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Messages - Coleslaw35

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C# Aurora / Re: C# Aurora Changes Discussion
« on: January 04, 2018, 03:43:13 PM »
Quote from: Steve Walmsley link=topic=8497.  msg105873#msg105873 date=1515069714
So, I will go with both random formation matching and random element targeting and I remove the preferred targeting option.   It will be the overall strategic mix of forces that will matter, plus how the formations hierarchies are setup.   I probably should also split ground forces bonuses for commanders into different types (armour, infantry, artillery, etc.  ). 

Woops, forgot to login to ask this so this might've gone to the moderators as a guest post. 

Will we be able to assign formations to have a preferred commander type or will the game automatically assign those commanders to the formations with the highest proportions of that type of unit?

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C# Aurora / Re: C# Aurora Changes Discussion
« on: March 05, 2017, 08:28:46 AM »
Quote from: Haji link=topic=8497. msg101550#msg101550 date=1488715788
You're kind of right about troops (although it takes over a year to make a battalion, which I assumed was spent more on training than production) but if I remember correctly ship crews come fro military academies.  If you go to the economy>teams/academy you'll see the number of crewmen and junior officers in top right corner.

I should rephrase then: As it stands, troops are trained out of just resources and time and ship crew just start appearing once you have an academy. 

Also, what if you could immediately deploy a ground force that's still in training, albeit at a large experience decrease depending on how far along the unit was in training.  There'd be a minimum time required in training for basic familiarization and equipment production, but after that minimum, they can be deployed. 

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C# Aurora / Re: C# Aurora Changes Discussion
« on: March 04, 2017, 08:08:33 AM »
I was curious as to whether a different form of manpower would come into play in the new Aurora.  As it stands, troops are trained out of just resources and ship crew just appear.  What if training crew and troops took population directly from the planet to train them? As armies get damaged and if they don't have Reserve battalions on the same body, you can transport them back to a planet with population, a ground training facility, and a few resources (If the unit lost half of its Readiness, it would cost half the unit's resource cost to regain it, for example. )

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