View full version: Mechanics
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  1. What's the cargo cost of ship components?
  2. Change Log for v7.2 Discussion
  3. Question about multi-faction set-up
  4. Fighter Speed Limit?
  5. NPR ground units from nowhere
  6. Bridge Officers
  7. Issue with Maintenance Module?
  8. Task Force Survey Officer
  9. Question about missile armor.
  10. Aurora missiles don't need warheads
  11. Advanced Lasers Question
  12. Fuel Modules
  13. how to keep npr using naval yard to build military ships
  14. Agility kills missile doctrines?
  15. Rescuing crews in life pods
  16. Recrewing of fighters and how low-crew state works
  17. Problems with boarding neutral vessels.
  18. Missiles and fire control issues
  19. Missiles and wormhole assaults
  20. Invasion?
  21. rotating crew
  22. Warning: cryo berths can't be used as flight crew berths.
  23. War Reparations Formula
  24. What's the formula for secondary explosion strength for engines?
  25. Diplomacy mechanic on shared planets question
  26. Population surrender mechanics
  27. Recovering Fired (and unexploded) missiles.
  28. Population Consumption
  29. CIWS on PDCs
  30. Đ¢hat before ? 7.2 or C# ?
  31. Paying build cost and minerals
  32. AI targeting
  33. Small galaxies
  34. Terraforming installations vs modules
  35. Colony Cost for Asteroids
  36. Recreational Modules
  37. Luxury Passenger Accomodation
  38. So, how does one undo nuclear winter?
  39. Multiplayer Aurora Concept Thread.
  40. Mines and sensors
  41. Planetary Bombardment Questions
  42. Orbital Bombardment Formulas?
  43. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  44. Not being invaded
  45. Strange Damage Template for Lasers?
  46. Incorrect Active Sensor Range Detected
  47. Why can missiles not be less than 1 MSP?
  48. npr planet suitability
  49. Is aurora limited in its CPU usage?
  50. Further Discussion on Titan Plausibility