Author Topic: What's going on in your empire/planet/battlefield?  (Read 266941 times)

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Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #915 on: September 06, 2015, 06:27:22 PM »

If I hadn't forgotten to bring some missiles here. Main fleet is stationed somewhere in Altair (3 systems away!), QRF is kind of destroyed (or "under reconstruction"), and attack here was really unexpected, because all but one system linked to GJ 1002 are populated.
Lives of 120 million people are at stake because I'm forgetful.


ooooh...checks outposts for missiles...(facepalm) Sends fleet out to supply missiles.   :o
 

Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #916 on: September 08, 2015, 05:36:12 PM »
So, situation is pretty grim. Everything but colonies was destroyed in GJ 1002, and the wormholers fleet is heading into Groombridge 34.

No, I hadn't forgotten missiles this time, but there's a bunch of other problems around here.
First, Groombridge 34 is actually an another hub system, connecting Moskva and GJ 1041, both very important systems to Zemnoy Soyuz, and any attack there, no matter of result, has a side-effect of civilians ceasing flights through this system for a few years.
Second, the PDCs in this system are equipped with AMM launchers. While good enough against attackers, the range is... lacking, to say the least.
Third, I've managed to bring 11 ships to the jumpgate, 1 trophy ASM ship, 9 very outdated AMM ships, and 1 outdated battleship, but they're all poorly trained and ill-equipped.

It's going to be a tough battle.
 

Offline misora

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Re: What's going on in your empire/planet/battlefield?
« Reply #917 on: September 09, 2015, 02:07:44 PM »
Good luck with that! I recently discovered a system with 17 125 KKTons ships running around in it.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #918 on: September 09, 2015, 02:25:03 PM »
Are Invaders fixed finally ??
Or are you just extremely patient and click trough those damn overflow errors ?
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You have just pushed me."
 

Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #919 on: September 09, 2015, 04:25:57 PM »
Are Invaders fixed finally ??
Or are you just extremely patient and click trough those damn overflow errors ?


It's usually no more then 10 clicks.

Back to news.
Our forces were victorious against wormholers, losing only one ship out of 11. The enemy destroyed the beam battlecruiser, but the AMM ships managed to defeat enemy beam ships, though they used all available to them ammunition. Colossus 004 is gathering survivors to bring back to Zemlya.

We will commence building Ashod harvester base to replace destroyed one, as well as PDCs in GJ 1002.
Development of new PDC design, armed with size 40 torpedo launchers, will begin, alongside of general missile upgrade.
All PDCs are to be checked and loaded.

Because the new fleet is under construction, we are not able to allocate ships to scout\eradicate Lyuten 726-8. The minefield will be deployed near the jumpgate.

I should also design size 40 MIRV. Torpedoes are nice, but, well, one shot and they're down. Huge range is nice, though.
Also, these spoilers really are wild now. I wonder when next attack will be?
Pictured: new fleet construction. I really wanted to show it for some reason, sorry.



UPD: Guess what: after just one month an another wormholer ship showed itself up, this time in Tau Ceti, and it's BIG. Stay tuned.
« Last Edit: September 09, 2015, 05:01:46 PM by GreatTuna »
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #920 on: September 10, 2015, 12:10:55 PM »
Welp, a quick update. Just starting on my 5th year (January 21st), and I took a quick look at my shipyard that I set to continuously expand. It was quite unexpected to have grown as fast as it did. It is about 170k tons already with a mod rate of over 18,000, I am guessing I probably should have set all of them to continuously expand from the start (especially my multi slipway shipyards) because my next biggest just reached 20k tons (3 slips) during those micro increments from my last post.

Torpedoes are nice, but, well, one shot and they're down.
You could armor them and give them some ECM. Also, you could add some size 1 AMMs (or no warhead and just have them as an engine with some fuel) on it to be used as flares.

Edit; I did a dumbs. I went to do something else and I forgot aurora was still running in the background so now its a few months into year 6 (because of all my queues). Now I am kind of happy that I turned off the expansion on that shipyard (but curious to see what it would have been). Well the really good news is that the first few of my engines are done researching so now I will start to design/build survey craft. The reason that was bad though was I had a massive worker shortage as well as in large amounts of debt. Also, micro increments started again. I don't like it when people are having fun without me.

(borrowing your signature GreatTuna)
« Last Edit: September 10, 2015, 01:12:58 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #921 on: September 10, 2015, 02:37:28 PM »
Quote
It's usually no more then 10 clicks.

10 clicks every 5 seconds ?? Would drive me mad in minutes.

Anyway nice game you got there man. Hope you cant pull trough.
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You have just pushed me."
 

Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #922 on: September 10, 2015, 03:30:35 PM »
Hope you cant pull trough.

How nice of you.

@83athom: oh well, flare idea is nice, could be neat to equip a missile with just engines and sensors and launch it somewhere. I'll still prefer MIRV though.

Anyway...
The ship in Tau Ceti is stationed near jumpgate and is launching missiles at civilians. Minelayer Caraennyn II 002 will take an offensive action against it using mines loaded with ASMs. After unloading them, Caraennyn will pull back to Teegardens Star, so we expect no losses.

Thank god, Teegardens Star is well-defended. I even have a shipyard here! I don't know why, but hey.
Since I'm running low on missiles, I decided to try something else this time, namely, mines. I think 14 size 50 ones packed with 8 size 5 missiles each will do the work. And yes, I'm doing this with only one ship because I think it'll work. Stay tuned.
Oh, and despite having the Gliese 908 marked, only now I remembered about it. That makes four systems: NN 4360, EZ Aquarii, Luyten 726-8 and Gliese 908. All have wormholes. I think I'll plant buyos around, I have 90 of them after all.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #923 on: September 11, 2015, 12:21:41 AM »
How nice of you.


Honest typo man :P

You made me think about enabling Invaders again ... I miss them.
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You have just pushed me."
 

Offline sneer

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Re: What's going on in your empire/planet/battlefield?
« Reply #924 on: September 11, 2015, 01:44:10 AM »
How long (real time ) is this game GreatTuna ?
standard start 500mil pop 2015 ?
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #925 on: September 11, 2015, 08:44:58 AM »
Well, my commercial drives just finished researching so now my scientist are working on applications to get us into space.
Code: [Select]
Discovery class Geological Survey Vessel    10 000 tons     135 Crew     1201.8 BP      TCS 200  TH 800  EM 0
4000 km/s     Armour 1-41     Shields 0-0     Sensors 1/1/0/6     Damage Control Rating 4     PPV 0
MSP 300    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cryogenic Berths 200   

400 EP 50HS Commercial Magneto-plasma Drive (2)    Power 400    Fuel Use 5.3%    Signature 400    Exp 5%
Fuel Capacity 2 500 000 Litres    Range 849.1 billion km   (2456 days at full power)

Geological Survey Sensors (6)   6 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
I would say this is a basic design that persists in most of my games.
Code: [Select]
Outreach class Cargo Ship    175 350 tons     340 Crew     1996.6 BP      TCS 3507  TH 3200  EM 0
912 km/s     Armour 1-279     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 150000    Cryogenic Berths 400    Cargo Handling Multiplier 100   

400 EP 50HS Commercial Magneto-plasma Drive (8)    Power 400    Fuel Use 5.3%    Signature 400    Exp 5%
Fuel Capacity 2 000 000 Litres    Range 38.7 billion km   (491 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
I felt that for the start, I would only be in sol so I thought that I wouldn't need a super fast ship to haul stuff out to Luna, Mars, or Venus.

My only concerns for these is that they are not defensible. I usually put at least 2 thick armor and CIWS on all of my commercial ships. Also, I do understand that my grav-survey ship does not have a jump drive. I will be putting that on another version that will fulfill my concerns. However, I might do the reliant on jump gate thing that a lot of sci-fis do.
« Last Edit: September 11, 2015, 08:46:40 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #926 on: September 11, 2015, 09:52:54 AM »
How long (real time ) is this game GreatTuna ?
standard start 500mil pop 2015 ?

This.

And can you share a save man ?? I would love to dig around in that gameplay ;)
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You have just pushed me."
 

Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #927 on: September 11, 2015, 10:29:37 AM »
How long (real time ) is this game GreatTuna ?
I don't remember.
I think I started this right after 6.42 release.
standard start 500mil pop 2015 ?
Not really standard, I made a "your average humans... on another system" scenario, had to make a throwaway Sol system (and empire) to make proper human race, with 0.9 gravity spread and all that, because SM Race-issue humans had only 0.7 spread.

I then poked around on system view, until I found proper system: Epsilon Eridani. I then created the Zemnoy Soyuz there.
Starting date is 2134 though, so it's not really 200 years long game, merely 80 years. Spoilers really slow down the game.
I'm planning to make 300 years long game once 6.50 gets released, maybe even write some fiction about it, but I'm not sure, I'm not very good writer and English isn't my native language...

Anyway, database is in attachment. here:
https://drive.google.com/file/d/0B2qnK3jQHeheOWdaV2ppT3ZlSVk/view?usp=sharing
Download it, replace the database (don't forget backups!) and select New Game Name.
« Last Edit: September 11, 2015, 10:34:24 AM by GreatTuna »
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #928 on: September 11, 2015, 11:09:43 AM »
Quote
Anyway, database is in attachment. here:
https://drive.google.com/file/d/0B2qnK3jQHeheOWdaV2ppT3ZlSVk/view?usp=sharing
Download it, replace the database (don't forget backups!) and select New Game Name.
Thx kindly :)

All those default system names...
All those obsolete designs not marked as obsolete...
Civilian names on ...

Jesus man you are one persistent guy ;D
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #929 on: September 11, 2015, 03:15:15 PM »
The Tau Ceti invader was defeated. It required two mine salvos because we were using obsolete mines. Once again the systems are safe, but systems outside our sphere of influence can be infested with enemy. Therefore, it's good time to try the Bulwark ship in action. It will go in the systems in an attempt to strike enemy opposition. First target is Lyuten 726-8, system near GJ 1002.

So, I had this cool design in mind...
Code: [Select]
Bulwark class Luxury Liner    2 000 000 tons     18670 Crew     239737.2 BP      TCS 40000  TH 120000  EM 300000
3000 km/s     Armour 15-1414     Shields 10000-300     Sensors 50/40/0/0     Damage Control Rating 481     PPV 500
Maint Life 2.67 Years     MSP 116036    AFR 66528%    IFR 924%    1YR 23212    5YR 348185    Max Repair 60 MSP
Intended Deployment Time: 120 months    Flight Crew Berths 10684   
Hangar Deck Capacity 500000 tons     Magazine 30200    Habitation Capacity 50 000   
Recreational Facilities
Fuel Harvester: 30 modules producing 3000000 litres per annum

ExpAI 120 EP Solid Core AM Drive (1000)    Power 120    Fuel Use 24.25%    Signature 120    Exp 10%
Fuel Capacity 451 750 000 Litres    Range 167.7 billion km   (646 days at full power)
Aelith Xi Weapons Pacifier (2000)   Total Fuel Cost  25 000 Litres per hour  (600 000 per day)

ExpAI Size 5 Missile Launcher (100)    Missile Size 5    Rate of Fire 25
ExpAI Mine Launcher Add-On (5)     Range 7.7m km    Resolution 1
Size 6 Anti-ship Missile (300)  Speed: 93 300 km/s   End: 52.5m    Range: 293.8m km   WH: 9    Size: 6    TH: 528/317/158
Size 24 Aimed Torpedo-4 (83)  Speed: 100 000 km/s   End: 22.7m    Range: 136.1m km   WH: 70    Size: 24    TH: 633/380/190
Size 1 Anti-missile Missile-4 (19000)  Speed: 120 000 km/s   End: 4.7m    Range: 33.8m km   WH: 1    Size: 1    TH: 1600/960/480
Size 5 Anti-ship Missile-4 (1000)  Speed: 120 000 km/s   End: 5.6m    Range: 40.7m km   WH: 20    Size: 5    TH: 640/384/192
Size 24 MIRV-3 (100)  Speed: 33 300 km/s   End: 1166.7m    Range: 2343.1m km   WH: 0    Size: 24    TH: 111/66/33

ExpAI Backup Sensor System-4 (1)     GPS 800     Range 32.0m km    Resolution 100
Ratters Thermal Detector S50\Sz1 (1)     Sensitivity 50     Detect Sig Strength 1000:  50m km
Ratters EM Detector S40\Sz1 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECCM-4 (1)         ECM 40

Strike Group
500x Nanuchka III Fighter   Speed: 63829 km/s    Size: 9.4
250x Gordi IV Fighter   Speed: 36000 km/s    Size: 10
100x Grisha III Fighter-bomber   Speed: 60000 km/s    Size: 10
100x Doppelganger III Fighter-bomber   Speed: 43373 km/s    Size: 8.3
50x Ping IV Fighter-Scout   Speed: 37305 km/s    Size: 9.65
48x Guderian III Fighter   Speed: 24000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
And now, having built it, I feel like it was horrible waste of time and resources. I mean, it's pathetically slow. And costs 240k BP! Granted, it can tank like hell, but it's no good at offense. I also don't have fighters to supply it, and building requires Gallicite, and I'm low on it. I have 100k units, but it's all going to be used in fleet building. I think I'll ship more automines in gallicite mining colonies. And also all these attacks... I need to strike. And reinforce.
Hm... so straight to the wormhole this ship goes. It it survives, it's good. It not, I won't miss it. Stay tuna.