Author Topic: Do you class by Weight or by Role?  (Read 5735 times)

0 Members and 1 Guest are viewing this topic.

Offline Froggiest1982 (OP)

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1334
  • Thanked: 592 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Do you class by Weight or by Role?
« on: July 15, 2020, 11:59:14 PM »
As per subject.

I am currently classifying my ships by weight/armor and the role is actually just assigned considering.

So for instance a 5,000t ship is always a Corvette and never either a Frigate or Destroyer.

Or, for example, the difference between a Cruiser and a Heavy cruiser is usually in the tonnage of the weapons and the thickness of the armor.
« Last Edit: July 16, 2020, 12:00:56 AM by froggiest1982 »
 

Offline xenoscepter

  • Vice Admiral
  • **********
  • Posts: 1157
  • Thanked: 318 times
Re: Do you class by Weight or by Role?
« Reply #1 on: July 16, 2020, 01:15:05 AM »
Why not both?
 

Offline ZimRathbone

  • Captain
  • **********
  • Posts: 408
  • Thanked: 30 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Do you class by Weight or by Role?
« Reply #2 on: July 16, 2020, 01:29:29 AM »
for me it tends to vary depending on the particular campaign.   When I use naval type classifications (Corvette, Frigate, Destroyer, Cruiser, Battleship)  these will normally be based primarily on displacement, although the values may well change over the course of a campaign,  eg at startup cruisers may be 10-12 ktons, but later on might well be around 20-25 kTons with any surviving old cruisers be re-designated as frigates or corvettes.  Sub classifications might be "Strike" for missile heavy units or "Assault"  for ones with an energy bean emphasis.

For other campaigns it might be more role based eg Mauler, Monitor or Speedster in my Lensman themed campaign  (although that did use Cruiser, Battleship and SuperDreadnaught classes as well)
Slàinte,

Mike
 
The following users thanked this post: Froggiest1982

Offline Black

  • Gold Supporter
  • Rear Admiral
  • *****
  • B
  • Posts: 868
  • Thanked: 218 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
    2024 Supporter 2024 Supporter : Donate for 2024
Re: Do you class by Weight or by Role?
« Reply #3 on: July 16, 2020, 01:41:20 AM »
I classify by weight. I have several weight bands that are each for different class. This allows me to field only 1 size of military engines so I can easily make spares with my construction factories and speed up refits to new engine tech and my warships have all same max speed. With bit of practice I can usually build several designs in one shipyard because of that. (In my current game my BC shipyard can build 5 designs). I roleplay quite a bit so I have usually some odd designs like APDs, scout cruisers, survey cruisers and scout carriers (something like original Chiyoda/Chitose).

I also keep my warships relatively small my battleships and battlecruisers are 35000 tons and I plan only dreadnoughts to get bigger - 42000 tons and they will be quite rare.
 
The following users thanked this post: Froggiest1982

Offline sneer

  • Lt. Commander
  • ********
  • s
  • Posts: 261
  • Thanked: 2 times
Re: Do you class by Weight or by Role?
« Reply #4 on: July 16, 2020, 01:53:35 AM »
weight doesn't make any sense in longer game
it is role that define design
Earth wet navy had the same as last 100 years passed (think of evolution of 20th century 500t destroyers into arleigh burke today )
I had 10kt+ patrol ships and 50kt+ cruisers in mid game but it simply doesn't matter
role is defined by tasks and offensive/defensive capabilities for the job it has to do ( like dealing with late spoilers )
nothing else


 

Offline SpaceMarine

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 904
  • Thanked: 877 times
Re: Do you class by Weight or by Role?
« Reply #5 on: July 16, 2020, 02:18:06 AM »
1st off, Aurora has no weight, you mean displacement

2nd off, its completely up to you and really depends on your playstyle
 

Offline hubgbf

  • Warrant Officer, Class 1
  • *****
  • h
  • Posts: 83
  • Thanked: 6 times
Re: Do you class by Weight or by Role?
« Reply #6 on: July 16, 2020, 02:45:00 AM »
Both.

Ship class used : destroyer, cruiser, battleship, and carrier (same size as battleship because of shipyard, so you can say capital ship)
Type : SAM (AMM), DCA (turreted beam weapon with), missile, energy, carrier, jump and command ship.

Currently, destroyer are at 6 ktons, cruisers at 10 ktons. In a few year destroyer will be 10 ktons, cruiser 15 ktons, and capital ships 20 ktons.

As you technologically advance, you'll nedd more space for additionnal component, ECM, ECCM, CIC, auxiliary control, more range and maintenance as your empire growth, etc...

The underlying objective is to limit the number of shipyard needed and optimize their use.
Shipyard means workers, minerals, wealth, and so on.
 

Offline Gyrfalcon

  • Bug Moderators
  • Commander
  • ***
  • G
  • Posts: 331
  • Thanked: 199 times
Re: Do you class by Weight or by Role?
« Reply #7 on: July 16, 2020, 02:56:35 AM »
As others say, both.

I tend to use weight bands (and yes, they generally get adjusted later in the campaign as ships grow), and then sub-classes within a weight band depending on their role - a Strike Cruiser would be in the same weight band as a Heavy Cruiser, but have a faster speed profile and more weapons, while the Heavy Cruiser would have heavier defenses.
 

Offline SpaceMarine

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 904
  • Thanked: 877 times
Re: Do you class by Weight or by Role?
« Reply #8 on: July 16, 2020, 03:02:21 AM »
As others say, both.

I tend to use weight bands (and yes, they generally get adjusted later in the campaign as ships grow), and then sub-classes within a weight band depending on their role - a Strike Cruiser would be in the same weight band as a Heavy Cruiser, but have a faster speed profile and more weapons, while the Heavy Cruiser would have heavier defenses.

its displacement band not weight :)
 

Offline xenoscepter

  • Vice Admiral
  • **********
  • Posts: 1157
  • Thanked: 318 times
Re: Do you class by Weight or by Role?
« Reply #9 on: July 16, 2020, 03:06:15 AM »
I tend to group my units roles as such:

 - Corvette: At 3,125 Tons these ships tend to fulfill the role of escorts, scouts, survey ships, dedicated fighter killers, gunboats, missile boats and a whole slew of other things. They are defined by their weight with no regard to their role.

 - Frigate: The backbone of my navy, they weigh in at 6,250 tons and fulfill most roles. Regardless of their mission profile, armament or anything else, they are always referred to as "Frigates". Even if they are for all intensive purposes a Carrier, the designation is related to their tonnage and therefore a 6,250 Ton Carrier in my Navy is called a Frigate. Frigate is a catchall for my Sub-Capital vessels.

 - Heavy Corvette & Heavy Frigate: These special designations are dictated by role and are sometimes referred to as Double Corvettes or Double Frigates. They mass 6,250 tons and 12,500 Tons respectively and possess a rarely used nomenclature.

 - Cruiser: A ship designed for independent operation and built to a tonnage not exceeding 12,500 Tons. Typically carries a mixed armament which let's it engage a variety of vessels, as well as a comprehensive sensors suite. Not typically armed with missiles of any sort, it is important to note that I only define a Cruiser as such if it possesses a Jump Drive.

 - Light Cruiser: In every way a Cruiser, but lacking a Jump Drive, the Light Cruiser also cannot weigh more the 12,500 Tons and tends to be more specialized. Typically used in the Fire Support or Sensor Support role, and very often armed with missiles. Light Cruisers in my Navy are perhaps best defined as a scaled down Cruiser, and usually retain at least some of their general utility with an eye towards system scale independent actions versus a proper Cruiser's inter-system capabilities.

 - Warp Cruiser: A variant of Cruiser that forgoes the general capabilities in favor of a long range Jump Drive with a high Squadron capacity. Typically focuses on higher speed as well, and sacrifices armament. Almost exclusively Beam Armed.

 - Destroyer: Similar to the Light Cruiser, but even more specialized. Destroyer's in my Navy are a class of warship designed to excel at destroying much larger foes. Typically lacking in general capabilities even moreso than Light Cruisers, these are typically Beam armed warships with a focus on destroying enemy Capital Ships and Super Capital Ships. They often possess heavier armor and powerful shields as well.

 - Carrier: A parasite carrier massing at least 12,500 Tons, but larger versions are permitted without the need to reclassify. "Fleet Carriers" are the un-official nomenclature of Carriers possessing a Jump Drive of their own. Carriers are typically built to accommodate Beam Fighters or Missile Fighters, with the former being described as "Beam Carriers" and the latter as "Strike Carriers"

 - Raiding Carrier: A sub group of Carriers which are built around a Cloaking Device and also possess a Jump Drive. They're typically quite slow and more often than not unarmed. They're used specifically for interdiction and boarding operations. They usually mass 12,500 tons, but can vary to as much as 25,000 Tons down to 6,250 Tons depending on the exact mission profile of the ship.

 - Super-Capital: Often just scaled up versions of 12,500 Ton "Capital Ships", these ships mass anywhere from as little of 25,000 Tons all the way up to 150,000 ton behemoths and are expressly designed for an offensive war. Battlecruisers are the exception, as they are 25,000 Ton Cruisers focused specifically on being faster, up gunned versions of regular Cruisers and possess the same roles.
« Last Edit: July 16, 2020, 03:10:43 AM by xenoscepter »
 
The following users thanked this post: Tyrope

Offline SpaceMarine

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 904
  • Thanked: 877 times
Re: Do you class by Weight or by Role?
« Reply #10 on: July 16, 2020, 03:24:09 AM »
"mass" "weight"


*sigh* these are not actual things in aurora XD
 

Offline Froggiest1982 (OP)

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1334
  • Thanked: 592 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Do you class by Weight or by Role?
« Reply #11 on: July 16, 2020, 04:18:10 AM »
"mass" "weight"


*sigh* these are not actual things in aurora XD

I did not want to say anything but at the third post...

The displacement or displacement tonnage of a ship is its weight.

https://en.m.wikipedia.org/wiki/Displacement_%28ship%29?wprov=sfla1

Although I know what u mean  ;) we still in the vacuum of space so virtually the weight is zero
« Last Edit: July 16, 2020, 04:20:46 AM by froggiest1982 »
 

Offline Froggiest1982 (OP)

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1334
  • Thanked: 592 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Do you class by Weight or by Role?
« Reply #12 on: July 16, 2020, 04:23:03 AM »
I classify by weight. I have several weight bands that are each for different class. This allows me to field only 1 size of military engines so I can easily make spares with my construction factories and speed up refits to new engine tech and my warships have all same max speed. With bit of practice I can usually build several designs in one shipyard because of that. (In my current game my BC shipyard can build 5 designs). I roleplay quite a bit so I have usually some odd designs like APDs, scout cruisers, survey cruisers and scout carriers (something like original Chiyoda/Chitose).

I also keep my warships relatively small my battleships and battlecruisers are 35000 tons and I plan only dreadnoughts to get bigger - 42000 tons and they will be quite rare.

This is very similar to what I currently do.

Offline Froggiest1982 (OP)

  • Gold Supporter
  • Vice Admiral
  • *****
  • F
  • Posts: 1334
  • Thanked: 592 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Do you class by Weight or by Role?
« Reply #13 on: July 16, 2020, 04:24:19 AM »
for me it tends to vary depending on the particular campaign.   When I use naval type classifications (Corvette, Frigate, Destroyer, Cruiser, Battleship)  these will normally be based primarily on displacement, although the values may well change over the course of a campaign,  eg at startup cruisers may be 10-12 ktons, but later on might well be around 20-25 kTons with any surviving old cruisers be re-designated as frigates or corvettes.  Sub classifications might be "Strike" for missile heavy units or "Assault"  for ones with an energy bean emphasis.

For other campaigns it might be more role based eg Mauler, Monitor or Speedster in my Lensman themed campaign  (although that did use Cruiser, Battleship and SuperDreadnaught classes as well)

I like this extra classification, I may integrate it in my design template file

Offline Hawkeye

  • Silver Supporter
  • Vice Admiral
  • *****
  • Posts: 1059
  • Thanked: 5 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
Re: Do you class by Weight or by Role?
« Reply #14 on: July 16, 2020, 10:54:09 AM »
Displacement for the general class, i.e. destroyer, light cruiser, heavy cruiser,... and then role for the specific class, i.e. DE/DD/DDG, CL/CE/CG and so on.
While the displacement a general class "occupies" might change over the course of a game (as in, DDs might be as small as 5000 tons at the start and grow to 10, 15 or even 20k tons later on), it will still determine the general class, so a destroyer will always be smaller than a cruiser which will always be smaller than a battleship.

And I like to double the size from one general class to the next, so if destroyers are 5,000 tons, cruisers will be 10,000 tons and battleships 20,000 tons (I don't use CLs (which are between destroyers and full-blown cruisers) very often, usually only as dedicated CEs).
Ralph Hoenig, Germany