So, I took Father Tim's advice... well, a little bit. I still wanted a "true" multi-role fighter, so I retained a 500-Ton version of the
Javelin-Class and simply called it the
Javelin II. They are different enough from the rest of my entourage [I'm developing an entire fleet at once, may post it here, might now, so take these with a pinch of salt or two... or three.] that they don't need to be of a lower tech to justify their existence. I intend to first develop several 40,000 RP-Cost Military Techs before I start designing, much less cranking out ships. The NPRs may have other ideas, but this fleet is still meant to be an end goal for my "standard" fleet.
Now this is the re-designed
Javelin-Class, fulfilling the exact same roles as the OP, but at half the weight allowing for them to be crammed into any ship with a single Boat Bay:
[Bear in mind the higher tech, there is no tech at or below a cost of 40,000 RP that I do not have access to.]
Javelin-Class Starfighter 250 tons 2 Crew 72.1 BP TCS 5 TH 50 EM 0
10000 km/s Armour 2-3 Shields 0-0 Sensors 2/2/0/0 Damage Control Rating 0 PPV 1.4
Maint Life 9.97 Years MSP 18 AFR 5% IFR 0.1% 1YR 0 5YR 5 Max Repair 25 MSP
Intended Deployment Time: 0.25 months Spare Berths 5
Magazine 6
Javelin Mk. II Internal Fusion Drive (1) Power 50 Fuel Use 391.33% Signature 50 Exp 25%
Fuel Capacity 50,000 Litres Range 9.2 billion km (10 days at full power)
Javelin Mk. II Gauss Cannon (1) Range 20,000km TS: 10000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Javelin Mk. II B-FCS (1) Max Range: 20,000 km TS: 10000 km/s 50 0 0 0 0 0 0 0 0 0
Javelin Mk. II Box Launcher (2) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Javelin Mk. II R50 MFCS (1) Range 13.7m km Resolution 50
Raptor ASM (2) Speed: 40,000 km/s End: 5.7m Range: 13.6m km WH: 8 Size: 3 TH: 520/312/156
Javelin Mk. II R50 TSAA Module (1) GPS 180 Range 4.6m km Resolution 50
Javelin Mk. II R1 TSAA Module (1) GPS 8 Range 1.3m km MCR 141k km Resolution 1
Javelin Mk. II TH Detection Sensor (1) Sensitivity 2 Detect Sig Strength 1000: 2m km
Javelin Mk. II EM Detection Sensor (1) Sensitivity 2.2 Detect Sig Strength 1000: 2.2m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
And this is the
Javelin II-Class, built to fit the "multi-role" design. I have a plethora of fighters within this fleet each performing a different role, and the
Javelin II fits all of those adequately, while not over-lapping with them due to one thing or another. Examples: The
Rapier-Class is objectively superior to the
Javelin II-Class in nearly every respect, but it costs more than 150% as much in BP to produce and it's missiles cost more than 3x as much as the
Javelin II's own missiles while taking longer to reload. [45 minutes versus two and a half!
![Shocked :o](http://aurora2.pentarch.org/Smileys/classic/shocked.gif)
] The
Fox-Class Scout goes twice as fast while massing a quarter of the
Javelin-II's weight [thus fitting inside of a single Small Boat Bay] and can shuttle two teams, but is devoid of armament and thus unfit for being pressed into the combat role. The
Albatross-Class is in most respects comparable and in many ways better than the
Javelin II, but lacks the passive sensor capabilities of the
Javelin II as well as the ability to conduct Orbital Bombardment on account of it being armed with only a single 10cm Meson Cannon. As such the
Javelin II-Class fits the bill of a "true" multi-role fighter in that it is very the essence of compromise. When in doubt,
"Launch the Javelins!"Javelin II-Class Multi-Role Starfighter 500 tons 5 Crew 156 BP TCS 10 TH 45 EM 30
6000 km/s Armour 3-5 Shields 1-300 Sensors 2/2/0/0 Damage Control Rating 0 PPV 4
Maint Life 0 Years MSP 0 AFR 100% IFR 1.4% 1YR 8 5YR 124 Max Repair 37.5 MSP
Intended Deployment Time: 0.25 months Spare Berths 2
Magazine 6
StarTech Systems J3M1 Javelin III Fusion Jet Starship Drive (1) Power 60 Fuel Use 617.3% Signature 45 Exp 30%
Fuel Capacity 80,000 Litres Range 4.7 billion km (8 days at full power)
Javelin Defense Screen (1) Total Fuel Cost 4 Litres per hour (96 per day)
Javelin Gauss Cannon (1) Range 20,000km TS: 6250 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Confederate NaviTech "Javelin" BFCS (1) Max Range: 24,000 km TS: 6000 km/s 58 17 0 0 0 0 0 0 0 0
Raptor Missile Launcher (2) Missile Size 3 Rate of Fire 150
Raptor R50 Integrated MFCS (1) Range 13.7m km Resolution 50
Raptor R1 Integrated MFCS (1) Range 3.9m km Resolution 1
Raptor ASM (2) Speed: 40,000 km/s End: 5.7m Range: 13.6m km WH: 8 Size: 3 TH: 520/312/156
Confederate NaviTech "Javelin TASS Module R100 (1) GPS 720 Range 13.0m km Resolution 100
Confederate NaviTech "Javelin TASS Module R1 (1) GPS 8 Range 1.3m km MCR 141k km Resolution 1
Confederate NaviTech "Javelin" Passive Surveillance Module [TH] (1) Sensitivity 2 Detect Sig Strength 1000: 2m km
Confederate NaviTech "Javelin" Passive Surveillance Module [EM] (1) Sensitivity 2.2 Detect Sig Strength 1000: 2.2m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes