What I would really like is an In-system Hyperdrive like we currently have in normal Aurora; A system that boosts the movement speed at the cost of acceleration and ship Functions.
Sure, you could theoretically just jump into the system you come from, and then appear somewhere else. but whats the point?
The following is basically my noteblock for developing that idea, and no, I do NOT expect anything like this to go in, it's contradictive to what Steve is trying to achieve.
Now that I wrote it down, it actually looks pretty smegty. I'll work on it.
Example: Tech Lines:- Hyper-Thrusters (requires Hyperjump tech of equal level, Level 8 max)
- Size Efficiency
- Charge up Time
Working Mechanic:
Acceleration/2+LvL , Speed is multiplied by 1+0.5*LvL
This is under the assumption that the speed gain is immediately multiplied, so on level 8, it'd be 10% acceleration, but the gain is immediately multiplied by 5, resulting in 50% acceleration.10% of the increased speed is emitted as EM signature, or Hyper-signature if that kind of sensor exists, and no firing or sensor use is possible while boosting.
The
size formula could be [(
Ship Size/200)^1.2]*20
This means:
200 ton ship = 20 ton (10%)
500 ton ship = 60 tons (12%)
1250 ton ship = 180 tons (14.4%)
5000 ton ship = 952 tons
20000 ton ship = 5024 tons
As you can see, this system penalizes large ships, a Thruster array is not worth it above 10k tons as the system eats up above 20% of the ships total displacement.
The Size Efficiency Tech line would decrease the system size by 5% for each level, while the Thruster level will increase it by an equal amount; the latter tech is obviously more expensive and has less total levels.
Size efficiency would also increase the cost by 10%/ton/level, but as the size decreases this is counteracted.
So, the final size formula could be:
{[(
Ship Size/200)^(1.2-S-lvl/200)]*(20-S-lvl)}*(0.95+Hpr-lvl/20)
As such, a size efficiency 4 lvl 3 Hyper Thruster for a 500 ton ship would be 52 Tons, and for a 20k ton Ship it's be 4032 tons.
As you can see, on higher levels, it will become more efficient for Bigger units.
If you build a thruster with level 2, size level 7, a 20k ton ship would have it below 3000 tons,
and at level 10 size, a 50k ton battlecruiser with a 2x speed thruster would only require 6009 tons for the thruster, roughly as much % wise as a 500 ton ship without size efficiency.
Charge TimeCharge time would be 2*(sqrt(Ship Size)/Charge-lvl)+5
An alternative would be to increase the charge time and decrease the effect on larger ships, instead of making the system prohibitively large.