Author Topic: Civilian shipping  (Read 1330 times)

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Offline chicagohotdog (OP)

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Civilian shipping
« on: April 17, 2013, 11:55:48 AM »
I just discovered civilian shipping, and it's great! I love not having to micromanage the creation of mining colonies.  Also, civilian ships don't seem to be using up my precious fuel! So my automines can travel without worrying about distances travelled. 
My question now is. . .  when are player-made freighters actually necessary? What can civilian shipping not do?
 

Offline Konisforce

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Re: Civilian shipping
« Reply #1 on: April 17, 2013, 12:04:01 PM »
By no means comprehensive, but a couple of downsides:

First, civilian shipping will only go within your jump gate network at a distance of 4 jumps.  Meaning that from whatever planet they're orbiting, it must be max 4 jumps and have gates.  So if it's farther away or if you've got it connected with jump tenders, you'll need your own.

Costs money, which is sometimes bad, sometimes doesn't matter.

The infrastructure produced as a trade good by your planets is not accessible to you as the government.  This is only important in this context because civilians (should, if things are going right) prioritize your shipping contracts over finding their own work.  What that means is that you might have 2,000 infrastructure available on Earth as a trade good, but without civilian freighters to move it, it won't go anywhere.  That can be a very useful resource in colonization, particularly in your starting system.

Aside from those, civilian shipping's lovely.  I usually have a couple or eight freighter fleets running around, but when I really want to build out a new auto-mine or get a colony over 25 mil colonists, I'll use a round or two of civilian contracts to bolster it.
Come take a look at Victoria Regina, an old-timey AAR
 

Offline clement

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Re: Civilian shipping
« Reply #2 on: April 17, 2013, 02:16:25 PM »
Civilian shipping will not move minerals. So any movement of minerals either between populations that don't have mass drivers or between systems must be done by your own freighters.
 

Offline Conscript Gary

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Re: Civilian shipping
« Reply #3 on: April 17, 2013, 02:30:26 PM »
Civilian ships also won't sit at a wreck while you salvage it, if you don't use salvagers with cargo holds