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Offline Haegan2005

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« Reply #75 on: May 23, 2008, 09:34:25 PM »
you can always PM me. As I understand it, it is when yuor sugars drop and rise "too quickly". It makes it difficult to balnce the sugars in the 80 -150 range. I have also heard it applied to individuals who don't experience the warning signs of low or high blood sugars. The first they know of aa low blood sugar is when they pass out, but this seems to happen to people who have been diabetics for a long time. I always know when my blood sugar is low. My lips are either tingly or numb, hands shake, etc.

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
yes it bites big one. I've been a type one for ninteen years. It sounds like you are a "brittle" diabetic.

I don't like going off topic, but this is important to me, what is a 'Brittle' diabetic?
« Last Edit: May 24, 2008, 10:20:16 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #76 on: May 23, 2008, 09:48:18 PM »
http://nfb.org/legacy/vod/vsum9906.htm

this is a good link. Talks about brittle diabetics
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #77 on: May 23, 2008, 09:57:21 PM »
Eng tech level? for 1 Staryard on homeworld.
Any hits or ideas for templates? Perhaps only 2 or three mil designs for ships, but a veritech fighter would be cool too.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #78 on: May 23, 2008, 10:03:46 PM »
on the pregame racial disadv I saw this repeated

Quote
Extra Intelligence (5 SP) Allows +20% to RPs spent on Tech Levels
Extra Intelligence (5 SP) allows +10% RP bonus to RPs spent on R&D, maximum of four levels.
« Last Edit: May 24, 2008, 10:21:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #79 on: May 23, 2008, 10:05:20 PM »
Quote from: "Haegan2005"
Eng tech level? for 1 Staryard on homeworld.
Any hits or ideas for templates? Perhaps only 2 or three mil designs for ships, but a veritech fighter would be cool too.


Thanks for the info bud, it will definitely come in handy. And yeah my blood sugar goes up and down like a darned roller coaster.  :D

Here is an example of building a Veritech fighter.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #80 on: May 23, 2008, 10:06:16 PM »
Quote from: "Haegan2005"
on the pregame raxial disadv I saw this repeated

Quote
Extra Intelligence (5 SP) Allows +20% to RPs spent on Tech Levels
Extra Intelligence (5 SP) allows +10% RP bonus to RPs spent on R&D, maximum of four levels.


Thanks for the spot, will correct it.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #81 on: May 23, 2008, 10:13:54 PM »
Quote from: "??rgr?mr"
Extra Intelligence (5 SP) Allows +20% to RPs spent on Tech Levels
Extra Intelligence (5 SP) allows +10% RP bonus to RPs spent on R&D, maximum of four levels.


I just remembered, its not a repeat, one gives a bonus to overall tech level advancement, and one gives a boost to R&D technology projects. They affect different things.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #82 on: May 23, 2008, 10:19:39 PM »
About the Multi-Form. What tech do I need to develop it?Your post says Eng 8. can it be done at a lower level. Maybe be more expensive and clunky?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #83 on: May 23, 2008, 10:28:27 PM »
Quote from: "Haegan2005"
About the Multi-Form. What tech do I need to develop it?Your post says Eng 8. can it be done at a lower level. Maybe be more expensive and clunky?


No, it requires a Engineering tech level 8. Can we make them now?  :wink:  Engineering level 7 is the current tech level.



Cheers,  ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #84 on: May 23, 2008, 10:34:56 PM »
pregame.

Quote
Example: Albion

Ken decides to purchase his terrain as follows;

LAND TERRAIN: - 10 NP (16 Free terrain from pop)
shouldn't NP be TP?

can I have a break down of the following terrain?

Quote
Super,Open | Albion | pop:8 | IU:15 | RM:5 | WU:20 | RP:25 | FU:5 | HU:8 | SRR:5, 1.5wu, -.5rm, PR:4, .8wu, UR:2, .2wu | 100 | na | hm | c | 0 | sul | (S) | Borders Frankland and Saxonia (1 NP)
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #85 on: May 23, 2008, 10:40:25 PM »
Quote from: "Haegan2005"
pregame.

Quote
Example: Albion

Ken decides to purchase his terrain as follows;

LAND TERRAIN: - 10 NP (16 Free terrain from pop)
shouldn't NP be TP?

can I have a break down of the following terrain?

Quote
Super,Open | Albion | pop:8 | IU:15 | RM:5 | WU:20 | RP:25 | FU:5 | HU:8 | SRR:5, 1.5wu, -.5rm, PR:4, .8wu, UR:2, .2wu | 100 | na | hm | c | 0 | sul | (S) | Borders Frankland and Saxonia (1 NP)


No, I sepnt more than what I got for free, so it cost 10 extra NPs.

Sure, here they are:

[2.41] Regional Types

Below is a list of all of the regional statistics. The general format is as follows, reading from left to right:
Region Type
Region Name
The Region's Population Value (POP)
The Region's Industry Value (IU)
The Region's Resource Value (RM)
The Region's Wealth Value (WU)
The Region's Research Point Value (RP)
The Region's Fuel Value (FU)
Regional Housing (HU)
Regional Transportation Net levels and bonus
Region Resistance Value
Years Since Conquest and if the region is Pacified
The Control Status
The Terrain Type of the region
Construction in the region (Fortifications or Facilities)
Garrisoned troops
If there is a (star)port in the region



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #86 on: May 23, 2008, 10:50:30 PM »
In the pregame Albion example You show his infrastructure as such:

Quote
Unpaved Roads:   40    (10 NP)
Paved Roads:                 8     (4 NP)
Primitive Railroads:         6     (3 NP)
Standard Railroads:        8     (8 NP)
Housing:                        80    (80 NP)
Industry:                       50    (50 NP)      +27 from housed Human pop
Resource Extraction:       50    (50 NP)
Wealth:                         60    (60 NP)      300 in reserve
Research:                      40    (40 NP)
Fuel:                             50    (50 NP)      12 Crystals, 238 Fuel in reserve  +13 from housed Martians
1 Liftwood Grove: Meepsoor                 +10 in storage
Raw materials:                             +385 in storage

But your upkeep is thus. He will be running a negative real quick. did I miss something? Is the upkeep yearly and wealth and such monthly?

Quote
TOTAL UPKEEP:

INDUSTRY: 100.5 (60 made)
WEALTH: 81 ( 60 made)
FUEL: 52 ( 50 made)
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #87 on: May 23, 2008, 10:56:31 PM »
Quote from: "Haegan2005"
In the pregame Albion example You show his infrastructure as such:

Quote
Unpaved Roads:   40    (10 NP)
Paved Roads:                 8     (4 NP)
Primitive Railroads:         6     (3 NP)
Standard Railroads:        8     (8 NP)
Housing:                        80    (80 NP)
Industry:                       50    (50 NP)      +27 from housed Human pop
Resource Extraction:       50    (50 NP)
Wealth:                         60    (60 NP)      300 in reserve
Research:                      40    (40 NP)
Fuel:                             50    (50 NP)      12 Crystals, 238 Fuel in reserve  +13 from housed Martians
1 Liftwood Grove: Meepsoor                 +10 in storage
Raw materials:                             +385 in storage

But your upkeep is thus. He will be running a negative real quick. did I miss something? Is the upkeep yearly and wealth and such monthly?

Quote
TOTAL UPKEEP:

INDUSTRY: 100.5 (60 made)
WEALTH: 81 ( 60 made)
FUEL: 52 ( 50 made)


Upkeep in peacetime is yearly. Paid only once.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #88 on: May 23, 2008, 11:08:05 PM »
thank god

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
In the pregame Albion example You show his infrastructure as such:

Quote
Unpaved Roads:   40    (10 NP)
Paved Roads:                 8     (4 NP)
Primitive Railroads:         6     (3 NP)
Standard Railroads:        8     (8 NP)
Housing:                        80    (80 NP)
Industry:                       50    (50 NP)      +27 from housed Human pop
Resource Extraction:       50    (50 NP)
Wealth:                         60    (60 NP)      300 in reserve
Research:                      40    (40 NP)
Fuel:                             50    (50 NP)      12 Crystals, 238 Fuel in reserve  +13 from housed Martians
1 Liftwood Grove: Meepsoor                 +10 in storage
Raw materials:                             +385 in storage

But your upkeep is thus. He will be running a negative real quick. did I miss something? Is the upkeep yearly and wealth and such monthly?

Quote
TOTAL UPKEEP:

INDUSTRY: 100.5 (60 made)
WEALTH: 81 ( 60 made)
FUEL: 52 ( 50 made)

Upkeep in peacetime is yearly. Paid only once.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #89 on: May 23, 2008, 11:15:31 PM »
I want to have at least one training depot, a staryard, mech construction facilities, etc. Do they cost 1 NP each? what does the 100 in explosives do for me? bigger booms? missiles?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »