VB6 Aurora > Bureau of Ship Design

Terran Federation Navy heading out into the unknown (Spoilers)

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smoelf:
It's been a few years since I started playing Aurora 4x, but for some reason I have never actually encountered the swarm ... until now. My regular design seemed unable to handle the specific challenge that the swarm presented, so I decided to build an entirely new fleet after researching ICF engine tech, while still allowing it to be re-equipped to handle other enemy types.

I am aware of 31x ships with 160 thermal signature, each equipped with a single meson cannon with 50.000 km range observed and a max sensor range of 300.000 km, with a speed of 10666 km/s and a single mothership (presumably) with 1440 thermal signature, max sensor range of 336m km, shield strength of 600, and a speed of 1200 km/s.

The fleet is mostly designed to handle the fighters/FAC's and then re-equip if needed to deal with the mothership. I following a hybrid design, built around independent missile cruiser squads and a carrier base with laser FAC's for hunting. I have no idea if this is overkill or underpowered, but it'll be fun to find out :)

Carrier base
The core of the fleet is the carrier flagship with a jump engine and sensors that allow for the FAC operations. A single Kingston brings the fleet command, while the core can be supplemented with any number of Defiance classes. Only one for now.


--- Code: ---Kingston class Carrier    30 000 tons     661 Crew     5314.3 BP      TCS 600  TH 3520  EM 3750
5866 km/s    JR 3-50     Armour 4-86     Shields 125-300     Sensors 1/1/0/0     Damage Control Rating 56     PPV 0
Maint Life 2.57 Years     MSP 5866    AFR 427%    IFR 5.9%    1YR 1244    5YR 18654    Max Repair 593 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 77   
Flag Bridge    Hangar Deck Capacity 7000 tons     

J30000(3-50) Military Jump Drive     Max Ship Size 30000 tons    Distance 50k km     Squadron Size 3
880 EP Internal Fusion Drive (4)    Power 880    Fuel Use 38.07%    Signature 880    Exp 11%
Fuel Capacity 2 500 000 Litres    Range 39.4 billion km   (77 days at full power)
Delta R300/300 Shields (50)   Total Fuel Cost  625 Litres per hour  (15 000 per day)

Active Search Sensor MR611-R300 (1)     GPS 75600     Range 611.1m km    Resolution 300
Active Search Sensor MR74-R20 (1)     GPS 2380     Range 74.5m km    Resolution 20

ECM 20

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Defiance class Carrier    30 000 tons     534 Crew     4608.8 BP      TCS 600  TH 3520  EM 0
5866 km/s     Armour 4-86     Shields 0-0     Sensors 210/210/0/0     Damage Control Rating 55     PPV 0
Maint Life 2.53 Years     MSP 5440    AFR 480%    IFR 6.7%    1YR 1182    5YR 17730    Max Repair 440 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 132   
Hangar Deck Capacity 12000 tons     

880 EP Internal Fusion Drive (4)    Power 880    Fuel Use 38.07%    Signature 880    Exp 11%
Fuel Capacity 3 150 000 Litres    Range 49.6 billion km   (97 days at full power)

Thermal Sensor TH15-210 (1)     Sensitivity 210     Detect Sig Strength 1000:  210m km
EM Detection Sensor EM15-210 (1)     Sensitivity 210     Detect Sig Strength 1000:  210m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

Hunting party
Currently, each carrier is stacked full with Hounds, which can work independently as long as there is a thermal/EM signature, but there is a possibility for more utility based carriers. The Hound is designed specifically to counter the enemy swarm, both in speed and range.


--- Code: ---Hound class Fast Attack Craft    1 000 tons     9 Crew     498.5 BP      TCS 20  TH 288  EM 0
14400 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 1.96 Years     MSP 78    AFR 32%    IFR 0.4%    1YR 27    5YR 401    Max Repair 270 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

288 EP Internal Fusion Drive (1)    Power 288    Fuel Use 199.96%    Signature 288    Exp 18%
Fuel Capacity 70 000 Litres    Range 6.3 billion km   (5 days at full power)

19cm C3 Far Ultraviolet Laser (1)    Range 384 000km     TS: 14400 km/s     Power 9-3     RM 5    ROF 15        9 9 9 9 9 7 6 5 5 4
Fire Control S03 192-9375 (1)    Max Range: 384 000 km   TS: 9375 km/s     97 95 92 90 87 84 82 79 77 74
Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 3.2    Armour 0    Exp 5%

Active Search Sensor MR1-R10 (FAC) (1)     GPS 28     Range 1.2m km    Resolution 10

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

Missile cruiser strike force
As the main offensive weapon, the fleet contains three squadrons of missile cruisers. They can operate independent of each other as each squadron contains sensors, point defence, and a jump engine for squad transit. A single Bloodhawk takes lead of the squadron, while accompanied by a single Paladin for point defence and three Wargs for offensive capability. Once the swarm is defeated, the missile loadout can be changed to longer ranged and more damaging warheads.


--- Code: ---Bloodhawk class Jump Cruiser    15 000 tons     397 Crew     3132 BP      TCS 300  TH 2640  EM 0
8800 km/s    JR 5-500     Armour 4-54     Shields 0-0     Sensors 110/110/0/0     Damage Control Rating 28     PPV 0
Maint Life 2.67 Years     MSP 3044    AFR 225%    IFR 3.1%    1YR 607    5YR 9104    Max Repair 440 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Cryogenic Berths 200   

J15200(5-500) Military Jump Drive     Max Ship Size 15200 tons    Distance 500k km     Squadron Size 5
880 EP Internal Fusion Drive (3)    Power 880    Fuel Use 38.07%    Signature 880    Exp 11%
Fuel Capacity 950 000 Litres    Range 29.9 billion km   (39 days at full power)

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR611-R300 (1)     GPS 75600     Range 611.1m km    Resolution 300
Active Search Sensor MR74-R20 (1)     GPS 2380     Range 74.5m km    Resolution 20
Active Search Sensor MR18-R1 (1)     GPS 133     Range 18.6m km    MCR 2.0m km    Resolution 1
Thermal Sensor TH10-110 (1)     Sensitivity 110     Detect Sig Strength 1000:  110m km
EM Detection Sensor EM10-110 (1)     Sensitivity 110     Detect Sig Strength 1000:  110m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Paladin class Escort Cruiser    15 000 tons     381 Crew     3285 BP      TCS 300  TH 2640  EM 0
8800 km/s     Armour 3-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 28     PPV 54.98
Maint Life 2 Years     MSP 2095    AFR 225%    IFR 3.1%    1YR 696    5YR 10439    Max Repair 576 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 920   

880 EP Internal Fusion Drive (3)    Power 880    Fuel Use 38.07%    Signature 880    Exp 11%
Fuel Capacity 650 000 Litres    Range 20.5 billion km   (26 days at full power)

Triple Gauss Cannon R3-50 Turret (3x9)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S08 192-20000 (1)    Max Range: 384 000 km   TS: 20000 km/s     97 95 92 90 87 84 82 79 77 74

Size 1 Missile Launcher (20)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC41-R1 (2)     Range 41.2m km    Resolution 1
Size 1 AMM II (920)  Speed: 40 000 km/s   End: 1.9m    Range: 4.7m km   WH: 1    Size: 1    TH: 613/368/184

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

--- Code: ---Warg class Missile Cruiser    15 000 tons     378 Crew     2639 BP      TCS 300  TH 2640  EM 0
8800 km/s     Armour 3-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 25     PPV 45
Maint Life 2.24 Years     MSP 2550    AFR 360%    IFR 5%    1YR 688    5YR 10315    Max Repair 440 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Magazine 1140   

880 EP Internal Fusion Drive (3)    Power 880    Fuel Use 38.07%    Signature 880    Exp 11%
Fuel Capacity 750 000 Litres    Range 23.6 billion km   (31 days at full power)

Size 5 Missile Launcher (75% Reduction) (12)    Missile Size 5    Rate of Fire 100
Missile Fire Control FC520-R160 (1)     Range 520.6m km    Resolution 160
Missile Fire Control FC84-R20 (1)     Range 84.1m km    Resolution 20
Size 5 Anti-Fighter Missile (228)  Speed: 41 600 km/s   End: 23.1m    Range: 57.6m km   WH: 9    Size: 5    TH: 332/199/99

ECCM-1 (2)         ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

--- End code ---

smoelf:
Okay ... it turns out it was severely overkill. After entering the system, the three squadrons split off and took position ahead of the carrier core. When the 31x Hessen 750t FAC's were detected, only one squadron had the range to hit them, but easily devastated half of the group, at which point the Hounds entered range and took out the rest. With a high enough initiative, they were able to keep out of range and take them out one by one.

Now on to test the mothership's defences.

Alsadius:

--- Quote from: smoelf on January 16, 2020, 06:27:17 AM ---Okay ... it turns out it was severely overkill.
--- End quote ---

There is no kill like overkill.

Well done.

Garfunkel:
Nice looking ships. The only thing I would change is to put at least backup active sensors on the other cruisers, especially the escort cruiser. Losing your Res1 sensor on the Bloodhawk would be a disaster.

smoelf:

--- Quote from: Garfunkel on January 16, 2020, 12:51:57 PM ---Nice looking ships. The only thing I would change is to put at least backup active sensors on the other cruisers, especially the escort cruiser. Losing your Res1 sensor on the Bloodhawk would be a disaster.

--- End quote ---
That's a good point. I've never gotten used to building for redundancy, so it's a good reminder.

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