--- As the title implies, these three ships form the core of my Cruiser Groups and serve as the most basic operational unit of them. Up to three more ships can be attached depending on what needs to be fought; although the "basic" configuration is: 1 Jester-Class, 1-Confederate-Class, 1 Intrepid-Class a Warrior-Class Destroyer and a two Arcadia-Class Carriers. All of them mass 12,500 Tons, move 6,000 km/s and provide enough fuel and life support for a five month deployment. Pardon the roughness; once I'm finished tweaking these, I'll write up that good fluff with named components and sane(ish) naming conventions. Leaning towards a fusion of Christian-themed, Greek Mythology-themed, and Norse Mythology-themed divvied up into three "series" of ships. Oh, and one of them will be named the Leviathan Class and one will be named the Apophis Class; FOR CHAOS!
--- The Sentinel-Class Frigate which is a part of these can be found here, along with an interesting concept for a Railgun ship:
http://aurora2.pentarch.org/index.php?topic=10446.0The Confederate-Class Cruiser:
------------------------------------Confederate-Class Cruiser 12,500 tons 396 Crew 5726 BP TCS 250 TH 360 EM 270
6000 km/s JR 5-50 Armour 3-47 Shields 9-300 Sensors 90/90/0/0 Damage Control Rating 72 PPV 22.8
Maint Life 4.25 Years MSP 3579 AFR 100% IFR 1.4% 1YR 317 5YR 4762 Max Repair 1080 MSP
Intended Deployment Time: 5 months Spare Berths 4
J12500(5-50) Military Jump Drive Max Ship Size 12500 tons Distance 50k km Squadron Size 5
750 EP Internal Fusion Drive (2) Power 750 Fuel Use 9.74% Signature 180 Exp 7%
Fuel Capacity 670,000 Litres Range 99.1 billion km (191 days at full power)
Epsilon R300/288 Shields (3) Total Fuel Cost 36 Litres per hour (864 per day)
Single 10cm C3 Ultraviolet Laser Turret (2x1) Range 120,000km TS: 20000 km/s Power 3-3 RM 4 ROF 5 3 3 3 3 2 2 1 1 1 1
15cm C3 Ultraviolet Laser (1) Range 240,000km TS: 10000 km/s Power 6-3 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
15cm C3 Ultraviolet Laser (1) Range 240,000km TS: 10000 km/s Power 6-3 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
15cm Railgun V8/C6 (2x4) Range 240,000km TS: 10000 km/s Power 9-6 RM 8 ROF 10 3 3 3 3 3 3 3 3 2 2
Fire Control S04 240-20000 H50 (2) Max Range: 480,000 km TS: 20000 km/s 98 96 94 92 90 88 85 83 81 79
Tokamak Fusion Reactor Technology PB-1.5 (1) Total Power Output 24 Armour 0 Exp 35%
Active Search Sensor MR324-R100 (50%) (1) GPS 18000 Range 324.0m km Resolution 100
Active Search Sensor MR32-R1 (50%) (1) GPS 180 Range 32.4m km MCR 3.5m km Resolution 1
Thermal Sensor TH5-90 (50%) (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
EM Detection Sensor EM5-90 (50%) (1) Sensitivity 90 Detect Sig Strength 1000: 90m km
Compact ECCM-3 (2) ECM 30
This design is classed as a Military Vessel for maintenance purposes
--- I have this design here as well:
http://aurora2.pentarch.org/index.php?topic=10402.0 It isn't changed
too radically, but rather it has been refined. Gotten the kinks worked out, so to speak. Big differences include the turrets, the Railguns being upped from 10cm models to 15cm models, less spare berths, stronger shields and better fuel economy. The B-FCS has also been radically altered, with the count dropped from 3 of 'em to just 2. The ship also uses 50% boosted reactor tech, because if you're going to die by reactor explosion you might as well be seen from the next galaxy over.
--- The Confederate is still a generalist Cruiser, my main peace keeper, shipping savior and generally "do whatever" utility cruiser. This refinement offers the ability to bring two more ships along for the fun, up to a total of five, than it's previous iteration. It blends good speed with hard hitting weaponry, and wraps it all up in a platform which exhibits a good deployment range. The trade-off is light defenses; three layers of armor and strength nine shields aren't stopping much, although good HTK padding [3 Bridges, turreted lasers. etc.] and good Damage Control paired with adequate MSPs make the Confederate a robust class of ship. Thermal Signature Reduction of 50% and Electronic Hardening of 50% make the ship half as hot, as well as providing it with coin flip odds to survive an attack from an HPM.
The Intrepid-Class Light Cruiser:
--------------------------------------Intrepid-Class Light Cruiser 12,500 tons 320 Crew 3495.4 BP TCS 250 TH 360 EM 270
6000 km/s Armour 3-47 Shields 9-300 Sensors 1/1/0/0 Damage Control Rating 72 PPV 28
Maint Life 4.18 Years MSP 3150 AFR 101% IFR 1.4% 1YR 289 5YR 4331 Max Repair 562.5 MSP
Intended Deployment Time: 5 months Spare Berths 1
Magazine 558
750 EP Internal Fusion Drive (2) Power 750 Fuel Use 9.74% Signature 180 Exp 7%
Fuel Capacity 670,000 Litres Range 99.1 billion km (191 days at full power)
Epsilon R300/288 Shields (3) Total Fuel Cost 36 Litres per hour (864 per day)
Triple Gauss Cannon R4-50 Turret (1x12) Range 40,000km TS: 12000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S00.7 60-12000 H50 (1) Max Range: 120,000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
Size 6 Missile Launcher (3) Missile Size 6 Rate of Fire 30
Missile Fire Control FC58-R1 (50%) (1) Range 58.3m km Resolution 1
Size 6 Anti-ship Missile (48) Speed: 20,000 km/s End: 47.2m Range: 56.7m km WH: 16 Size: 6 TH: 180/108/54
Size 6 Radiation Missile (9) Speed: 5,000 km/s End: 224.6m Range: 67.4m km WH: 8 Size: 6 TH: 16/10/5
Size 6 EM Passive Probe (9) Speed: 3,300 km/s End: 1.3d Range: 363.1m km WH: 0 Size: 6 TH: 11/6/3
Size 6 TH Passive Probe (9) Speed: 3,300 km/s End: 1.3d Range: 363.1m km WH: 0 Size: 6 TH: 11/6/3
Size 6 Active Probe (18) Speed: 3,300 km/s End: 1.4d Range: 408.5m km WH: 0 Size: 6 TH: 11/6/3
Active Search Sensor MR51-R1 (50%) (1) GPS 288 Range 51.8m km MCR 5.6m km Resolution 1
Active Search Sensor MR102-R10 (50%) (1) GPS 1800 Range 102.5m km Resolution 10
Compact ECCM-3 (2) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
--- This design is also featured here:
http://aurora2.pentarch.org/index.php?topic=10319.0 However, unlike the Confederate, the Intrepid has been effectively re-built from the ground up. It serves in the Fire Support Role, while also contributing to the overall PD of the Task Group. It further furnishes the Task Group with an Anti-Missile sensor that doubles as an auxiliary sensor for target acquisition should the Intrepid find itself w/o support as well as an Anti-Fighter Sensor to complement the coverage of the Jester and Confederate. The model of Anti-Missile Sensor mounted on the Intrepid is functionally identical to the one found on the Jester, and helps to preserve operational integrity in the event of a Jester being lost. A single triple-mount Gauss turret housing 50-ton [1 HS] Gauss Cannons constitutes the PD element of the Intrepid, whilst a trio of Size-6 Missile Launchers provide the Fire Support component of the ship. The launchers can be fired at a rate of one missile every 10 seconds [2 increments] and are slaved to one M-FCS unit. 50% Electronic Hardening and a 30% ECM / ECCM suite for the ship and its Fire Controls add a layer of robustness to the ship, while the use of the same engines found on the Confederate means that the Intrepid also sports a 50% Thermal Reduction on all of it's emissions, effectively cutting them in half.
The Jester-Class Surveillance Cruiser:
--------------------------------------------Jester-Class Surveillance Cruiser 12,500 tons 341 Crew 5661 BP TCS 250 TH 360 EM 270
6000 km/s Armour 3-47 Shields 9-300 Sensors 360/360/0/0 Damage Control Rating 32 PPV 21.6
Maint Life 3.34 Years MSP 3538 AFR 100% IFR 1.4% 1YR 481 5YR 7219 Max Repair 1080 MSP
Intended Deployment Time: 5 months Flight Crew Berths 24
Hangar Deck Capacity 500 tons
750 EP Internal Fusion Drive (2) Power 750 Fuel Use 9.74% Signature 180 Exp 7%
Fuel Capacity 790,000 Litres Range 116.8 billion km (225 days at full power)
Epsilon R300/288 Shields (3) Total Fuel Cost 36 Litres per hour (864 per day)
Single Gauss Cannon R4-50 Turret (6x4) Range 40,000km TS: 20000 km/s Power 0-0 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S04 240-20000 H50 (2) Max Range: 480,000 km TS: 20000 km/s 98 96 94 92 90 88 85 83 81 79
Active Search Sensor MR51-R1 (50%) (1) GPS 288 Range 51.8m km MCR 5.6m km Resolution 1
Thermal Sensor TH20-360 (50%) (1) Sensitivity 360 Detect Sig Strength 1000: 360m km
EM Detection Sensor EM20-360 (50%) (1) Sensitivity 360 Detect Sig Strength 1000: 360m km
Small Craft ECCM-1 (2) Strike Group
1x Harlequin Jump Scout Speed: 10000 km/s Size: 10
This design is classed as a Military Vessel for maintenance purposes
--- This is the Confederate's Sensor Support. It also provides additional PD and a single 500 Ton Jump Scout. All three of it's sensors are 1,000 Tons [or 100 HS]. It also sports the same 50% Electronic Hardening and 50% Thermal Reduction by virtue of the group's shared engine. The Jester only allocates provision for a 10% ECCM to it's B-FCS, to help counter Missile bourne ECM systems.