It looks like we are discussing at least two games here, one multi system start, and one single system. It is getting confusing to parse out what is what here, might I suggest we move this discussion to a new subforum with two threads for rules discussion?
Well, it's the starting conditions for whatever game is likely to be played. It seems as if we've got a total of five possibly possible SMs (alex_brunius, Panopticon, sublight, sematary, Ektoras), and the final scenario and ruleset will be their choice. I'd propose one of them opening a thread for specific game discussions that they want to run.
Also I am still strongly against more people in one faction. How do you want to do that? I mean one will do building and one will do ships? I want to play a game, not argue with someone over designs.... But maybe I am seeing this too negatively.
If I were to run a game with multiple players per faction, the one in charge of building ships would have complete control over the design of said ships. The CNO could submit requests to the one in charge of research.
I'd have a CNO (in charge of armed ships, not counting defensive only weapons), A Research Head, Chief of Colonization, and Chief of Survey Operations. Probably one additional "C" type to break ties. Chief of Infrastructure. The CNO decides what fleets to allocate to defense and how to run any wars. The research head decides where to allocate his scientists. The colonization head determines where colonies go. The head of survey decides what to survey and when. And the infrastructure chief is responsible for building facilities.
Of course this will probably lead to some friction, but can be hashed out I think. Any additional players could take fleet commander roles or ship captain roles.
Pretty much this. Each player has a certain rule - CNO, CRD (Chief of Research and Developement) and so on - who each are dictators in their own area. That, of course, requires communication and cooperation between them. For example, assume you are the CNO, and you want a new escort. Then you've got to ask the CRD to research the tech required (unless he already did so) and (if he exists) the Chief of the Naval Design board to design an escort, for example 6ktons, missile-armed, fleetspeed and must be able to intercept at least fifty missiles per minute for four minutes.
This would actually, alphapiomega, per necessity increase player/player-interaction. But this should lead to those interesting inefficiencies and human errors that make such a game more fun.
As of starting position, I'm now in favour of a single-system start, due to more interaction and sublight's slowdown-experiences.