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File:DamageTemplate.png
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Size of this preview: 800 × 337 pixels. Other resolutions: 320 × 135 pixels | 1,088 × 458 pixels.
Original file (1,088 × 458 pixels, file size: 60 KB, MIME type: image/png)
Summary
A damage template map showing armor penetration for different weapon systems, as well as the order in which cells are destroyed for hits of increasing power.
Licensing
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This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 15:56, 24 December 2019 | ![]() | 1,088 × 458 (60 KB) | Alsadius (talk | contribs) | Added all weapon types with damage templates, expanded the template out to 48-50 damage (where all three templates max out their depth very near each other), and made the colour gradient and centre column pop a lot more. |
21:36, 6 February 2016 | ![]() | 649 × 297 (44 KB) | TMarkos (talk | contribs) | Fixed beam ordering YET AGAIN. | |
02:50, 4 February 2016 | ![]() | 649 × 297 (45 KB) | TMarkos (talk | contribs) | Fixed beam ordering. | |
00:21, 4 February 2016 | ![]() | 649 × 297 (45 KB) | TMarkos (talk | contribs) | A damage template map showing armor penetration for missiles (left) and beam weapons (right), as well as the order in which cells are destroyed for hits of increasing power. |
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File usage
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