Author Topic: Light Craft Builds 250 tons or less  (Read 1338 times)

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Offline Borealis4x (OP)

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Light Craft Builds 250 tons or less
« on: July 24, 2016, 02:44:23 AM »
Show me your light craft designs that are either 250 tons or less and are factors of 500 and 1000). So basically, light craft designs of either 250, 125, 100, 50, or 25 tons.  Also, this isn't a requirement, but if you could make sure it is using magnetic confinement engines or less.
« Last Edit: July 24, 2016, 03:18:07 AM by BasileusMaximos »
 

Offline 83athom

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Re: Light Craft Builds 250 tons or less
« Reply #1 on: July 24, 2016, 07:20:05 PM »
I have a few 125 ton and a 250 ton designs around on the forum from previous games (that have been lost through updates). They are usually little more than a engine, cockpit, and a gauss cannon or two.
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Offline DaMachinator

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Re: Light Craft Builds 250 tons or less
« Reply #2 on: July 24, 2016, 09:01:12 PM »
I can make one, but it will probably have poor performance (earlygame) and somewhat slow by some people's standards. At most it will use MPD tech. I think I can do more if active sensors are offloaded to a full-size support vessel, perhaps the carrier.
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Offline lennson

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Re: Light Craft Builds 250 tons or less
« Reply #3 on: July 24, 2016, 11:58:40 PM »
This tiny bomber was designed with the idea of overwhelming an enemy with many missile salvos since even a small carrier can bring a large number of them to battle.

Its main limitation is its rather short missile fire control range which puts it at risk of being detected by an over engineered missile detector active sensor.
A reasonable modification would be to double all components resulting in a 250 ton craft that wouldn't have this issue but wouldn't be nearly as good at producing a large number of missile salvos.

Code: [Select]
Gamma class Fighter    125 tons     1 Crew     23.3 BP      TCS 2.49  TH 21  EM 0
8433 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.75
Maint Life 0 Years     MSP 0    AFR 24%    IFR 0.3%    1YR 1    5YR 14    Max Repair 10.5 MSP
Intended Deployment Time: 0.5 months    Spare Berths 1   
Magazine 5   

21 EP Ion Drive (1)    Power 21    Fuel Use 280.76%    Signature 21    Exp 17%
Fuel Capacity 5 000 Litres    Range 2.6 billion km   (3 days at full power)

Size 5 Box Launcher (1)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Missile Fire Control FC11-R100 (1)     Range 11.5m km    Resolution 100
Size 5 Anti-ship Missile (1)  Speed: 21 000 km/s   End: 11.1m    Range: 14m km   WH: 9    Size: 5    TH: 77/46/23

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes