View full version: Advanced Tactical Command Academy
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  1. Fighter Vs Fighter combat in the Next Era
  2. how to prevent back-and-forth in energy engagements
  3. Mines and MIRV's
  4. is it possible to win without building offensive spaceships?
  5. Surveying; Mobile or Stationary?
  6. A question on dedicated Sensor Vessels accompanying combat fleets
  7. Naval Organization Examples for Ease-Of-Life
  8. The viability of Stealth Missile and Energy Attack Craft in Aurora
  9. Missile Pods?
  10. Jump Point Tanks
  11. Involved Analysis of Heat Death
  12. Proxy War - arsenal of democracy style
  13. PDC desing philosophies
  14. Passive Engagement
  15. Getting Clobbered
  16. How to Grow Empire?
  17. Swarm Bum Rush
  18. Learning to do Missiles
  19. Missile salvo and point defence
  20. Anti-Fighter Defense
  21. My first attempt at planetary assault
  22. Calculating Time on Target Salvoes
  23. My first missile combat... wtf??
  24. First contact help
  25. Plasma carronade vs infrared laser: a short test
  26. Using Fighters as Fleet Screen
  27. Best Missile Defense Approach?
  28. Amm magnet?
  29. How will chock damage to ship alter tactics?!
  30. Maximizing Economic Growth for Fun and Profit
  31. AMM vs. beam defense
  32. Extreme Range Strike Capability
  33. Active Sensor Design
  34. Usage of Gauss Cannons
  35. Missile Design -again!-
  36. Blind elephants
  37. Impressions on using version 6+
  38. Warship Size Attractors
  39. Naval ships and sizes?
  40. Creating a Believable Naval Organization
  41. Mining Jump Points
  42. Laser missile heads?
  43. Formations
  44. Small question regarding marines
  45. Battle screenshots wanted for the wiki
  46. Armoring Engines/Powerplants
  47. Optimal Missile Size
  48. Debriefing Report: The Battle of Kagoshima: On the use of two-stage missiles
  49. SFB Fi-Cons
  50. Reduced Size Lasers