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C# Aurora / Re: Replacing PDCs
« Last post by Zincat on Today at 05:10:22 AM »
I'm really looking forward to being able to play those scenarios Steve XD
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C# Aurora / Re: Replacing PDCs
« Last post by Steve Walmsley on Today at 04:54:01 AM »
There is only 1 thing that encourages invasion over glassing; the cost vs benefit analysis of occupation versus obliteration.

That is true for VB6 Aurora. It probably won't be in C# Aurora. When you can churn out CIWS ground units to protect a planet for less than 50 BP each, it is going to be hard to get missile strikes on a well defended planet. Taking on the CIWS units with beam-armed ships is going to be hard if there are numerous, well-fortified energy weapons on the planet (plus the CIWS will be fortified too).

In this scenario, the best way to take the planet could be a single, large wave of drop ships to deliver an invasion force. Those invading ground forces can't be harmed by the CIWS and STO units, so the planet's defending ground forces will have to be sufficient to defend the CIWS and STO units.

As these are ground units and not PDCs, you can also quickly deliver a substantial defending force to a new colony, which is much harder in VB6 Aurora.

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C# Aurora / Re: Replacing PDCs
« Last post by Hazard on Today at 04:40:50 AM »
There is only 1 thing that encourages invasion over glassing; the cost vs benefit analysis of occupation versus obliteration.

If it's deemed more profitable to invade for any reason, economic, moral or otherwise, an invasion force will be provided. For anything else the planet will either be cut from the enemy supply lines to leave enemy troops and colonies to wither on the vine, or be shot until nothing is left.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by serger on Today at 04:25:08 AM »
Have my 1st contact with NPR civ at 1000% difficulty modifier after 30yrs of roleplay with home rules. More Blood for the Blood God!
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C# Aurora / Re: Replacing PDCs
« Last post by Person012345 on Today at 03:53:06 AM »
Well I mean, you'd expect the long range missile base to kill the attackers before the attackers can kill it.
This has nothing to do with dissuading glassing tactics. A fleet, which is still in the game, serves the same purpose. This isn't the point of anything. A long range missile base does nothing to encourage ground invasions, which is implied to be the point by the part of his post that says "instead of trying to dig them out". The conversation is only relevant to gameplay once the attacker is in a position to invade, and PDCs don't encourage invasion over glassing. So I fail to see his point. If the objective is, quote, "to discourage glassing ground troops instead of trying to dig them out" then the entrenchment system will do it better than a "long range missile base".
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most books that have magical widgets that let their spaceships do cool stuff do put limits on their magical widgets to keep things sane
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Whitecold on Today at 02:14:22 AM »
They'll have fortification bonuses, which is arguably better ;)
The fortification bonus does not make much sense to me. You can fortify a weapon by building bunkers, but terrain alone will only give you cover. As soon as you open fire, you will give away your position, and you should loose the entire bonus you get. You will get in the first hit, but unless you destroy the attackers in one salvo, they will return fire, and you cannot shift your positions in the few seconds before the return fire comes in.
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Hey,

In the rather nice series of books from Joshua Dazelle, 'Expansion Wars', there is several time a kind of justification that I don't get. Here it is.

Ships have a maximum speed they can reach, much much below the speed of light (so I'm not talking about the increase in mass by nearing C), past which the thrust of the engines is compensated by ... I don't know what! friction, gravity?

That said, the author seems rather knowledgeable of many physical processes, so I don't get why. If I'm not mistaken, if you apply constant acceleration to a starship/rocket/shuttle you can reach ultimately a speed very close to C. Even at 99% the speed of light, the increase of mass is relatively low.
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The Academy / Re: Cool names
« Last post by vorpal+5 on Today at 01:15:52 AM »
Ah yes, The Cuture  8)

I have trouble playing anything but a 'standard' human federation or a derivative from an existing Earth country. I'm not sure why. Related to that, Paradox will be releasing a series of Humanoids portraits for Stellaris as a DLC, because 50% of all games ever created in Stellaris are using the Human race.

Anthropomorphism at its best!
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C# Aurora / Re: Replacing PDCs
« Last post by QuakeIV on Today at 12:01:07 AM »
Well I mean, you'd expect the long range missile base to kill the attackers before the attackers can kill it.
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