C# Aurora > C# Mechanics

C# Aurora Changes List v1.00

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Steve Walmsley:
This thread is for me to note any significant changes in functionality for C# Aurora, beyond minor UI updates.

Low Gravity Infrastructure

Underground Infrastructure is replaced with Low Gravity Infrastructure (or LG-Infrastructure). This will be built and transported in the same way as regular infrastructure, except it will be twice as expensive - 4 BP instead of 2 BP.

Any low gravity bodies (below the minimum gravity of the colonising species) will now have a normal colony cost calculation (based on atmosphere, temperature, pressure, etc.) and an 'LG' suffix will be added. For any bodies with an LG suffix, the maximum supported population will be based on the available LG-Infrastructure.

For example, for a colony cost 2.00 world you need 200 infrastructure per 1m pop. For a colony cost 2.00(LG) world, you will need 200 LG-Infrastructure per 1m pop and normal infrastructure will have no effect.

Both normal infrastructure and LG-Infrastructure can be used on a world with gravity in the tolerable range. Worlds with gravity above max species gravity will not be colonizable.

Civilian infrastructure production on a low gravity world will be LG Infrastructure, produced at one third of the normal rate (same overall cost). Trade in infrastructure will be low gravity to low gravity or acceptable gravity to acceptable gravity .

I believe this change will maintain the concept of colonising low gravity bodies at a higher cost but will be a lot cleaner and easier.

Steve Walmsley:
Naming Themes

In VB6 Aurora, we have racial themes that include system names, class names and rank names, plus a variety of ship name themes.

For C# Aurora, they are all amalgamated into Naming Themes, which can be used individually for Classes, Systems and Ships. Ranks will be handled separately.

A race will select a Class Naming Theme, a System Naming Theme and a Rank Theme (so you can use current Ship name themes at the Race level). Each Ship Class can also have a Naming Theme.

The Naming Themes comprises everything previously used for Ships, plus the existing Racial Themes separated out into the System and Class elements (and named appropriately so you can replicate existing Race Themes if desired).

This should be a lot more flexible while allowing everything you can do now. It will also make it a lot easier for players to add customised themes.

Steve Walmsley:
Repair Task in Shipyards Window.

When selecting the repair task in the shipyards window, only classes / ships needing repair and currently in orbit will be displayed. In VB6 Aurora, all classes / ships in orbit are displayed and you have to cycle through to find the damaged ships.

If no ships in orbit are in need of repair, the class and ship drop downs will be empty.

Steve Walmsley:
Shipbuilding Changes

I'm using this post as a placeholder to post any shipbuilding changes. So far the changes are:

1) You can't refit a damaged ship.
2) Scrapping/Deleting is much more intelligent about moving commanders, teams and ground units from a ship to the scrapping population (in case you accidentally scrap or delete a ship with them on board). Fuel, maintenance and ordnance are also automatically unloaded.
3) When a ship undergoes refit, fuel, maintenance and ordnance are moved from (or to) the refitting population to account for the differences post-refit.

Steve Walmsley:
Trade Good Modifiers

In VB6 Aurora, civilian production of trade goods is affected by the population size, the race wealth creation rate, the production rate of each specific trade good, the political status of the colony and the wealth modifier of the planetary and sector governors.

In C# Aurora, it will also be affected by radiation and unrest.

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