Quick question I'm sure has been answered before but I haven't been able to find the answer to.
I know when creating a game, the NPR's start with similar pop/tech/etc. But with generated NPR's (mid game generated from system exploration) I know that the NPR's are generated based off a bell curve of the most powerful and largest player empire at the time of generation. Do they also use a bell curve for tech, or is the NPR generated with basic tech plus tech points for time advanced in game?
I ask because I was planning on starting a campaign where my empire is very technologically advanced compared to the starting NPR's but is much smaller then them, by starting the game with my race having a population where I want the NPR's population to start, then SM my population much smaller while using SM to instant a number of techs.
While this should work with no problem, I was concerned with how newly generated NPR's would be. Will they be generated with the same or better tech's then my empire regardless of my empire's size? This would defeat the possibility of being technologically advanced compared to NPR empires.
I also thought of just starting the campaign with the number of NPR empires I want in the game and changing the chance for new NPRs to Zero, but then spoiler's won't spawn, at least no precursors or ruins / xeno sites, as I've tested that in a previous test campaign (No ruins/xeno sites, precursors, or swarm were ever spawned, while a rift was in a system, it never spit out any invaders).
I can test it myself if someone knows an easy way, maybe using SM or something like it, to check NPR tech levels ( or a way to adjust NPR tech levels?). That way I could create a new test campaign and explore until I start getting spawned NPR's and check their tech levels while having my test empire having all tech's researched to see how they compare.
Sorry for the long post, and thanks in advance to whoever knows the answer!