I am considering the construction of a warp-trade hub for my empire. I do not intend to use the warp hub for my own military vessels, except in the event of an invader wormhole in the system. (god forbid)
I intend to waste about a million research points on the project (a sequence of giant jump-drive racial techs) to simulate it being a major investment of time and effort by my empire.
What the system is going to do is act as a shortcut system for linking the far-flung portions of the empire with an easy path allowing the trade vessels to transit between the major economic centers in a few jumps. Imagine earth at the center, five major economic centers 4 separate jump paths away, then I will link all the distant centers together with two jumps so ships can cross the empire in two jumps.
I was wondering if anyone who has experience in system creation can provide any tips to avoid game corrupting disaster. I would prefer the system to be bodyless...
Is there any computational disadvantage by linking five stars in my empire to a single SM created system?