Author Topic: Post some of your earliest conventional start ships!  (Read 6130 times)

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Offline Starmantle (OP)

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Post some of your earliest conventional start ships!
« on: November 10, 2016, 11:36:50 PM »
I love role playing out really, really early conventional ships like shuttles to start exploring the Sol System and defending against imagined alien attacks.  Below are some of my early designs from my last campaign, but I'd love to see some of yours too!

The Sagan Class is small and durable, able to travel at 136km per second and can transport small teams of experts to other planets.

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Sagan class Shuttle    365 tons     8 Crew     44.5 BP      TCS 7.3  TH 1  EM 0
136 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 86.71 Years     MSP 76    AFR 1%    IFR 0%    1YR 0    5YR 0    Max Repair 5 MSP
Intended Deployment Time: 80 months    Spare Berths 5   

0.6 EP Conventional Engine (1)    Power 0.6    Fuel Use 97%    Signature 0.6    Exp 10%
Fuel Capacity 60 000 Litres    Range 30.3 billion km   (2577 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes


Naval engineers draw up a design for a geological survey ship with current technologies.  It's not ideal, but it might work.  It's not possible to design a shuttle larger than 500 tons - the challenges of creating a craft that can survive in both deep space and in atmosphere at high speeds are simply too great.  And there's not quite enough room on the ships for adequate engines, life support, the bulky sensors, and decent engineering space.  So the engineering space had to go.  That leaves a functional, but dangerous shuttle suitable only for surveying Luna, Mars, and perhaps a few other bodies.

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Kaskuh class Shuttle    475 tons     12 Crew     117.4 BP      TCS 9.5  TH 1  EM 0
105 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 95%    IFR 1.3%    1YR 44    5YR 667    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

0.51 EP Conventional Engine (1)    Power 0.51    Fuel Use 64.61%    Signature 0.51    Exp 8%
Fuel Capacity 10 000 Litres    Range 5.9 billion km   (644 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

The development of nuclear thermal engines leads to the design of a new geological survey shuttle that is very durable with long deployment time, maintenance life, and fuel reserves, with still almost 4 times the speed of its predecessor. 

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Anders class Geosurvey Shuttle    500 tons     16 Crew     141.4 BP      TCS 10  TH 4  EM 0
400 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Life 17.96 Years     MSP 177    AFR 2%    IFR 0%    1YR 1    5YR 16    Max Repair 100 MSP
Intended Deployment Time: 40 months    Spare Berths 0   

4 EP Nuclear Thermal Engine (1)    Power 4    Fuel Use 56.67%    Signature 4    Exp 8%
Fuel Capacity 50 000 Litres    Range 31.8 billion km   (919 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

The vessel is named after one of humanity's first visitors to the moon.  Eight members of the class are laid down and will be produced in sequence to survey the many bodies of the inner solar system. 


Admiral Conor Lawrence of Fleet Command also notes the value of creating training fighters to develop the skills of pilots and to build morale.  The navy has already lost many promising officers to the private sector as they wait for a true space-based navy to be designed and built.

The Frogfoot Trainer craft is deigned with many elements from the Anders shuttle, minus the bulky survey sensors.  It's an even sturdier craft and can travel at an incredible 1000 km/s.

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Frogfoot class Trainer    200 tons     6 Crew     33 BP      TCS 4  TH 4  EM 0
1000 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 103    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 6 MSP
Intended Deployment Time: 72 months    Spare Berths 0   

4 EP Nuclear Thermal Engine (1)    Power 4    Fuel Use 56.67%    Signature 4    Exp 8%
Fuel Capacity 50 000 Litres    Range 79.4 billion km   (919 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes


With advancements in Gauss cannon research and nuclear pulse engines, Fleet Command introduces a design for the Mauler class Armed Shuttle.  It has a trio of nuclear pulse engines, a 18.2b km range, extra armor, and a gauss cannon, as well as its own small active sensor.  The shuttle is incredibly fast at 2400 km/s and is humanity's first space combat vessel.  It's thought to be an effective point defense asset and is the first example of real force projection power within the Sol system.   

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Mauler class Armed Shuttle    500 tons     13 Crew     61.2 BP      TCS 10  TH 24  EM 0
2400 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 23.81 Years     MSP 38    AFR 4%    IFR 0.1%    1YR 0    5YR 2    Max Repair 8 MSP
Intended Deployment Time: 48 months    Spare Berths 0   

8 EP Nuclear Pulse Engine (3)    Power 8    Fuel Use 79.2%    Signature 8    Exp 10%
Fuel Capacity 40 000 Litres    Range 18.2 billion km   (87 days at full power)

Gauss Cannon R1-50 (1)    Range 10 000km     TS: 2400 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S00.2 10-625 (FTR) (1)    Max Range: 20 000 km   TS: 2500 km/s     50 0 0 0 0 0 0 0 0 0

Active Search Sensor MR0-R50 (1)     GPS 60     Range 420k km    Resolution 50

This design is classed as a Fighter for production, combat and maintenance purposes

The Le Moyne administration approves construction of one squadron of 8 maulers which will be available in 4 months, likely to be followed by additional squadrons.
 
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Offline Michael Sandy

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Re: Post some of your earliest conventional start ships!
« Reply #1 on: November 11, 2016, 05:12:28 PM »
I like the Sagan survey shuttle idea. They don't really become obsolete, because you can always stuff them into a carrier.  Building most of your capital ships with hangars means you can adjust small craft to the mission, whether it is scouts, survey shuttles, troop transport, life boats, tankers, or fast interceptors to run down civilian ships and/or survey craft.

Have a jump ship carrier with a maintenance bay, and they get pretty decent lifespans.

I think they would be especially useful for surveying all the moons of a gas giant.
 

Offline Starmantle (OP)

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Re: Post some of your earliest conventional start ships!
« Reply #2 on: November 11, 2016, 05:49:51 PM »
Thanks!

To be honest, I scrapped the Sagan pretty early, but it was fun for RP purposes.

Though I always keep several shuttles like it just for moving around teams and governors.

Newer, faster ones, though.  136 km/s isn't something I have patience for forever :P

This is a later ship is used for moving around teams and governors, but was designed explicitly to drop off espionage teams on what turned out to be a very primitive world.  It was also a decent hospital ship for my fleets for a while. 

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Blackhawk class Insertion Shuttle    480 tons     8 Crew     84 BP      TCS 9.6  TH 80  EM 0
8333 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 13.43 Years     MSP 55    AFR 3%    IFR 0.1%    1YR 1    5YR 9    Max Repair 40 MSP
Intended Deployment Time: 15 months    Spare Berths 0   
Cryogenic Berths 200   

80 EP Magneto-plasma Drive (1)    Power 80    Fuel Use 57%    Signature 80    Exp 10%
Fuel Capacity 80 000 Litres    Range 52.6 billion km   (73 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes
« Last Edit: November 12, 2016, 01:24:28 AM by Starmantle »
 

Offline Garfunkel

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Re: Post some of your earliest conventional start ships!
« Reply #3 on: November 11, 2016, 08:27:50 PM »
Cool idea, I never thought of using fighter factories in that manner.
 

Offline Michael Sandy

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Re: Post some of your earliest conventional start ships!
« Reply #4 on: November 11, 2016, 10:35:43 PM »
Putting geo sensors on a fighter hull is like having a reusable survey drone.  And if you are playing a start where the race JUST discovered transuranics, using fighters for surveys is a lot faster than designing a ship, tooling up a shipyard, and building it.

If you build your fleets with a 1000 ton hangar on most ships then you never have to worry about completely stranded fighters.  You build fighter PDCs to house spare scout fighters, troop transport fighters, geosurvey fighters etc... which saves a lot on maintenance when you aren't using them.

Also, with Steve's new refueling rules, having a 1000 ton tanker that actually flies into the hangar of the ships it is refueling makes it a lot less vulnerable to being shot at while refueling.
 

Offline GodEmperor

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Re: Post some of your earliest conventional start ships!
« Reply #5 on: November 12, 2016, 04:29:13 AM »
Code: [Select]
Discovery class Cargo Ship    24 950 tons     242 Crew     1128 BP      TCS 499  TH 30  EM 0
60 km/s     Armour 1-76     Shields 0-0     Sensors 1/1/0/8     Damage Control Rating 1     PPV 0
MSP 28    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cargo 5000   

Titan-7 Rocket System (6)    Power 5    Fuel Use 8.84%    Signature 5    Exp 5%
Fuel Capacity 600 000 Litres    Range 48.9 billion km   (9426 days at full power)

Geological Survey Sensors (8)   8 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

My earliest design for combined cargo-geosurvey ship ;>
From my most recent playtrough with starting 100m people on custom planet ;>
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Offline Drgong

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Re: Post some of your earliest conventional start ships!
« Reply #6 on: January 10, 2017, 11:39:27 PM »
Now some of my early designs are classified, as they are involved in the community game and the FSA can't have their stuff leak!   Love the old shuttles.   We are having a lot of early game small ships being built in the community game, but these are from another game.



Code: [Select]
Argo class Cargo Ship    10 950 tons     57 Crew     138 BP      TCS 219  TH 9  EM 0
41 km/s     Armour 1-43     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 5 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 5000   

Grogg Aircraft Engine Co 3 EP Commercial Conventional Engine (3)    Power 3    Fuel Use 12.38%    Signature 3    Exp 5%
Fuel Capacity 100 000 Litres    Range 13.2 billion km   (3739 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes


Code: [Select]
Batan class Spaceliner    8 500 tons     155 Crew     263.2 BP      TCS 170  TH 9  EM 0
52 km/s     Armour 1-37     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 19    Max Repair 5 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Passengers 250   

Grogg Aircraft Engine Co 3 EP Commercial Conventional Engine (3)    Power 3    Fuel Use 12.38%    Signature 3    Exp 5%
Fuel Capacity 100 000 Litres    Range 16.8 billion km   (3739 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Used these as a early game colony expansion ships.    Ended up having the liners run the Earth-Mars run for decades in that game.   Cargo ships ended up being scrapped early on, next time I would build less of the cargo ships.


Code: [Select]
Blue Star class Spaceliner    9 250 tons     234 Crew     418.45 BP      TCS 185  TH 125  EM 0
675 km/s     Armour 1-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 28    Max Repair 15.625 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Passengers 500   

Cray-Hornbrook 62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 100 000 Litres    Range 14.7 billion km   (251 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Built 10 of these.   They where good people movers. 

Code: [Select]
Cutlass class Patrol Craft    2 550 tons     77 Crew     263.8 BP      TCS 51  TH 100  EM 0
1960 km/s     Armour 3-16     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 10
Maint Life 3.21 Years     MSP 65    AFR 52%    IFR 0.7%    1YR 10    5YR 143    Max Repair 25 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Purvines-Ciampa 50 EP Nuclear Thermal Engine (2)    Power 50    Fuel Use 72%    Signature 50    Exp 10%
Fuel Capacity 50 000 Litres    Range 4.9 billion km   (28 days at full power)

Lizarraga & Corbell Armaments Company Particle Beam-2 (2)    Range 100 000km     TS: 1960 km/s     Power 5-3    ROF 10        2 2 2 2 2 2 2 2 2 2
Robbin-Foisy Fire Control S02.2 72-1875 (1)    Max Range: 144 000 km   TS: 1875 km/s     93 86 79 72 65 58 51 44 37 31
Robbin-Foisy Pebble Bed Reactor Technology PB6 (1)     Total Power Output 6    Armour 0    Exp 5%

Shahamatdoost International Active Search Sensor MR0-R1 (1)     GPS 18     Range 900k km    MCR 98k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

early beam ship.   the nice thing about this ship was that since they are such simple ships, rebuilding them with new engines made sure they where at least competitive, even if in the end they became system defense boats.    I ended up having a shipyard that built nothing but cutlasses and its decedents. 

Code: [Select]
PLA class Fast Patrol Craft    950 tons     33 Crew     90.5 BP      TCS 19  TH 30  EM 0
1578 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 3
Maint Life 13.87 Years     MSP 60    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 18 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Ruddell & View Engines Limited 30 EP Nuclear Thermal Engine (1)    Power 30    Fuel Use 94%    Signature 30    Exp 10%
Fuel Capacity 50 000 Litres    Range 10.1 billion km   (73 days at full power)

Bucher-Polito Cybernetics 10cm C1 Infrared Laser (1)    Range 30 000km     TS: 1578 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Shahamatdoost International Fire Control S02 20-2500 (1)    Max Range: 40 000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
Whitlinger Incorporated Pebble Bed Reactor Technology PB-1 (1)     Total Power Output 1.2    Armour 0    Exp 5%

Shahamatdoost International Active Search Sensor MR0-R1 (1)     GPS 18     Range 900k km    MCR 98k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Early FAC, the 12 month is for training up the crews and to let them be stationed at small outposts.   
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Offline Drgong

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Re: Post some of your earliest conventional start ships!
« Reply #7 on: January 12, 2017, 09:30:42 PM »
Code: [Select]
SFE-01 class Geosurvey Ship    450 tons     16 Crew     134.4 BP      TCS 9  TH 2  EM 0
222 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Life 23.76 Years     MSP 187    AFR 1%    IFR 0%    1YR 1    5YR 10    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Vulcan 2.5 EP Nuclear Thermal Engine (1)    Power 2.5    Fuel Use 15.75%    Signature 2.5    Exp 5%
Fuel Capacity 30 000 Litres    Range 76.1 billion km   (3968 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

This is a useful ship.  It is the least fun duty in the navy, they are manned probes, but I can build a ton of them for cheap early in the game and they will scan and scan.   
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Offline 83athom

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Re: Post some of your earliest conventional start ships!
« Reply #8 on: January 12, 2017, 09:36:29 PM »
This is a useful ship.  It is the least fun duty in the navy, they are manned probes, but I can build a ton of them for cheap early in the game and they will scan and scan.
Quite right. Tell the men they'll only be deployed for 3 months and keep them out for decades. You must be close friends with the HR department.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 
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Offline Drgong

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Re: Post some of your earliest conventional start ships!
« Reply #9 on: January 13, 2017, 12:21:23 AM »
Quite right. Tell the men they'll only be deployed for 3 months and keep them out for decades. You must be close friends with the HR department.

(Gillian island theme of "It was going to be a 3 month tour..."

I am the HR department!  ;D

I will at least give the officers my survey medal for their hard work. 
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Offline Detros

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Re: Post some of your earliest conventional start ships!
« Reply #10 on: February 12, 2017, 04:56:18 AM »
Against your Argo I send a Gazelle for comparison
Code: [Select]
Argo class Cargo Ship    10 950 tons     57 Crew     138 BP      TCS 219  TH 9  EM 0
41 km/s     Armour 1-43     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 5 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 5000   

Grogg Aircraft Engine Co 3 EP Commercial Conventional Engine (3)    Power 3    Fuel Use 12.38%    Signature 3    Exp 5%
Fuel Capacity 100 000 Litres    Range 13.2 billion km   (3739 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Gazelle class Light Freighter    10 200 tons     58 Crew     131.8 BP      TCS 204  TH 8  EM 0
39 km/s     Armour 1-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 10 MSP
Intended Deployment Time: 17 months    Spare Berths 0   
Cargo 5000    Cargo Handling Multiplier 5   

Waters-Nicholson 2.5 EP Commercial Conventional Engine (3)    Power 2,5    Fuel Use 13,26%    Signature 2,5    Exp 5%
Fuel Capacity 10 000 Litres    Range 1,3 billion km   (392 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

While Gazelle has just the tenth of Argo's range I have found out the speed is the big problem. I have used Gazelles to start moving some automines around. Interesting you don't have to ship the full installation at once, you can pick 20% of it and just go 5 times ... but later on I was using a pack of 5 Gazelles. They were still faster to obtain than 25k cargo vessels, Rhinos, which weighted around 36kt, so needed much bigger shipyard.

With such low speed I have found Gazelle has often troubles to catch its destination. So when going for asteroid Ate in the asteroid belt after Mars, I had to use Waypoints to go like 30° in front of ... by the time Gazelle finally got there the Ate was nearby. With the 5-Gazelle-pack I made total 3 Waypoints when trying to ship automines to 2010 TK7. Because it moves on orbit similar to Earth, just like 120° in front of it, I used these commands for a set of 3 Waypoints in 0°-120°-240°constellation:
  • load installation at Earth
  • go to Waypoint 1 (before 2010 TK7 so use chord route to get there in time)
  • unload installation at 2010 TK7 (which should be nearby)
  • load installation at Earth (easy, the Earth is going towards you)
  • go to Waypoint 2
  • unload installation at 2010 TK7
  • load installation at Earth
  • go to Waypoint 2
  • unload installation at 2010 TK7
and just left it there for 10+ years on "recycle orders" and only build few more automines on Earth from time to time.
 

Offline MarcAFK

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Re: Post some of your earliest conventional start ships!
« Reply #11 on: February 12, 2017, 09:08:26 AM »
The problem is earth has an orbital velocity of 30 km/s, I've found anything moving less than 40 km/s has trouble catching up.
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Offline Detros

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Re: Post some of your earliest conventional start ships!
« Reply #12 on: February 12, 2017, 10:09:17 AM »
The problem is earth has an orbital velocity of 30 km/s, I've found anything moving less than 40 km/s has trouble catching up.
The problem lies also in the time increments. From what I have seen, ships move in the direction of their destination first, then space bodies move. So few times when I moved multiple days ahead and Gazelles just by few days didn't manage to get to the Earth it then moved so much ahead they were not able to catch it. Few times I had to just leave them at Earth orbital path with their low fuel and wait most of the year till Earth was close again enough so that may land. I didn't have any tankers back then.
 

Offline mandalorethe1st

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Re: Post some of your earliest conventional start ships!
« Reply #13 on: March 07, 2017, 10:19:38 PM »
My first and longest serving geo-survey boat.   Back on my first play through when I thought ships should multitask.   They tend to make it home on schedule, and even though I have newer, better ones, they keep on surveying outer asteroids. 
Code: [Select]
IF-120 class Geological Survey Vessel    8 200 tons     42 Crew     317.3875 BP      TCS 164  TH 52  EM 0
317 km/s     Armour 1-36     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 100 MSP
Intended Deployment Time: 32 months    Spare Berths 0   
Cargo 5000   

Fry Systems 52.5 EP Commercial Nuclear Thermal Engine (1)    Power 52.5    Fuel Use 4.57%    Signature 52.5    Exp 3%
Fuel Capacity 60 000 Litres    Range 28.8 billion km   (1052 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
 

Offline Drgong

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Re: Post some of your earliest conventional start ships!
« Reply #14 on: April 11, 2017, 09:22:46 PM »
Against your Argo I send a Gazelle for comparison



I really feel that 41 km/s is a key number to reach for slow boats, otherwise they have a hard time getting back to earth.
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