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Posted by: Tikigod
« on: December 16, 2019, 11:39:17 AM »

And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

For C#, they use fuel, they use troop transports and they have to retool shipyards. The AI makes decisions about which classes it needs the most and retools accordingly.

They still don't have maintenance failures (for now anyway) but they design ships as if they did require maintenance. Minerals are still transported for now, but that will probably change too at some point.

Hope you realise this just increases the desire for C# even more.  ;D
Posted by: xenoscepter
« on: December 16, 2019, 08:58:55 AM »

vorpal+5
Quote
You realize that your AI is already better than any other sci-fi 4X game?  ;D

Just add Diplomacy and you can take your family and RV for a grand tour while we find you bugs!

This right here. Not trying to dissuade you from making it EVEN BETTER, but it seriously is already quite good... compared to other games. Most other AI is truly braindead, however, so you are effectively doing better than the worst possible outcome.

But why make good AI when you can just make bad AI that cheats even worse than it plays and watch your player base rage themselves to death trying to figure out how to survive it much less beat it?
Posted by: vorpal+5
« on: December 16, 2019, 07:30:42 AM »

You realize that your AI is already better than any other sci-fi 4X game?  ;D

Just add Diplomacy and you can take your family and RV for a grand tour while we find you bugs!
Posted by: Hazard
« on: December 16, 2019, 05:51:14 AM »

Does the AI tailor assault/defense forces to the terrain?
Posted by: Steve Walmsley
« on: December 16, 2019, 03:47:41 AM »

NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.

The AI has mounted two ground invasions in my current campaign.

Outstanding!  Was it pretty well supported with good composition and number of forces?  Does AI try to get space superiority and invade with a larger combined arms based off its estimate of the defending force?

The AI will try to get space superiority and it does base the size of the invasion force on the estimated defensive force. The AI will usually try to use a combined infantry / armour force, although some NPRs or spoilers may have specific types of ground forces.
Posted by: Kristover
« on: December 15, 2019, 03:42:47 PM »

NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.

The AI has mounted two ground invasions in my current campaign.

Outstanding!  Was it pretty well supported with good composition and number of forces?  Does AI try to get space superiority and invade with a larger combined arms based off its estimate of the defending force?
Posted by: Steve Walmsley
« on: December 15, 2019, 03:17:10 PM »

NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.

The AI has mounted two ground invasions in my current campaign.
Posted by: Steve Walmsley
« on: December 15, 2019, 03:16:06 PM »

And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

For C#, they use fuel, they use troop transports and they have to retool shipyards. The AI makes decisions about which classes it needs the most and retools accordingly.

They still don't have maintenance failures (for now anyway) but they design ships as if they did require maintenance. Minerals are still transported for now, but that will probably change too at some point.
Posted by: Kristover
« on: December 15, 2019, 07:13:24 AM »

And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.
Posted by: Jorgen_CAB
« on: December 15, 2019, 06:34:39 AM »

And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

We know NPR will be using fuel and troop transports and perform ground invasions. The rest I don't think we had any confirmation if they will be using in C# if I remember correctly.
Posted by: vorpal+5
« on: December 15, 2019, 06:18:52 AM »

And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)
Posted by: xenoscepter
« on: December 12, 2019, 11:22:00 AM »

Not being cheeky here, so I was just reading the wiki when I stumbled across this. Linking it here for the benefit of both future readers and yourself.

Here: http://aurorawiki.pentarch.org/index.php?title=Races
Posted by: Cavgunner
« on: December 11, 2019, 06:14:36 PM »


Yes, alien races become stronger the later they are generated.

Oh no. No no no.

*panic sweat beings to bead on forehead*
Posted by: Tikigod
« on: December 10, 2019, 11:16:39 AM »

VB Aurora had a two-jump minimum radius (from home system) on NPR spawn.

I guess the NPR that spawned in an adjacent system to Sol in my current game is a bug then.

Do the NPR spawn rules apply to NPRs that are seeded as part of the galaxy generation rather than the random generation % chance on system visit? Assuming it's a actual NPR and not something like a swarm which I'd assume have different spawn rules.
Posted by: Sleepymoon
« on: December 09, 2019, 08:06:41 PM »

VB Aurora had a two-jump minimum radius (from home system) on NPR spawn.

I guess the NPR that spawned in an adjacent system to Sol in my current game is a bug then.