Aurora 4x

New Players => The Academy => Topic started by: Sherban on January 17, 2010, 05:40:24 PM

Title: Huge contact sensor
Post by: Sherban on January 17, 2010, 05:40:24 PM
As this is my first post, I feel obliged to start by thanking Steve for this great game. I haven't got so deep into a game in a long time. Kudos!!!

Now back to my question. I jumped a scout into an empty system. One star, no planets, no chunks, nothing at all. Then I'm "hit" by a monster active sensor, 33000 in strength, 100 resolution. The best (and biggest) level 3 active sensor I can build could barely reach 8000. My alien cannot make more than 1000km/s, so I was able to ran as far as possible and shut down my engines (laying low...).

Am I blessed with a precursor?
Title: Re: Huge contact sensor
Post by: Sherban on January 17, 2010, 10:21:00 PM
I guess the silent vote is for "yes"...
Title: Re: Huge contact sensor
Post by: Erik L on January 18, 2010, 01:33:12 AM
Quote from: "Sherban"
As this is my first post, I feel obliged to start by thanking Steve for this great game. I haven't got so deep into a game in a long time. Kudos!!!

Now back to my question. I jumped a scout into an empty system. One star, no planets, no chunks, nothing at all. Then I'm "hit" by a monster active sensor, 33000 in strength, 100 resolution. The best (and biggest) level 3 active sensor I can build could barely reach 8000. My alien cannot make more than 1000km/s, so I was able to ran as far as possible and shut down my engines (laying low...).

Am I blessed with a precursor?

Usually Precursors are much much faster than 1000km/s. My guess is that it is a NPR that has very good sensor tech.
Title: Re: Huge contact sensor
Post by: AtomikKrab on January 18, 2010, 01:54:25 AM
my racial tech gave me massive sensors personally, and really big but unagile missiles with a lot of kick, it's all a gamble
Title: Re: Huge contact sensor
Post by: Sherban on January 18, 2010, 10:31:55 AM
I decided to make a dash for the Warp Point. A few million miles away from it I am hit again by the massive active sensor. The emitter slowly starts moving towards me, 1000 km/s versus my 3000 km/s. I am thinking "I'm good! I'll get away!".

No such luck. Another couple of minutes and some pesky secondary thermal contacts (35 in all) start zipping at 9999 km/s towards me, from the WP neighborhood this time. A mix of kinetic weapons finished me several moments later.

So I still think these are precursors (the huge speed of the smaller crafts + huge sensor for the main spaceship). Do precursors have carrier/fighters combos?
Title: Re: Huge contact sensor
Post by: Steve Walmsley on January 18, 2010, 01:40:53 PM
Quote from: "Sherban"
I decided to make a dash for the Warp Point. A few million miles away from it I am hit again by the massive active sensor. The emitter slowly starts moving towards me, 1000 km/s versus my 3000 km/s. I am thinking "I'm good! I'll get away!".

No such luck. Another couple of minutes and some pesky secondary thermal contacts (35 in all) start zipping at 9999 km/s towards me, from the WP neighborhood this time. A mix of kinetic weapons finished me several moments later.

So I still think these are precursors (the huge speed of the smaller crafts + huge sensor for the main spaceship). Do precursors have carrier/fighters combos?
They aren't precursors but they aren't an NPR either. This is a new threat that appeared in v4.8 :)

Steve
Title: Re: Huge contact sensor
Post by: Sherban on January 18, 2010, 02:25:48 PM
Should I start praying then? :lol:  

Is this threat going to stay local to that system, or should I plan for guests? Steve, let there be a little light on the subject (not a lot, as some surprise is always welcome!).
Title: Re: Huge contact sensor
Post by: Father Tim on January 18, 2010, 03:02:20 PM
If you build (or found!) a jump gate out of that system, you're doomed.  If not, keep your fingers crossed.

#:-]
Title: Re: Huge contact sensor
Post by: Steve Walmsley on January 18, 2010, 03:12:00 PM
Quote from: "Sherban"
Should I start praying then? :lol:  

Is this threat going to stay local to that system, or should I plan for guests? Steve, let there be a little light on the subject (not a lot, as some surprise is always welcome!).
This particular threat expands in a different way to both Precursors and NPRs. It may take a while but it won't stay in that system forever.

Steve
Title: Re: Huge contact sensor
Post by: Beersatron on January 18, 2010, 03:34:35 PM
Quote from: "Steve Walmsley"
Quote from: "Sherban"
Should I start praying then? :)
Title: Re: Huge contact sensor
Post by: Sherban on January 18, 2010, 03:39:48 PM
I'm going on a limb here, but I'm going to guess that Steve has put in something like a Death Star, or a planet-sized ark filled with nasties!

Fortunately, there are no jump gates on either side, so it seems I have time on my side. For the moment, several months have passed and my scout is still unharmed in his corner, busy picketing its way point at 1km/s...
Title: Re: Huge contact sensor
Post by: Sherban on January 18, 2010, 03:46:01 PM
I forgot to mention that my scout is laying low after I reloaded from a previous save (before my madly dash for freedom)...
Title: Re: Huge contact sensor
Post by: Steve Walmsley on January 18, 2010, 04:30:35 PM
Quote from: "Beersatron"
What if they start off in a starless nexus though?! (like in my current game) They have nothing to work on then :)

Steve
Title: Re: Huge contact sensor
Post by: sloanjh on January 18, 2010, 04:57:13 PM
*covers ears* La-La-La I'm not reading this thread....

John

PS - It just occured to me that the little bit I did read reminds me of the rumblings of strange happenings from Season 1 of B5.  Thanks Steve for sneaking a new threat in and not telling us about it.

John
Title: Re: Huge contact sensor
Post by: boggo2300 on January 18, 2010, 06:59:04 PM
Wellllll sounds an awful lot like bugs to me........

And Steve has form with bugs after all.....

Matt
Title: Re: Huge contact sensor
Post by: ShadoCat on January 18, 2010, 07:28:56 PM
I'm thinking J'Rill.
Title: Re: Huge contact sensor
Post by: boggo2300 on January 18, 2010, 08:26:29 PM
Quote from: "Steve Walmsley"
Quote from: "Beersatron"
What if they start off in a starless nexus though?! (like in my current game) They have nothing to work on then :)

Steve


This makes me think it's not J'rill

you do realise our speculation may be giving him ideas.....

Matt
Title: Re: Huge contact sensor
Post by: Beersatron on January 19, 2010, 12:22:46 AM
I am going to put my money on the Klikiss!
Title: Re: Huge contact sensor
Post by: metalax on January 19, 2010, 04:47:40 AM
Hmm.. I'm guessing von neumann machines. Or an automated galactic surveying system that's got annoyed at all the ships moving things around and has decided to remove the error making lifeforms.
Title: Re: Huge contact sensor
Post by: welchbloke on January 19, 2010, 11:27:28 AM
Quote from: "boggo2300"
Wellllll sounds an awful lot like bugs to me........

And Steve has form with bugs after all.....

Matt
Normally Steve is squashing bugs  :D  As we are speculating about the new threat I will go for something like the Jindarians of SFB.  Asteroid dwelling race with smaller ships hangered in the asteroids.
Title: Re: Huge contact sensor
Post by: boggo2300 on January 19, 2010, 01:33:08 PM
Quote from: "welchbloke"
Quote from: "boggo2300"
Wellllll sounds an awful lot like bugs to me........

And Steve has form with bugs after all.....

Matt
Normally Steve is squashing bugs  :D  As we are speculating about the new threat I will go for something like the Jindarians of SFB.  Asteroid dwelling race with smaller ships hangered in the asteroids.


I was actually talking about the Rigellian diary, but DAMN, Jindarians would be cool, nothing like having your asteroid belt strip mined!!

Matt
Title: Re: Huge contact sensor
Post by: welchbloke on January 19, 2010, 02:02:32 PM
Quote from: "boggo2300"
Quote from: "welchbloke"
Quote from: "boggo2300"
Wellllll sounds an awful lot like bugs to me........

And Steve has form with bugs after all.....

Matt
Normally Steve is squashing bugs  :twisted:
Title: Re: Huge contact sensor
Post by: Sherban on January 20, 2010, 09:08:38 PM
I don't know what they are, but now I found a second system with the same type of mysterious threat . Fortunately, no jump gate... A "testing" dash in the first system proved the original threat is still there. I also discovered that the beam weapons they use bypass armour, so they are using mesons it seems.