Author Topic: Ancient Ruins Suggestion  (Read 1961 times)

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Offline Stephan (OP)

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Ancient Ruins Suggestion
« on: December 16, 2009, 05:52:13 PM »
If the SM cuold specify the ancient civ. for ruins it would be great

thanks,
Stephan
 

Offline Steve Walmsley

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Re: Ancient Ruins Suggestion
« Reply #1 on: December 26, 2009, 08:02:14 AM »
Quote from: "Stephan"
If the SM cuold specify the ancient civ. for ruins it would be great

thanks,
Stephan
Do you mean give them a specific name, or assign them the same civ name as another set of ruins?

Steve
 

Offline Saibot

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Re: Ancient Ruins Suggestion
« Reply #2 on: July 28, 2013, 02:22:28 AM »
I like this idea, and to add to it maybe in addition to the robots there could be a tiny chance of "waking" the civilization itself. Think Shadows in Babylon 5.
 

Offline boggo2300

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Re: Ancient Ruins Suggestion
« Reply #3 on: July 28, 2013, 04:34:09 PM »
Assigning ruins to be the same as an existing set would be to quote a certain ex Lord-mayor of London....  "Very NIIIIIICE"


Matt
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Offline Whitecold

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Re: Ancient Ruins Suggestion
« Reply #4 on: July 29, 2013, 01:22:51 AM »
On the same matter, the option to edit the size of the ruins/the number of available installations would be cool too.
 

Offline Stephan (OP)

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Re: Ancient Ruins Suggestion
« Reply #5 on: August 18, 2013, 08:25:03 PM »
to assign them a name or give them the same name as other ruins in game. either or both would be wonderful.

thank you for making such a great game
 

Offline Brian Neumann

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Re: Ancient Ruins Suggestion
« Reply #6 on: August 19, 2013, 06:36:42 AM »
I know I would love to be able to set the ruins race, size and tech.  Obviously the name if it already existed would set the tech level.  If possible having a ruin you set to a specific tech then ask you if you want it to be an existing race, or create a new one, or random.  This would still leave some mystery in it while allowing more control for players trying to set up a specific scenario.

Brian