualties among boarding unit is determined by speed difference. So Dagger II looks much better as you want to have a 10,000 km speed advantage if possible.

Gabethebaldandbold:
never pulled of boarding actions, does it work? what happens when you do it?

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