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Topic Summary

Posted by: Ostia
« on: July 01, 2016, 12:54:30 PM »

per annum = yearly production.

And I think this popped up several times, so we should add it to the list.
Posted by: Tor Cha
« on: July 01, 2016, 09:59:15 AM »

Possible Silly/Stupid Question
On the Fuel Harvester is the Figure per Year or Month?
Like i said Silly/Stupid Question
Posted by: Steve Walmsley
« on: April 02, 2012, 12:05:24 PM »

I think you forgot BP for Build Points

Added!

Steve
Posted by: miauw62
« on: April 02, 2012, 09:56:39 AM »

I think you forgot BP for Build Points
Posted by: Theeht
« on: January 23, 2012, 05:14:56 PM »

What does Cl mean ?

Conventional Industry
Posted by: Trent
« on: January 23, 2012, 05:10:59 PM »

In "population and production" window, in the industry tab, we have installations.  Some intallations are "convert Cl to Construction Factory", convert Cl to Fighter Factory" . . .  etc

What does Cl mean ?
Posted by: Hawkeye
« on: October 11, 2010, 10:40:38 AM »

GCB, as on the ground units tab.

Ground Combat Bonus (from the units commander)
Posted by: Chrispy
« on: October 11, 2010, 03:34:20 AM »

GCB, as on the ground units tab.
Posted by: welchbloke
« on: June 03, 2010, 12:43:19 AM »

Quote from: "Robinsa"
What does SP mean? (as in "SP needed: 244")  :lol:
Survey Points
Posted by: Robinsa
« on: June 02, 2010, 10:46:18 AM »

What does SP mean? (as in "SP needed: 244")  :lol:
Posted by: Father Tim
« on: April 03, 2010, 10:10:42 PM »

Construction Factory
Posted by: wigmoso
« on: April 02, 2010, 09:14:58 PM »

how about CF? (as in viewtopic.php?f=19&t=2132)
Posted by: Steve Walmsley
« on: March 18, 2010, 02:13:10 PM »

Quote from: "The Shadow"
What does "TH" stand for?
Assuming you mean the TH on the Class Summary, it is the Thermal signature of the ship at full speed

Steve
Posted by: The Shadow
« on: March 18, 2010, 01:13:39 PM »

What does "TH" stand for?
Posted by: Steve Walmsley
« on: January 16, 2010, 05:36:38 PM »

BP: Build Points
CF: Construction Factory
CI: Conventional Industry
CIWS: Close in Weapon System. An automated phalanx-type system
ECCM: Electronic Counter Counter Measures. Counters the effects of ECM
ECM: Electronic Counter-measures
EM: Electromagnetic. Used for EM sensors, EM signature, etc
GB Engine: See FAC Engine
GB: Gunboat. Another term used for Fast Attack Craft (FAC)
GC: Gauss Cannon
GCB: Ground Combat Bonus
FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
FC: Fire Control
GFTF: Ground Forces Training Facility
HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
HTK: Hits to Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
JP: Jump point. Occasionally referred to as Warp Point
LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
MSP: Missile Size Point. The way in which the size of missiles, or the amount of space deciated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
MSP: Maintenance Supply Point. MSP are used by ships to fix maintenance failures and carry out repairs.
NPR: Non-player Race. A computer-controlled Empire
PD: Point Defense ?
PDC: Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards
ROF: Rate of Fire
RP: Research Points
SM: Spacemaster. The referee in a multii-player game
SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
SP: Survey Point
SY: Shipyard
TCS: Target Cross-Section. The size of target for the purposes of active sensors
TH (on Class Summary): Thermal signature of ship at full speed