1. I have a ship in orbit around Earth, it has orders to go to asteroid #38 and that is it's plotted move. It also says that it's moving at 1045 km/s. But it has not moved away from earth, I've done 90 days of turn and it still hasn't moved. Bug? Ship can't hit escape Velocity? Here it is:
Major class Mining Vessel 28,700 tons 410 Crew 588.4 BP TCS 574 TH 600 EM 0
1045 km/s Armour 1-83 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 13 MSP Max Repair 120 MSP
Cargo 10000 Cargo Handling Multiplier 10
Asteroid Miner: 2 module(s) producing 24 tons per mineral per annum
Nuclear Pulse Engine E1 (6) Power 100 Fuel Use 10% Signature 100 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 62.7 billion km (694 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
2. Does anything have a negative cost, IE: can I lose money/resources without any gain? (Ships, infrastructure, etc.)
3. In the same vein as #2 is there any cost associated with putting down colonies? I've been putting down colonies on anything with minerals, even if I'm not going to start mining for a while, good? Bad? Neither?
4. I recently finished the construction of a construction factory, the thing is that while one was added to the number I had, it stayed in the que and I had to remove it by my self. I still got it but I was wondering why it was stuck. It said that it would be complete on whichever day it was then and it was at 0.0018 of one factory left to build. It also stopped the Research station below it in the que from being built. Known bug?