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Posted by: Michael Sandy
« on: November 30, 2017, 10:05:25 PM »

Don't use it for Mercury, Venus or comets.

And I always make my geosurvey ships commercial, with size 50 engines (partly because I intend to retool and refit to better engines), because that gives them about 65-70 km/s, which is plenty to catch any body.

Fortunately, if you DO catch a body, you will be able to keep up with it and orbit with it as you survey.  Waiting ahead of it until the 5 day movement processes, and then dashing up to it works too.
Posted by: vorpal+5
« on: November 30, 2017, 10:27:35 AM »

The first engine tech, chemical engines, are only barely good to go to the Moon and return I would say...
Posted by: TheDeadlyShoe
« on: November 30, 2017, 09:03:01 AM »

you can use the Add WP button to create arbitrary waypoints that you can navigate to.

A ship that's slower than orbital velocity is essentially useless though, since aurora uses an absolute reference frame for speed and not relative.
Posted by: Rogue Yun
« on: November 30, 2017, 06:52:20 AM »

New to the game, bear with me.

Just made my first survey ship.  I made it the weakest slowest thing out there just for the sake of it, gave it orders to survey the nearest bodies, started focusing on other things, and now I have a survey ship just chasing Mercury endlessly.  Is there a way to tell my ship to stop "chasing" targets but to instead fly against the flow?