Author Topic: Some designs, will they work?  (Read 2983 times)

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Offline Michael Sandy

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Re: Some designs, will they work?
« Reply #15 on: August 21, 2020, 11:28:08 PM »
In VB6, it was very common to have fighters with very minimal fuel tanks, and simply pair them with fighter tankers on missions that you needed additional range.  That is not doable in C#, and I worry that design habits have carried over.

Range vs performance is a very tricky balancing act.  If you can get a huge amount more range by sacrificing a small amount of firepower or a small amount of flexibility by not having an onboard full range sensor on most strike craft, do so.  Because slightly less bang per BP has to be balanced against not being able to do the mission at all if you lack sufficient range.  I suggest having at least as much fuel as your deployment time in your strike craft.  Your sensor fighters will probably need more loiter capacity as they will likely also be deployed for independent picket duty as well as escorting the strike force.

Good speed for the engine tech on the typhoons, and the missile range is good too, they should be able to launch from outside enemy anti-fighter fire control range at that tech level.