View full version: Mechanics
1 2 3 4 5 6 7 8 9 10 11 12 13 14 »
  1. NPR ground units from nowhere
  2. Bridge Officers
  3. Change Log for v7.2 Discussion
  4. Issue with Maintenance Module?
  5. Task Force Survey Officer
  6. Question about missile armor.
  7. Aurora missiles don't need warheads
  8. Advanced Lasers Question
  9. Fuel Modules
  10. Fighter Speed Limit?
  11. how to keep npr using naval yard to build military ships
  12. Agility kills missile doctrines?
  13. Rescuing crews in life pods
  14. Recrewing of fighters and how low-crew state works
  15. Problems with boarding neutral vessels.
  16. Missiles and fire control issues
  17. Missiles and wormhole assaults
  18. Invasion?
  19. rotating crew
  20. Warning: cryo berths can't be used as flight crew berths.
  21. War Reparations Formula
  22. What's the formula for secondary explosion strength for engines?
  23. Diplomacy mechanic on shared planets question
  24. Population surrender mechanics
  25. Recovering Fired (and unexploded) missiles.
  26. Population Consumption
  27. CIWS on PDCs
  28. Đ¢hat before ? 7.2 or C# ?
  29. Paying build cost and minerals
  30. AI targeting
  31. Small galaxies
  32. Terraforming installations vs modules
  33. Colony Cost for Asteroids
  34. Recreational Modules
  35. Luxury Passenger Accomodation
  36. So, how does one undo nuclear winter?
  37. Multiplayer Aurora Concept Thread.
  38. Mines and sensors
  39. Planetary Bombardment Questions
  40. Orbital Bombardment Formulas?
  41. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  42. Not being invaded
  43. Strange Damage Template for Lasers?
  44. Incorrect Active Sensor Range Detected
  45. Why can missiles not be less than 1 MSP?
  46. npr planet suitability
  47. Is aurora limited in its CPU usage?
  48. Further Discussion on Titan Plausibility
  49. Can ships be repaired in PDC hangars?
  50. NPR capabilities