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  1. Task Force Survey Officer
  2. Change Log for v7.2 Discussion
  3. Question about missile armor.
  4. Bridge Officers
  5. Aurora missiles don't need warheads
  6. Advanced Lasers Question
  7. Fuel Modules
  8. Fighter Speed Limit?
  9. how to keep npr using naval yard to build military ships
  10. Agility kills missile doctrines?
  11. Rescuing crews in life pods
  12. Recrewing of fighters and how low-crew state works
  13. Problems with boarding neutral vessels.
  14. Missiles and fire control issues
  15. Missiles and wormhole assaults
  16. Invasion?
  17. rotating crew
  18. Warning: cryo berths can't be used as flight crew berths.
  19. War Reparations Formula
  20. What's the formula for secondary explosion strength for engines?
  21. Diplomacy mechanic on shared planets question
  22. Population surrender mechanics
  23. Recovering Fired (and unexploded) missiles.
  24. Population Consumption
  25. CIWS on PDCs
  26. Đ¢hat before ? 7.2 or C# ?
  27. Paying build cost and minerals
  28. AI targeting
  29. Small galaxies
  30. Terraforming installations vs modules
  31. Colony Cost for Asteroids
  32. Recreational Modules
  33. Luxury Passenger Accomodation
  34. So, how does one undo nuclear winter?
  35. Multiplayer Aurora Concept Thread.
  36. Mines and sensors
  37. Planetary Bombardment Questions
  38. Orbital Bombardment Formulas?
  39. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  40. Not being invaded
  41. Strange Damage Template for Lasers?
  42. Incorrect Active Sensor Range Detected
  43. Why can missiles not be less than 1 MSP?
  44. npr planet suitability
  45. Is aurora limited in its CPU usage?
  46. Further Discussion on Titan Plausibility
  47. Can ships be repaired in PDC hangars?
  48. NPR capabilities
  49. Laser Warheads for Missiles, what do they currently do?
  50. MOVED: Aurora C# Screenshots