View full version: VB6 Mechanics
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  1. Problem with point defense
  2. Multi-species empire at start
  3. Jump Point Generation
  4. Recovering installations from ruins
  5. The Galaxy Map, and Force Directed Graphs
  6. Getting a jump point to a particular system (possible spoilers)
  7. Conventional Geosurvey missile
  8. "The end of everything" studies
  9. X-Ray Laser Warheads
  10. Waypoints and missile swarms
  11. Do ships ever surrender? Other than boarding combat...
  12. Multiple Salvagers not additive?
  13. Number of Civilian Shipping Lines
  14. Question about Hulls
  15. Dismissed Officers
  16. one crew gaining TF training slower than the rest?
  17. Large ships in PDC's
  18. Multiple team espionage?
  19. Self-only Jump Engines ?
  20. Missiles Reengaging?
  21. Prisoners of War and foreign populations/officers
  22. Possible to set manually creatd NPRs to hostile to everybody?
  23. Underground excavations
  24. Performance impact of construction cycle time?
  25. Lost Window...
  26. Exploit involving crew grade.
  27. How move or scrap a PDC?
  28. Detecting PDC's
  29. Engineering a rebellion on Eris?
  30. Help: I'm out of fuel, but I can't increment time more than 8 hours
  31. Scientist Clear Spec
  32. Truce Clock
  33. What influences task force training?
  34. Shipyards able to produce multiple designs?
  35. Minimum RPs for NPRs?
  36. Greetings message v6.43
  37. Request for the Designer Mode Password
  38. Staff Officer Boni Effects on C.O. of Ships
  39. Planets Extremely Close to Stars
  40. Event Log question
  41. Scientist specialisation question
  42. Flight Crew question
  43. Quickly unassigning ships >500 tons
  44. Beam Fire Controls
  45. Formula fuel consumption
  46. System 0
  47. Can I change the diplomatic status of my player Race with an NPR
  48. NPR
  49. NPR Team button
  50. Issues with flags