Author Topic: C# Aurora v1.70 Patch  (Read 8723 times)

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Offline Ektor

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Re: C# Aurora v1.70 Patch
« Reply #15 on: April 19, 2020, 02:31:23 PM »
steve kill bug
 
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Offline YABG

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Re: C# Aurora v1.70 Patch
« Reply #16 on: April 19, 2020, 03:03:53 PM »
We should get him a t-shirt or a sticker for his computer that says 'this machine kills bugs' :p .
 

Offline mtm84

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Re: C# Aurora v1.70 Patch
« Reply #17 on: April 19, 2020, 03:47:35 PM »
I’m from Buenos Aires and I say kill em all!
 
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Offline Froggiest1982

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Re: C# Aurora v1.70 Patch
« Reply #18 on: April 19, 2020, 06:07:16 PM »
Can somebody confirm it is better to cancel the old database and copy the new one rather than overwrite?

I may have just been unlucky as the first game I created with 1.70 had a several strange bugs at the start (first time since 1.0 release), then I remember that I overwritten the database rather than cancel it like I usually do and so I have just cancelled the old database and installed the new one and so far no issues. Then, of course, I read about the colony bug so I revert to my 1.6.3 game.

thanks.

Offline skoormit

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Re: C# Aurora v1.70 Patch
« Reply #19 on: April 20, 2020, 06:48:35 AM »
Quote from: Steve Walmsley link=topic=10935. msg125824#msg125824 date=1587321710
. . . Aurora has been built without any documentation, so it feels right to test it that way :) . . .

Ha! Now you are starting to sound like a few of my former employers.