Post reply

Warning - while you were reading 16 new replies have been posted. You may wish to review your post.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Garfunkel
« on: March 31, 2020, 01:02:33 PM »

No you cannot.
Posted by: xenoscepter
« on: March 31, 2020, 12:40:49 PM »

In VB6, can I re-name waypoints?
Posted by: Father Tim
« on: March 04, 2020, 07:32:43 AM »

Is there a way to remove hull categories from the hull designation list without editing Stevefire.  mdb? (I don't have the password, nor do I want it, because this is a minor issue)

Image with relevant UI circled is at https://i.  imgur.  com/tz6bdXI.  png


No.

Steve says it's because there's no way to know which ones the NPRs are using without checking.
Posted by: Inglonias
« on: March 04, 2020, 06:34:13 AM »

Is there a way to remove hull categories from the hull designation list without editing Stevefire.  mdb? (I don't have the password, nor do I want it, because this is a minor issue)

Image with relevant UI circled is at https://i.  imgur.  com/tz6bdXI.  png
Posted by: Garfunkel
« on: March 03, 2020, 06:06:33 AM »

I don't know about the mineral cost for maintenance but yeah NPRs do pay minerals for all construction.
Posted by: L0ckAndL0ad
« on: March 03, 2020, 02:06:44 AM »

As per wiki, I know that NPRs
Quote
use different rules in regard to research, fuel and maintenance.
Quote
They don't suffer maintenance failures
but do they PAY minerals for the maintenance when stationed at a Maintenance Facility? And they still pay for ship construction, right?
Posted by: Hazard
« on: February 26, 2020, 08:46:22 AM »

Not sure about active sensors, but IIRC the passive ECM/Thermal sensors won't care except for being in range of a signal. Just aim them at a waypoint that's close enough and let the sensors pick their target from there.
Posted by: xenoscepter
« on: February 26, 2020, 02:19:15 AM »

EDIT: The M-FCS is actually 405~ MILLION km or so, not thousand.

I've built a Space Launched Anti-Planetary Torpedo, the design is posted below for reference.

My question is:

 - Will the Active Sensor allow me to target a planet even if my M-FCS can't see it? My M-FCS only goes out to 405~ thousand kilometers or so. I'm still kinda fuzzy on the Orbital Bombardment Mechanics and I've checked the wiki to no avail.

Class 3 SLAPT:

Code: [Select]
Missile Size: 3 MSP  (0.15 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 10
Speed: 120000 km/s    Engine Endurance: 77 minutes   Range: 551.3m km
Active Sensor Strength: 0.0288   Sensitivity Modifier: 750%
Resolution: 500    Maximum Range vs 25000 ton object (or larger): 480,000 km
Cost Per Missile: 9.5468
Radiation Damage: 100
Chance to Hit: 1k km/s 1200%   3k km/s 400%   5k km/s 240%   10k km/s 120%
Materials Required:    5x Tritanium   0.018x Boronide   0.0288x Uridium   4.5x Gallicite   Fuel x4309.5
Posted by: Garfunkel
« on: February 25, 2020, 11:59:12 AM »

Just starting a game on Earth.    When I tried to build a ship, I got the message that the task group and the shipyard are not in the same location.    Neither have been moved  by me.
Check the default TG that the shipyard is assigned to. It should be Shipyard TG - but if you sent your first ship on a mission without giving it a new TG, the Shipyard TG is now elsewhere. This includes default/conditional orders.
Posted by: amram
« on: February 25, 2020, 10:41:50 AM »

How fast should my beam ships be going w/ Internal Confinement Fusion Engines? Assuming engine tech parity of course.

I'm pushing 14,000 on beam warships when I get to internal confinement.

Don't know if that's the common suggestion or not, but its what I aim for.
Posted by: Aloymetal
« on: February 25, 2020, 10:26:16 AM »

Just starting a game on Earth.    When I tried to build a ship, I got the message that the task group and the shipyard are not in the same location.    Neither have been moved  by me. 
Posted by: xenoscepter
« on: February 25, 2020, 04:23:11 AM »

How fast should my beam ships be going w/ Internal Confinement Fusion Engines? Assuming engine tech parity of course.
Posted by: DIT_grue
« on: February 05, 2020, 03:19:53 AM »

So I was curious. Hypothetically speaking, if I have a 1 Resolution Sensor with 1.0m km range and a 500 Resolution Sensor with 1.0m km range, would I get better intelligence reports on the tonnage of contacts than by having just one or the other? I have checked the wiki, but it doesn't specify the mechanics involved...

 --- I would assume the answer is yes, since if the target is detected by a 1 Resolution sensor at 1.0m we just know that it is at least 50 tons. Meanwhile if it is detected by a 500 Resolution AND a 1 Resolution we would know it was at least 50 tons, but we could better guess it's tonnage based on the report from the 500 Resolution sensor: i.e. the range decay for smaller targets or there being no range decay etc.

If you detect a contact at all, you get the same information, which will include the size of the ship. So no, there's no point adding the Res500 system (except for redundancy, if potentially being only mostly blind is important to you).
Posted by: xenoscepter
« on: February 04, 2020, 06:50:29 PM »

So I was curious. Hypothetically speaking, if I have a 1 Resolution Sensor with 1.0m km range and a 500 Resolution Sensor with 1.0m km range, would I get better intelligence reports on the tonnage of contacts than by having just one or the other? I have checked the wiki, but it doesn't specify the mechanics involved...

 --- I would assume the answer is yes, since if the target is detected by a 1 Resolution sensor at 1.0m we just know that it is at least 50 tons. Meanwhile if it is detected by a 500 Resolution AND a 1 Resolution we would know it was at least 50 tons, but we could better guess it's tonnage based on the report from the 500 Resolution sensor: i.e. the range decay for smaller targets or there being no range decay etc.
Posted by: Steve Walmsley
« on: January 28, 2020, 02:54:47 PM »

Does anyone know if troops in drop pods, cyro or normal, defend a ship during boarding?

Yes, they do.