Aurora 4x
C# Aurora => C# Bureau of Design => Topic started by: idefelipe on April 25, 2021, 04:51:25 AM
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Hey!
With the new (and amazing) Miscellaneous Component possibiity to RP the ships, I have though that we can create a list with ideas and suggestion for them. For example, Steve made (http://aurora2.pentarch.org/index.php?topic=12035.msg143680#msg143680) the Ship Library, Entertainment Lounge and Viewing Gallery.
I suggest not to include the tons, and let the player to choose by him/herself (so can be adapted to the game style of each one).
My english is not very good (it is not my mother language) so please let me know synonims for any of the components. Of course, and as stated in the title, this is a community list, so post all the ideas you have!!
I hope this list will help to any searching for ideas (as me, hahaha).
COMMUNITY MISCELLANEOUS COMPONENT LIST
Ship Library
Entertainment Lounge
Viewing Gallery
Geological Laboratory
Gravitational Laboratory
Sensors Department
Observatory
Astromechanical Lab.
Energy Collectors
Briefing Room
Conference Room
Officer Quarters
Training room / Gym
Shooting Range Installations
Simulation Deck
Electronics Hall
Holodeck
Water Tanks
Engineering Facility
Shop Mall
Commercial Promenade
Solar Panels
Communications Chamber
Formation Lounge
Families Space
Medical Bay / Infirmary / Sickbay
Machinery Installations
Computer Core Room
DataCenter Suite
Workstations
Personal Armory
Common Hall
Hydroponics Laboratory
Ship Theater
Assault Briefing Room
High Security Safe Room
Detention Cells / Brig
Security Department
Minning Equipment Warehouse
Sorium Harvest Control Panel
ADDED by RougeNPS
Drone storage
Recharging stations
Drone construction bay
Escape pod bays
Bulk materials storage
Volatiles storage
Chemical lab
Communications array
Onboard Chapel
Xenobiological containment
Brig
Marine Armory
Marine Barracks
Munitions manufactory (In my RP this isnt meant for shipsize munitions but for ground forces.)
Armor maintenance (In my RP this is dedicated to maintaining the armored units of my ground forces.)
ADDED by froggiest1982
Wolowitz Zero-Gravity Waste Disposal System
ADDED by xenoscepter
- Science Department, Specimen Storage (1HS / 50 Tons)
--- Dedicated storage space for specimens, allows for containment of otherwise hazardous micro-biological, chemical and radiological materials.
- Science Department, Expanded Laboratories (2HS / 100 Tons)
--- Expanded laboratory space including, specialized equipment, enhanced containment, enlarged workspace and dedicated storage for tools, data and materials.
ADDED by Gabrote42
Organic waste recycling and bioreactor.
Auxiliarly Life Support Power Core.
Hangar Bay Door Hydraulics control section.
Hangar - Auxiliary Armor Panel Warehouse
Emergency Fire Door Automated Control Unit.
MSP reprocessing section
Firm Impact-Lessening Laminate and Explosion Redirector (F.I.L.L.E.R.)
Crawlspace Access Level X (+1 for each X0000 tons)
(Auxiliary) Hydrogen Storage (for fusion ships).
Shield Emergency Pump Accelerators (Flavour as a Pulse Activated Nexus Invulnerability Core)
Shipboard Neutronium Absconding Firing Unit (S.N.A.F.U. Cloaks escape pods in debris).
Vertical/Lateral Main Elevator Systems.
Subspace Disturbance Detector (reads interrupts. Maybe)
Flammable Solid storage.
ADDED by Migi
Shrine to Being X (or other deity as needed)
Chaplaincy (a good term if you want to be multi-denominational)
Parasite Crew Berths (in case you wanted to add to the amount from hangers)
Impact Absorption Zone (in case you bump into something)
Jail or Brig (for those pesky criminals)
Solitary Confinement Cell (for really bad people or people who just want some peace and quiet thank you)
Hidden Cargo Compartment (for smuggling contraband)
Life Pods (hey they come from somewhere)
ADDED by GodEmperor
JAG office.
Hydroponics basin.
Comms array/antenna ( you can RP that if this thing gets destroyed on lone scout that they cant send message home so you "dont know" that there are aliens in the system ).
Gift shop.
Cantina.
Item fabricator ( different variants for different items - perfect for explaining how ships never break in "no overhauls" games, crew never runs out of toilet paper etc )
Auxillary power/thermal grid - explains why ship parts never lose power without reactors being outright destroyed.
Civilian Reactor - for that Honorverse RP if you want "reactor" on a civie but dont want to make "military ship only" game.
1G ring - for them preTN/early game ships
Artificial Gravity generator/panels - for other ships.
Scenic Deck - for them passenger liners/recreation stations/habitats.
Waste Disposal system ( or going even deep - singular pump/section ).
Visiting airlock ( with honour guard, flags and all the sheebang for visiting VIP's )
Ship plaque and emblem.
Flavour CIC/Main Engineering/Auxillary Bridge/Flag Bridge.
ADDED by Arwyn
Observation deck
Zoo: (want to show off all those alien specimens right?)
Trophy room: (want to show off all those dangerous critters you did in on your safaris)
Meeting rooms/conference halls
Any more ideas? ;D ;D
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Machine Shop
Basically every kind of research lab present on the Enterprise-D (If i listed them all this would be a very long post.)
Drone storage
Recharging stations
Drone construction bay
Escape pod bays
Bulk materials storage
Volatiles storage
Chemical lab
Communications array
Onboard Chapel
Xenobiological containment
Brig
Marine Armory
Marine Barracks
Munitions manufactory (In my RP this isnt meant for shipsize munitions but for ground forces.)
Armor maintenance (In my RP this is dedicated to maintaining the armored units of my ground forces.)
This is about half of the ideas i have for things. This idea opens up so many RP ideas. Thank you Steve.
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Are you able to create miscellaneous components right now? I can’t seem to in my game. They don’t show up as researchable projects.
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You have to design them in the design tech screen:
(https://i.imgur.com/5yQiZ12.png)
As this miscellaneous components are for RP (and add some extra weight), I use SM to instant have them.
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Yeah I have designed them. Do you then have to research them to build them or are you able to just go ahead and add the components in ship design without having to research?
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You nees to research, but if you use SM mode you can click on instant so it will become available inmediately.
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As I stated in another post already: the Wolowitz Zero-Gravity Waste Disposal System.
Because even in space when nature calls...
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You nees to research, but if you use SM mode you can click on instant so it will become available inmediately.
Weird, I can SM create a misc. component from the component design page and it shows up in the class design page ready for install. But try to create it in standard mode, it doesn't show up anywhere on the research screen in any category.
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You nees to research, but if you use SM mode you can click on instant so it will become available inmediately.
Weird, I can SM create a misc. component from the component design page and it shows up in the class design page ready for install. But try to create it in standard mode, it doesn't show up anywhere on the research screen in any category.
It's currently bugged, you have to use SM mode to instant them. Already fixed for version 1.14.
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Y'all aren't building ships, you're building space stations....LARGE space stations. How much of this stuff can you fit in your ships and still include weapons? Did anyone mention food preparation? Or food storage?
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- Science Department, Specimen Storage (1HS / 50 Tons)
--- Dedicated storage space for specimens, allows for containment of otherwise hazardous micro-biological, chemical and radiological materials.
- Science Department, Expanded Laboratories (2HS / 100 Tons)
--- Expanded laboratory space including, specialized equipment, enhanced containment, enlarged workspace and dedicated storage for tools, data and materials.
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*Shrugs* Not every ship is a military ship. Not every component goes on one ship either. Plus tonnage for most of my components is what i consider to be reasonable for individual component.
A machine shop wouldnt have as much tonnage as a bulk materials storage for example because they are no where near the same size.
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Organic waste recycling and bioreactor.
Auxiliarly Life Support Power Core.
Hangar Bay Door Hydraulics control section.
Hangar - Auxiliary Armor Panel Warehouse
Emergency Fire Door Automated Control Unit.
MSP reprocessing section
Firm Impact-Lessening Laminate and Explosion Redirector (F.I.L.L.E.R.)
Crawlspace Access Level X (+1 for each X0000 tons)
(Auxiliary) Hydrogen Storage (for fusion ships).
Shield Emergency Pump Accelerators (Flavour as a Pulse Activated Nexus Invulnerability Core)
Shipboard Neutronium Absconding Firing Unit (S.N.A.F.U. Cloaks escape pods in debris).
Vertical/Lateral Main Elevator Systems.
Subspace Disturbance Detector (reads interrupts. Maybe)
Flammable Solid storage.
That's what I can think of right now. Excluding what's already proposed.
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I don't know how much I'll actually use this feature but it's fun to come up with ideas
Shrine to Being X (or other deity as needed)
Chaplaincy (a good term if you want to be multi-denominational)
Parasite Crew Berths (in case you wanted to add to the amount from hangers)
Impact Absorption Zone (in case you bump into something)
Jail or Brig (for those pesky criminals)
Solitary Confinement Cell (for really bad people or people who just want some peace and quiet thank you)
Hidden Cargo Compartment (for smuggling contraband)
Life Pods (hey they come from somewhere)
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First post updated ;D ;D
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JAG office.
Hydroponics basin.
Comms array/antenna ( you can RP that if this thing gets destroyed on lone scout that they cant send message home so you "dont know" that there are aliens in the system ).
Gift shop.
Cantina.
Item fabricator ( different variants for different items - perfect for explaining how ships never break in "no overhauls" games, crew never runs out of toilet paper etc )
Auxillary power/thermal grid - explains why ship parts never lose power without reactors being outright destroyed.
Civilian Reactor - for that Honorverse RP if you want "reactor" on a civie but dont want to make "military ship only" game.
1G ring - for them preTN/early game ships
Artificial Gravity generator/panels - for other ships.
Scenic Deck - for them passenger liners/recreation stations/habitats.
Waste Disposal system ( or going even deep - singular pump/section ).
Visiting airlock ( with honour guard, flags and all the sheebang for visiting VIP's )
Ship plaque and emblem.
Flavour CIC/Main Engineering/Auxillary Bridge/Flag Bridge.
Just few ideas.
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Observation deck
Zoo: (want to show off all those alien specimens right?)
Trophy room: (want to show off all those dangerous critters you did in on your safaris)
Meeting rooms/conference halls
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JAG office.
Whats a JAG by the way?
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JAG office.
Whats a JAG by the way?
Naval lawyers, attorneys etc. Basically judicial office.
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JAG office.
Whats a JAG by the way?
Naval lawyers, attorneys etc. Basically judicial office.
The acronym stands for Judge Advocate General. Practices vary between countries but generally these act as lawyers and legal advisors for their respective branches, and senior JAG officers may act as military court judges as well. Note that they specify in military law but usually also need to work with civilian law as well especially where civilian control of the military is enshrined in the national constitution or other governing documents.
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Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.
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Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.
Aurora's "official" lore is that no ship above 500 tons is able to land on a planet due to the TN gravity well something something it goes boom. Might make sense for fighters, though, or else people who just ignore the Aurora lore anyways.
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Either I'm blind, or nobody has suggested Landing Gear yet. From tiny gear for small craft to Voyager's stubby landing legs, not every ship is comfy belly flopping into the sea.
I feel this is unnecessary as any ship constructed in atmosphere or inside a gravity well would likely also have the necessary infrastructure planetside to land where it was built.
Or just not land at all. There isnt generally any reason i can think of why a full blown warship would need to land on a planet.
Lets use the Imperial Star Destroy for example. One of them is capable of subjugating an entire planet with its onboard garrison. It has shuttles, droppods (Yes.), and other methods to get its garrison on the ground in an efficient and timely manner. Landing the entire ship takes time and even more time to unload since you cant just...drop things from the ventral hangar.
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Neither 'canon' lore or other universes where landing gear aren't applicable discards the validity of landing gear in RP where it is decided to be applicable and ships do land on planets regularly. You might be playing a scenario where its factional doctrine to land an invasion ship to disgorge its troops instead of dropship driven dispersal. Even in the ISD example, the Acclimator Assault ships of just decades prior engaged in planetary landings.
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Neither 'canon' lore or other universes where landing gear aren't applicable discards the validity of landing gear in RP where it is decided to be applicable and ships do land on planets regularly. You might be playing a scenario where its factional doctrine to land an invasion ship to disgorge its troops instead of dropship driven dispersal. Even in the ISD example, the Acclimator Assault ships of just decades prior engaged in planetary landings.
I mean fair enough. I was just presenting an example as to why i dont think its honestly necessary to include since normally thats the kind of thing that is implied or assumed over explicit.
Although yes, the Acclimator class Assault Ships were designed with the express purpose of landing large amounts of troops but thats not a purpose built warship like the ISD or Venator is. And thus has much more reason.
If you go back and watch Revenge of the Sith (Thanks for reminding me to do so btw.) you will see that Venators dont have landing gear. They are in drydocks.
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First post updated ;D
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Probably quite a few double ups but this was my scribble sheet
RP Modules on ship Auto Researched on development of ships
Gymnasium For Physical Exercise of Crew and Passengers
Planetary Landing Skiff RP Shuttle too small for a boat bay and separate ships, to allow for ship to ship meetings of characters of to have an away team to to a planet for Story purposes
Shooting Range A Secure Range for the practice of Troops and or security forces onboard
Data Core The Servers of the Ship for RP if found intact
Surgical MedBay Fully stocked surgery
ICU Intensive Care Unit for the recovery of critically injured
Sickbay A Lite Version with ships medical personal for day to day illness and injury
Hydroponics Bay For the Production of fresh food and air and water filtration
Deep Space Radio Telescopes RP for ships to get the non Trans-Newtonian information on planets and stars
Observation Deck For the Relaxation of Crew and Passengers
Restaurant For the Relaxation of Crew and Passengers; or the hosting of Dignitaries. Annex to Recreation Hub Module
Bar For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Café For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Quarantine Safe storage of alien things for RP
Science Lab Outfitted as required for the mission for the studying of what science and explorations ships find.
Brig To secure prisons and Crew in an RP sense
Library For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
AV Entertainment lounge For the Relaxation of Crew and Passengers Annex to Recreation Hub Module
Ships Galley Where Food is Prepared
Wardroom Officers Mess for eating and relaxing
Mess Deck Enlisted Mess for eating and relaxing
Ships Arboretum A Hydroponics Bay specializing in Trees for a quite relaxation space. Annex to the Recreation Module
Marketplace Commercial Shops for a commercial hub
Office Spaces Office Buildings
Caravanserai "Open air" flee market places for traders
Sports Arena A Open Space with seating for Sporting events, civilized or otherwise, or perhaps Live performances or rallies
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- Shipboard Hydroponics Garden, Standard (3HS / 150 Tons)
--- A modular hydroponic garden designed to provide indefinite life support for up to 50 crew members. A fresh food supply along with an integrated water storage and processing are provided, while the unit itself is integrated into the ship's own air supply / processing systems to further enhance their efficiency.
- Shipboard Hydroponics Garden, Extended (15HS / 750 Tons)
--- This expanded module is sufficient for 250 Crew Members and features a pleasant, mood boosting layout in addition to all of the features of a Standard module. In addition the expanded facilities are both consolidated and ergonomically laid out for ease of maintenance and operation. *Peeing cherubim fountain not included.
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Can Steve add this as an editable list inside the game? Importable perhaps? ;D ;D ;D
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Zero-G Disco