Recent Posts

Pages: [1] 2 3 ... 10
1
The Academy / Re: how to automate a colony ship?
« Last post by Father Tim on Today at 09:36:21 AM »
2020.  Summer.  In the southern hemisphere.  The second one.

#:-]
2
Drgong's Community Game / Re: Last call
« Last post by Bughunter on Today at 09:07:34 AM »
I didn't get around to finish any summary. But had a good time while it lasted. Maybe mother Russia will rise again one day  ;D
3
General News / Re: AI Aide Progress
« Last post by Erik Luken on Yesterday at 09:11:31 PM »
Teams page.


Ledger page. The button will allow the row to be updated.
4
C# Aurora / Re: C# Aurora v0.x Questions
« Last post by Steve Walmsley on Yesterday at 05:49:08 PM »
Yes, except STO versions which have a 25% range bonus.

Does this mean max tech STO fire controls will be able to go past the 5 light-second limit? Or are they still subject to that limit?

Still subject to that limit, although you would have to be very high tech to hit that limit.
5
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by TheBawkHawk on Yesterday at 04:11:19 PM »
I've realized that I should stop building ships! My navy is absolutely massive, with over 4.5 million tons of warships. I've made a spreadsheet to help track how many ships I've got.

6
C# Aurora / Re: C# Aurora v0.x Questions
« Last post by TheBawkHawk on Yesterday at 03:52:46 PM »
Yes, except STO versions which have a 25% range bonus.

Does this mean max tech STO fire controls will be able to go past the 5 light-second limit? Or are they still subject to that limit?
7
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Bremen on Yesterday at 03:49:47 PM »
Mass drivers should have the option of sending a specific number of minerals, instead of just turning them on and remembering a couple years later to stop sending all your stuff to Mars.  Also, the ability to pick and choose which minerals are used.

IIRC You can currently set stockpile levels and the mass driver wont send minerals unless they're over the amount it's supposed to keep stockpiled.
8
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by JustAnotherDude on Yesterday at 02:10:16 PM »
Mass drivers should have the option of sending a specific number of minerals, instead of just turning them on and remembering a couple years later to stop sending all your stuff to Mars.  Also, the ability to pick and choose which minerals are used.
9
C# Aurora / Eventinfo: Jump Point stabilized
« Last post by King-Salomon on Yesterday at 11:55:12 AM »
Hi,

just going through a campaign were I am building lots of JG - got the problem that when a JG is finished you only get an Info "XY has completed order" but no "JG as been build at JP XY"

with the chances in C#, would it be possible to include an Info-Event that says something like "JP to XY has been successfully stabilized" ? Just to make the point that a JP is stabilized more eyecatching

EDIT: there is a message that the construction is started, but no message about it beeing finished
10
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Viridia on June 23, 2018, 07:51:55 PM »

Geo Team ?  ;D

Finally finished their survey, got Neutronium 9 272 025 (0.1) and Gallicite went up to 99 500 625 still at (0.1). All I need now is for my terraformers to actually do some work on Lacaille A-VII so I can colonise the system.
Pages: [1] 2 3 ... 10